Best Games Made with Claude Code (2026)
The strongest games made with Claude Code right now are 群侠传:幸存者 (Qunxia Survivor), a free wuxia survivor game at 97% positive on 2,316 Steam reviews; Great Expanse: Road to Immortality, a huge cultivation RPG on itch.io; and Traffic Architect, a 3D road builder with 9.1/10 on CrazyGames. We based the list on public player ratings and on what the developers themselves said about building with Claude Code. We haven't played these games ourselves. Everything below comes from reviews, devlogs and store pages.
Quick comparison
| Game | Platform | Price | Player rating (source, count) |
|---|---|---|---|
| 群侠传:幸存者 | Steam (Windows, Early Access) | Free | 97% positive (Steam, 2,316 reviews) |
| Great Expanse: Road to Immortality | itch.io (browser, Android) | Free / pay what you want | 4.6/5 (itch.io, 15 ratings) |
| Traffic Architect | Browser (CrazyGames) | Free | 9.1/10 (CrazyGames, 3.9K likes / 373 dislikes) |
| Last Machine Standing | itch.io (browser) | Free | 3.11/5 overall (Gamedev.js Jam 2026, 17 ratings) |
| ELbab | Steam | $6.99 | 78% positive (Steam, 151 reviews) |
| Keypress Express | Steam (Windows, macOS) | Free to play | 90% positive (Steam, 32 reviews) |
| CODEX MORTIS | Steam (Windows, Linux) | $3.99 | 81% positive (Steam, 96 reviews) |
| autocycle-light | Steam (Windows, macOS) | Free | 83% positive (Steam, 12 reviews) |
| A Game About Capybaras Delivering Food | Browser | Free | Not enough ratings (no public sample of 10+) |
Ratings as of November 4, 2026. Each one comes from a single platform and we don't combine platforms.
How we picked
VibeGameDB tracks 150 games made with Claude Code. For 141 of them it's the main tool, and about half (76) have a browser version. We used three filters:
- The source has to say "Claude Code." Developer posts that mention only "Claude" or "AI" didn't count. Where the evidence is mixed, we say so in that game's entry.
- Player ratings need 10 or more votes, all from one platform.
- Some real player feedback. We read through positive and negative reviews and put the recurring complaints next to the praise.
The full scored list, weighted 60% quality and 40% originality, is on our Claude Code games ranking. Some entries below cite a VibeGameDB score. We left out scores that rest on too little data.
1.群侠传:幸存者 (Qunxia Survivor)

A wuxia take on Vampire Survivors, made by one person who had never opened a game engine before April 2026.
- Platform / price: Steam, Windows, free, Early Access since August 11, 2026 (store page)
- How Claude Code was used: On the Steam page, the developer (Nenly Studio, one person) lists "Codex and Claude Code for programming." Art, animation, music and voices came from other AI tools. Our database lists Codex as the primary tool and Claude Code as secondary, so this is a two-tool game, not a pure Claude Code one.
- VibeGameDB score: 7.4
There's a lot here for a free game. Runs last 20 waves, and the build pool has 153 martial arts, 247 items, 55 enemy types and 8 factions, plus "Resonance" combos between skills. Players mostly like the setting. One Steam reviewer, 鸭子, put it simply: "WUXIA type of bullet hell game, all these wuxia elements are so much of fun!" Another, 怒怒, summed it up as "free but good! 7/10".
Most of the negative reviews are about performance. Chinese-language reviews keep reporting stutter in late waves and endless mode, and one (Yeeeee) is just "太卡了,玩不下去" ("too laggy, can't keep playing"). Other complaints: there's no controller support, there aren't many modes, and a few players say the opening story borrows too heavily from Jin Yong.
Per chi: Survivor-genre fans who want a free game with a deep build pool and don't mind some frame drops.
2.Great Expanse: Road to Immortality

