Battle Drones key art · Screenshot of the official page, captured by VibeGameDB on 2026-11-03
Battle Drones
A Command & Conquer-style browser RTS, written mostly by Claude Code agents.
- Genre
- Strategy
- Developer
- Simon Willison · Solo
- Release date
- Price
- FreePlayable now
- Languages
- EnglishEnglishas of Nov 3, 2026Simon Willison
English interface on the official page; no other language option found.
- Gameplay
- Multiplayer
- Development method
- Vibe-Coded · Solo Developer · Open Source · Build in Public
- AI coding tools
- Claude Code
Official site simonw.github.io, verified Nov 3, 2026. Linked from the developer's own write-up on simonwillison.net.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source codeFree
Source code repository, not a place to play.
GitHub
About Battle Drones
A real-time strategy game in the style of Command & Conquer that runs in the browser on desktop and mobile and also installs as an offline web app. Modes include red-versus-blue skirmish, a Last Stand wave mode, online duels through a shared room link, a two-device mode that talks over audio between phones in microphone range, and spectator matches where AI opponents or language-model agents play each other. Simon Willison describes it as heavily vibe coded: across 321 commits the code was written mainly by Claude Code, and he says he has reviewed almost none of it. Sprites and background tiles were generated with OpenAI image models.
How it was built
VerifiedWritten mainly by Claude Code (including Claude Code for web and its multi-agent workflows): Claude Fable 5 for the first version, then Opus 5.5 for most later versions. The developer says he has reviewed almost none of the code.
Agent-driven: the developer steered with prompts such as "Make it a LOT more fun" and let coding agents implement and iterate over 321 commits; sprites and tiles came from OpenAI image models.
- Engine / framework
- Three.js (early versions used the Phaser 2D framework)
- Languages
- TypeScript
- Team size
- 1 (solo)Developer Reportedsimonwillison.net
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tools, models, commit count and play link checked in the developer's own write-up; source code is public.
Reported popularity
Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.
- Trending
Jason Kottke linked Simon Willison's write-up of Battle Drones on kottke.org, quoting that the RTS is heavily vibe coded.
Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype).
Development history
- July 2026
First version started with Claude Fable 5.
Developersimonwillison.net Write-up published; the game has reached 321 commits.
Developersimonwillison.net
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
GitHub
No public metrics recorded for this listing.
Not publicly available: GitHub stars.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Prototype: your vote is kept only in this browser and is not counted anywhere.
No player reviews yet.
Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Battle Drones—a vibe coded RTS with audio-based multiplayer simonwillison.net | Devlog | Oct 20, 2026 | Nov 3, 2026 |
| simonw/battledrones GitHub | Repository | Not confirmed | Nov 3, 2026 |
| Simon Willison: “Battle Drones is heavily vibe coded — I’ve ... kottke.org | Press | Oct 26, 2026 | Nov 3, 2026 |
| Official game page (language check) Simon Willison | Official site | Not confirmed | Nov 3, 2026 |
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