
不经典力学NEWTONignore
A physics puzzle in which you bend gravity and switch off walls to land an apple in a dish, made with TapTap Maker for a student game jam.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on TapTapTapTapDemo · Store page title reads "不经典力学NEWTONignore测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree
Install through the TapTap app.
Mobile · Desktop · TapTap
About 不经典力学NEWTONignore
A short physics puzzle game on TapTap: you launch an apple and use the stage and a set of strategy rules to change gravity, bounciness and the apple's path until it lands in an observation dish, for example by making the world fall to the right, removing a wall for a moment or giving the apple a push that ignores the laws of motion; if the experiment gets out of hand, Newton steps in to restore the rules. It is a student-session entry in TapTap's 聚光灯 2026 制造新星 programme, whose entries are built in 21 days by solo developers or small teams, and the store page credits 诺米Styxia as producer and two designers. An interview published by TapTap's developer-services team says 诺米, a university student who first tried AI game-making at a Game Jam in Guangzhou in May 2026, made it with TapTap制造 (TapTap Maker) and AI. In an earlier forum post 诺米 says they can roughly read code but could not write it, and that Maker's agent 嗒啦啦 lets them get an effect from a single sentence instead of writing code. It is a free trial (试玩 DEMO) on Android, iOS and PC.
Screenshots and art
不经典力学NEWTONignore key art · TapTap store screenshot
How it was built
Partially verifiedTapTap's developer-services interview (16 Sep 2026) says 诺米 first tried AI game-making at a Game Jam in Guangzhou in May 2026, first focused on art, UI and style, then learned to build the core gameplay and a minimal playable demo before polishing, and that 不经典力学 NEWTONignore was finished in that process; it says both developers interviewed turned their ideas into playable games with TapTap制造 (TapTap Maker) and AI. In a forum post from June 2026, written about 诺米's first Maker projects before this game, 诺米 says they had never used a game engine, can roughly read code but could not write it, and that 嗒啦啦, Maker's agent, gets them the effect they need from one sentence without typing code.
- DeveloperThe developer's own forum post (14 Jun 2026) on starting with TapTap Maker; it predates this game and does not mention it. — TapTap 制造论坛 (诺米Styxia)
- OfficialTapTap files the game under TapTap制造 and marks it as a 聚光灯 2026 制造新星 student-session entry. — TapTap
Made with TapTap Maker for a 21-day student game jam. Per TapTap's interview, the developer switched from an art-first process to building a minimal playable demo first; in a June 2026 post written before this game, the developer said Maker's agent 嗒啦啦 lets them get effects from a sentence instead of writing code they cannot write.
- Engine / framework
- Not disclosed (made with TapTap Maker)
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: That this game was made with TapTap Maker and AI comes from an interview published on 16 Sep 2026 in the TapTap Maker forum by TapTap's own developer-services account (TapTap开发者服务), a platform source rather than independent press, and from TapTap filing the game under TapTap制造. The developer's first-person statement about not writing code comes from a forum post of 14 Jun 2026 that predates this game. The AI-made art described in that post belongs to another project and is not attributed to this game. The store page credits three people (诺米Styxia as producer, 钅离 and 笨笨云 as designers), so the developer is recorded as a team; team size is not otherwise stated. The jam banner (聚光灯 2026 制造新星 第2期, student session, 21-day entries), developer, supplier (上海创巴科技有限公司), tags, first-publication time (9 Aug 2026, 23:25 China time, page data), rating, followers and platforms from the TapTap page. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads. Personal details beyond what TapTap published are left out.
Development history
- May 2026
诺米 first tries AI game-making at a TapTap Game Jam event in Guangzhou.
First published on TapTap (23:25 China time, page data) as a student-session entry in TapTap's 聚光灯 2026 制造新星 programme.
OfficialTapTapTapTap's developer-services team publishes an interview with 诺米 and another young TapTap Maker developer.
OfficialTapTap开发者服务 (TapTap 制造论坛)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
TapTap
TapTap's structured data lists a price of 0 (CNY). TapTap's interview says 诺米's games so far have no ads.
Reviews & rankings
A physics puzzle in which you change gravity and make walls briefly disappear to deliver apples into an observation dish; players call it cute and creative. Not many levels (there is also a workshop), and there is a bug where apples get stuck.
Editorial team · Nov 3, 2026 · How we score
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 不经典力学NEWTONignore on TapTap TapTap · Chinese (Simplified) | Store page | Aug 9, 2026 | Nov 3, 2026 |
| 6 岁做游戏赚近千元,21 岁大学生:我才更像小孩! TapTap开发者服务 (TapTap 制造论坛) · Chinese (Simplified) | Press | Sep 16, 2026 | Nov 3, 2026 |
| 不知道为什么有点想写小作文,感触确实很多 TapTap 制造论坛 (诺米Styxia) · Chinese (Simplified) | Devlog | Jun 14, 2026 | Nov 3, 2026 |
| Official game page (language check) TapTap | Official site | Not confirmed | Nov 3, 2026 |