A text-heavy xianxia life sim where the world keeps moving at one month per real hour.
- Platform / price: itch.io, browser and Android, free or pay what you want (game page)
- How Claude Code was used: The solo developer, Vegros101, writes on their itch.io profile: "Developing video games with help from claude code. I do not have a team". The disclosure on the game page itself is vaguer ("claude and chatgpt").
- VibeGameDB score: 7.3
This is the most ambitious game on the list. It has 22 sects, 27 cultivation realms and 3 planes, and your karma carries into your next life when you die. Version 3.0 (October 25, 2026) added five-act storylines for 8 origins and clans, and the developer posted at least a dozen devlogs between mid-September and late October.
Players on itch.io mostly praise how much there is to do, and they're open about the rough edges. User DudeWhoLikesNumbers wrote that "the pills are a bit too strong and some QoL stuff is missing, but there is such an incredible ammount of content." Other comments include a bug report about duplicating a legendary staff from a vault, requests for automation, and a request to raise the family cap from 20 to 100.
Per chi: Players who like idle-leaning cultivation games and spreadsheets. If you want action, look elsewhere.
3.Traffic Architect

Build roads, keep cars moving, and lose when it all gridlocks.
- Platform / price: Browser on CrazyGames, free; works on desktop and mobile
- How Claude Code was used: The developer's Reddit post says "The whole project was built using Claude Code + Three.js." Claude Code handled the scene, A* pathfinding for vehicles, road snapping and the traffic sim. The developer says lane switching "still required a lot of iteration." Game design and economy balance were human decisions.
- VibeGameDB score: 6.7
It's free, and it has 8 road types, bridges and tunnels, 3 difficulty levels and a 5x5 grid of 25 unlockable map tiles. The CrazyGames rating is strong: 9.1/10 with roughly 3,900 likes against 373 dislikes over the last six months. We couldn't find written player reviews to quote, though, so the only signal is those votes. The idea is also close to existing traffic-planning games.
Per chi: Anyone who wants a relaxing puzzle-management game in a browser tab.
4.Last Machine Standing

A short jam game about a repair robot who has been alone for 847 days.
- Platform / price: itch.io, browser, free (game page)
- How Claude Code was used: The developer JustAHobbyDev's devlog says it was "Built solo with Claude Code" (made in Phaser for Gamedev.js Jam 2026).
- VibeGameDB score: 8.0, the highest on our Claude Code ranking
Our ranking has this at #1, but the jam results are more modest. Out of 482 entries it placed #39 for Theme (3.71) and #85 for Innovation, then fell to #134 overall and #292 for Audio. Jam players liked the mood. rewritethestars2333 wrote, "I like the circuit connection mini game here." Others got confused at the start or stuck on the ninth breadboard puzzle, and Dashing Strike felt "The puzzles seemed too simple." The developer agreed the puzzles were a proof of concept.
Per chi: Anyone with 20 minutes who wants atmosphere and a story more than a hard puzzle.
5.ELbab

A library-themed roguelite auto-battler built around a Path of Exile-style skill tree.
- Platform / price: Steam, $6.99, made in GameMaker (store page)
- How Claude Code was used: Solo developer makz wrote a Japanese devlog about using coding AI with GameMaker and singled out Claude Code as the standout ("特に、Claude Codeがヤバい", roughly "Claude Code especially is insane"). The developer says ChatGPT handled translation and that no generative AI was used for images or music.
- VibeGameDB score: 6.6
The developer's own pitch is "Path of Exile x Slay the Spire," and the reviews agree. 超かぐや姫!を観ろ joked, "The developer loves Path of Exile so much that they decided to make a playable Path of Building." The positive reviews mention the pixel art and music. The negative ones mention the interface. Cat Sniper Sheep complained that "you have to check every single node tree and glance every skill book. over and over, ad nauseum." Other reviewers ask for more tooltips and for meta-progression between runs, which last about half an hour. Overall it's 78% positive, but recent reviews have dropped to Mixed (53% of 15).
Per chi: Theorycrafters who enjoy planning a build more than watching the fight.
6.Keypress Express

An idle train game that runs on your keyboard while you work.
- Platform / price: Steam, Windows and macOS, free with optional purchases (store page)
- How Claude Code was used: Developer Nitzan Wilnai says he wrote none of the code himself. In his words on LinkedIn: "I explained the idea to Claude Code, and 973 commits later, Keypress Express was live on Steam." It's written in Rust.
- VibeGameDB score: 6.3
The idea is simple: every keypress moves your train. 『R』『I』『C』『H』 called it "basically an idle game for people who type all day." The complaint that comes up most is that it wears thin. Lord Sheddington found it "Fun in the beginning and the idea is really good but gets boring very quickly." Players also mention small bugs, including a button stuck behind a hidden menu and the track disappearing.
Per chi: Programmers and writers who want something going in the corner of the screen, and who don't need much depth from it.
7.CODEX MORTIS

