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击碎心象:我脑袋里的怪东西如玉兰花般涌出 TapTap banner

击碎心象:我脑袋里的怪东西如玉兰花般涌出

2026 · 聚光灯-SL

Made with Undisclosed AI toolDeveloper ReportedTapTap ↗ActionTapTapPartially verified

A combat game on TapTap set in an endlessly looping subway carriage, with random skill combinations, 20-plus monsters and four endings; made for TapTap's 聚光灯 2026 challenge, and the developer says GPT wrote all the code.

Where to play

Links go to the official store or developer page. Last verified Nov 4, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • TapTapDemo · Store page title reads "击碎心象:我脑袋里的怪东西如玉兰花般涌出测试" ("test") and offers a trial ("试玩 DEMO")Free

    Install through the TapTap app.

    Mobile · Desktop · TapTap

    View demo on TapTap

About 击碎心象:我脑袋里的怪东西如玉兰花般涌出

A Chinese-language combat game released as a test build on TapTap. After a strange accident on your commuter subway train you walk into a carriage that keeps looping, where a mysterious figure who looks exactly like you calls you "姐姐" (older sister) and tells you stories with ill intent; the monsters from those stories then appear and try to kill you. The description promises skills that are obtained at random and combined, more than 20 monsters with different mechanics, and four endings that reveal the truth about "her". In the creator note the developer calls it an entry in the 2026 聚光灯 21-day game-making challenge, made casually ("水一水"), says all the code was written by GPT, and says there was no time to make the art, so they found some ready-made material instead. TapTap marks it as an entry in its 聚光灯 (Spotlight) 2026 21-day game-creation challenge. It is a free trial (试玩 DEMO) on Android, iOS and PC.

subwaytime-loopskill-combosmultiple-endingsgame-jam

Screenshots and art

击碎心象:我脑袋里的怪东西如玉兰花般涌出 key art · TapTap store artwork

击碎心象:我脑袋里的怪东西如玉兰花般涌出 TapTap banner
击碎心象:我脑袋里的怪东西如玉兰花般涌出 key art · 1 / 4

How it was built

Partially verified

In the creator note on the TapTap page the developer writes that all the code was written by GPT ("代码都是gpt写的") and that, with no time to make art, they found some ready-made material ("美术资源来不及搞,找了点素材"). The note says only "gpt" and does not say whether that means the ChatGPT app, Codex or another tool built on OpenAI's GPT models, so the tool is recorded as undisclosed.

Supporting evidence
  • OfficialTapTap files the game under its "聚光灯GameJam" tag and shows the 聚光灯 2026 21-day challenge banner. Neither names the tool used for this game. — TapTap
Development approach

A quick entry for the 2026 聚光灯 21-day challenge, per the creator note: GPT wrote all the code, and the art is ready-made material the developer found rather than art made for the game; the note does not say where that material came from or under what licence.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Within 21 days (a 聚光灯 2026 challenge entry)OfficialTapTap
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use comes from the developer's creator note on the TapTap page, which says all the code was written by GPT; it is recorded as vibe-coded on that basis. The note writes "gpt" without naming a product, so the tool is recorded as undisclosed rather than as ChatGPT or Codex. The art is described as found material (素材); the page does not name its source or licence. Team size is not stated. Developer 聚光灯-SL, supplier (liangshuhan), tags (聚光灯GameJam, 动作), the 聚光灯 2026 21-day challenge banner, the game description, first-publication time (21 Oct 2026, 11:26 China time, page data), followers and platforms from the TapTap page. This page is not in the 创意工坊 section or under a parent collection and does not carry the TapTap制造 tag; how the game was built and packaged is not explained. The page shows 2 reviews but no score yet, so no rating is recorded (the structured data's rating value is not used). Challenge results were not checked. Nothing on the page describes AI-generated content during play. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads. No source outside TapTap was found.

Development history

  1. First published on TapTap (11:26 China time, page data) as an entry in TapTap's 21-day 聚光灯 2026 game-creation challenge.

    OfficialTapTap

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

TapTap

Demo (Store page title reads "击碎心象:我脑袋里的怪东西如玉兰花般涌出测试" ("test") and offers a trial ("试玩 DEMO"))FreeStore page

TapTap's structured data lists a price of 0 (CNY). Whether the game has ads or paid features is not stated on the page.

TapTap followers
Observed
22
as of Nov 4, 2026TapTap

Followers (关注), not downloads.

Downloads
Not disclosed

Not publicly available: TapTap rating.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
击碎心象:我脑袋里的怪东西如玉兰花般涌出 on TapTap
TapTap · Chinese (Simplified)
Store pageOct 21, 2026Nov 3, 2026
Official game page (language check)
TapTap
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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