
僕らは陸送屋
Load cars onto a seven-car carrier trailer step by step, made by a working car-carrier driver who says Claude Code writes nearly all of its code.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on itch.ioitch.ioDemo · Beta: the tutorial is playable; other modes come with the full releaseFree
Plays in the browser on itch.io. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- View demo on BrowserBrowserDemo · Trial version (tutorial and guide)Free
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About 僕らは陸送屋
A browser game about loading cars onto a Japanese car-carrier trailer, made by a working car-carrier driver. One car at a time, you lay the ramps, call the next car, edge it forward and back with arrow buttons, stop it at the wheel chocks and lash it down; mistakes and bumps cost you, and a serious accident means starting over. The trailer's moving decks, ramps and the cars' physics, such as sinking over a step or hitting a chock, are modelled on the real vehicle, including a short raised deck between the fifth and sixth spaces that the developer worked out from photos and video. It plays on phones and computers without an install. In the current beta the tutorial (82 steps) and a guide are playable; score attack, a one-mistake real mode and free simulation are planned for the full release, and the developer is aiming for iPhone and Android apps. The developer, a former programmer, says Claude Code writes nearly all of the code and that the pictures, sound effects, music and voice come from other generative AI tools.
How it was built
VerifiedIn a Zenn article the developer says nearly all of the code is written by Claude Code. They split the work into three roles, development, graphics and the promotional site, each with its own branch and its own conversations, written down in CLAUDE.md, and had Claude Code leave hand-over notes so a new conversation could continue the work. Testing runs as a single command that opens the game in headless Chromium with Playwright and loads seven cars by actual play; the developer warns that a test script once hid a real bug by defining a global the game itself had forgotten. Claude Code also wrote the four-bar-linkage maths for the raised deck from the developer's photos and explanations, while the developer tuned the numbers against the real truck. Pictures come from ChatGPT image generation with hand touch-ups, and sound effects, music and the dispatcher's voice from ElevenLabs. The developer says they mostly work from a phone, with Claude Code running in a cloud environment, and route simple tasks to the lighter Haiku model to stay within usage limits.
One developer, working mostly from a smartphone, directs Claude Code in a cloud environment, per the Zenn article. The game is a 2D HTML5 Canvas and JavaScript game with no framework, so the files can be put on itch.io or GitHub Pages as they are. Roles and branches are kept separate in CLAUDE.md, verification is one script that plays the game in headless Chromium, and a debug flag in the URL shows car state and the last error on screen so bugs can be traced from phone screenshots. The developer supplies the knowledge of the real job and checks the result against the real truck.
- Engine / framework
- None (HTML5 Canvas and JavaScript, no framework)
- Languages
- JavaScript
- Team size
- 1 (solo)Developer ReportedZenn (ワドメ堂)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: AI use from the developer's Zenn article (27 Oct 2026), the official site and the AI disclosure on the itch.io page, which agree that Claude Code writes the code (“nearly all”, so no percentage is recorded) and other AI tools make the art and audio. ChatGPT, ElevenLabs and Haiku are mentioned in the text only. The official site and the Zenn article link the itch.io page; the official site's trial button opens a GitHub Pages copy of the game. Location (Shikoku) and background from the official site. The itch.io page was published on 27 Oct 2026 04:12 UTC and updated on 30 Oct. The game's HTML is Japanese; no in-game English option was checked. Nothing in the sources suggests AI runs during play.
Development history
The beta is published on itch.io, and the developer publishes a Zenn article on making it with Claude Code.
The itch.io build is updated.
Observeditch.io
Game performance
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itch.io
Free in the browser with no sign-up; optional donations through Buy Me a Coffee.
No public metrics recorded for this listing.
Not publicly available: itch.io rating, Gross revenue.
Browser (official site)
Free in the browser with no install or sign-up.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
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Not currently ranked.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 現役のキャリアカー運転手がClaude Codeでブラウザゲームを作っている話 Zenn (ワドメ堂) · Japanese | Devlog | Oct 27, 2026 | Nov 3, 2026 |
| We Are Car Carriers by WadooooMeDou itch.io | Store page | Oct 27, 2026 | Nov 3, 2026 |
| 僕らは陸送屋 — official site ワドメ堂 · Japanese | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) ワドメ堂 | Official site | Not confirmed | Nov 3, 2026 |
- Playable modes
- The English text on the itch.io page says the simulation mode is playable, but the Japanese text there and the official site say only the tutorial (trial version) is playable now and the simulation mode comes with the full release. (itch.io, ワドメ堂)