A co-op survivor game whose main selling point is that AI wrote the code.
- Platform / price: Steam, Windows and Linux, $3.99, 1.0 released September 24, 2026, up to 4-player co-op (store page)
- How Claude Code was used: The Steam AI disclosure says AI wrote the code but doesn't name a tool. Claude Code is named in a Japanese press report on the 1.0 release, which cites the developer's own posts. So the tool attribution comes from the press, and the developer hasn't confirmed it on the store page.
- VibeGameDB score: 6.0
Several reviewers treat it as an experiment and judge it that way. MonkDave666 called it "A fun, dumb, if at times very messy experiment, and worth about what's being charged for it." The harshest reviews are about performance and controls. Boots&Cats found it "super laggy, navigating the UI is abysmal with a gamepad." Some reviewers dismiss it as "AI slop" on principle, and others say $3.99 gets you plenty of content.
Per chi: Groups of friends who want a cheap co-op game, and anyone curious how far a fully AI-coded Steam release can go.
8.autocycle-light

A snake battle game for up to four players where your line steers itself.
- Platform / price: Steam, Windows and macOS, free, with an optional $4.99 cosmetic DLC (store page)
- How Claude Code was used: The Steam disclosure is the clearest on this list: "Much of the program code was written with an AI coding assistant (Claude Code) under the developer's direction and review."
There are lasers, warps, bombs and homing missiles, and online play uses rollback netcode with deterministic replays. It only has 12 reviews (83% positive), just over our minimum. rayfix called it "A great take on the snake genre," and another reviewer wished more people were in ranked matches. That's the real weakness: there aren't many people to play against. It isn't on our ranked list yet, so we haven't given it a score.
Per chi: Local-multiplayer groups and fans of competitive arcade games.
9.A Game About Capybaras Delivering Food

The $25,000 winner of Vibe Jam 2026.
- Platform / price: Browser, free (play it)
- How Claude Code was used: Mac Observer reports that developer Leo, an iOS developer, built it in two weeks with Claude Code and other AI tools: more than 27,000 lines of AI-generated code and over 188 commits, plus multiplayer and an open city. The winner announcement lists it as 1st place.
You ride a scooter around a city as a capybara, delivering food. It won the jam, but players haven't said much in public: we found no rating sample of 10 or more. We included it because it's a well-documented example of what Claude Code can produce in two weeks, not because players have backed it.
Per chi: Anyone who wants to see what a jam-winning, mostly AI-coded game looks like in a browser.
What didn't make the cut
- Fire Field ($9.99, Early Access): the developer says Claude Code wrote about 120,000 lines, engine included. It's 70% positive on 24 Steam reviews, and players report saves and progress resetting, so we couldn't recommend it.
- The Carcass ($9.99, Steam): only 23% positive.
- Minimal Rogue, Void Balls and AREA 51: each has three itch.io ratings or fewer, which is too few to stand behind. Ikuta '73 ranks #7 on our list, but we didn't have enough player data to write it up.
- Chirp Pong gets an honorable mention. Simon Willison built it in Claude Code, and two phones pass the ball back and forth as audio chirps. It's a clever toy, but there's no rating sample.
FAQ
- Can you make a full game with Claude Code?
- Yes, and people are selling them. Our database has 33 Claude Code games on Steam. Keypress Express went from idea to release in 973 commits without the developer writing code, and Fire Field's developer says Claude Code wrote its whole engine. "Full" doesn't mean finished, though. Lag, missing controller support and thin UI come up again and again in the reviews above.
- How long does it take to make a game with Claude Code?
- Among Claude Code games in our database where the developer disclosed a timeline, the median is 4 weeks, from just 8 games. Capybaras took two weeks. Qunxia Survivor took about four months, from the developer's first time opening an engine in April to Early Access in August 2026.
- Do you need to know how to code?
- Not always. Qunxia Survivor's developer had never used an engine before. Still, every developer on this list did the design work. Traffic Architect's developer says plainly that the fun, the pacing and the economy needed a human.
- Are Claude Code games free?
- About half are browser games: 76 of the 150 we track have a browser version. The paid ones on this list cost $3.99 to $6.99.
See also: best vibe-coded games, games made with Claude and games made with Codex.