
Rip N Ship Simulator
Open card packs on stream, ship orders and grow a basement card shop.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on SteamSteamEarly access · Early Access; the developer estimates 6 to 12 months before full release$12.99
Download through the Steam app. A free Steam account is required.
Desktop · Steam
About Rip N Ship Simulator
A 2D pixel-art simulation game about streaming card-pack openings: you build a following, open packs for viewers, manage live orders and grow a basement setup into a full rip-and-ship operation. The developer, copixel, says on the itch.io forum that they built it in three weeks with ChatGPT Codex writing the code, using TypeScript, Phaser 3 and Electron. It is in Early Access on Steam from Copixel Studios; it was first shared on itch.io, which now points to Steam.
Screenshots and art
Rip N Ship Simulator key art · Steam store artwork
How it was built
Partially verifiedThe developer says ChatGPT Codex wrote the game's code over about three weeks. The itch.io AI disclosure also lists AI help with code, graphics, sounds and text; the Steam disclosure says generative AI made some artwork for the in-game Oddkin card collection, and that Streamer Mode chat is scripted, not AI-generated.
Code written by ChatGPT Codex in about three weeks, per the developer; built with Vite, TypeScript, Phaser 3 and Electron.
- Engine / framework
- Phaser
- Languages
- TypeScript
- Team size
- Not disclosed
- Development time
- 3 weeksDeveloper Reporteditch.io community (copixel)
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I developed Rip N Ship in just 3 weeks by using ChatGPT Codex to write the code”Verification notes: Code claim from the developer's own itch.io forum post and the itch.io AI disclosure; release date, Early Access status and developer from the Steam store page. The Steam disclosure mentions AI art only. The itch.io page links this Steam app.
Development history
Developer announces the game on the itch.io forum, with a free web demo and a $6.99 paid version on itch.io.
Developeritch.io community (copixel)Released in Early Access on Steam as Rip N Ship Simulator.
OfficialSteam- 2026
The itch.io page says the game has moved to Steam and links the Steam store page.
Developeritch.io
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Steam
US$12.99 on the Steam store (US region) when checked. Windows only.
Players online at our snapshot on 3 Nov 2026 from the Steam Web API. One reading, not a peak or a total.
All reviews, all languages, as shown on the store page.
Not publicly available: Estimated owners, Gross revenue.
Sales & revenue (all platforms)
Reviews & rankings
Not yet reviewed by our editors.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| I Coded an Indie Game in 3 Weeks Using ONLY ChatGPT Codex (And It's Addictive) itch.io community (copixel) | Social post | Jun 16, 2026 | Nov 3, 2026 |
| Rip N Ship on itch.io itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Rip N Ship Simulator on Steam Steam | Store page | Not confirmed | Nov 3, 2026 |
| Steam Web API: current players (app 4996450) Valve | Official site | Not confirmed | Nov 3, 2026 |




