fly.pieter.com key art · Preview image published on the official page
fly.pieter.com
A free multiplayer flight sim in the browser, built by one person in Cursor.
- Genre
- ArcadeSimulation
- Developer
- Pieter Levels · Solo
- Release date
- Price
- Free to playPlayable now
- Languages
- EnglishEnglishas of Nov 3, 2026Pieter Levels
English interface on the official page; no other language option found.
- Gameplay
- FlightMultiplayer
- Development method
- Vibe-Coded · Solo Developer · Build in Public
- AI coding tools
- Cursor
Official site fly.pieter.com, verified Nov 3, 2026. The page is on the developer's own domain (pieter.com) and credits @levelsio.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree-to-Play
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About fly.pieter.com
A browser-based MMO flight simulator: open the page and you are flying, with other players in the same sky and nothing to download. You can pick a free Cessna, a free "Cyberpink" jet or an F-16 sold in-game, and startups can buy ad placements inside the world. Pieter Levels, an indie founder with no previous game-development experience, built the first version in a few hours in February 2025 (reports range from 30 minutes to about three hours) and kept extending it in public. The game's own page credits "@levelsio + Cursor + ThreeJS" and calls it "100% made with AI". It became one of the best-known examples of a vibe-coded game, and its creator's public revenue claims were widely reported.
How it was built
Partially verifiedThe game's page credits "@levelsio + Cursor + ThreeJS" and says it is "100% made with AI". At launch the developer said he made it "100% with Cursor" in about three hours.
- DeveloperGame page credits: "by @levelsio + Cursor + ThreeJS", "100% made with AI". — Pieter Levels
- DeveloperQuotes the launch post: "just made my own flight simulator 100% with Cursor in I'd say 3 hours". — VibeCodeHQ
Prompt-driven solo development in Cursor, with Three.js for 3D rendering. Features were added after launch in response to players, in public on X. Some secondary articles also name xAI's Grok; no statement from the developer confirming that was found, so it is not recorded.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- 1 (solo)Developer ReportedPieter Levels
- Initial build time
- About 3 hours to the first playable versionDeveloper ReportedVibeCodeHQ
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedPieter Levels
Verification notes: AI tool and credits checked on the game's own page. Launch date and the three-hour quote come from a secondary write-up quoting the developer's post; the original post URL was not retrieved. Revenue is the creator's own claim as reported by 404 Media.
Reported popularity
Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.
- Trending
404 Media reported on the vibe-coded flight game and its creator's claim that it makes more than $50,000 a month.
- Viral
Indie Hackers described it as a viral flight simulator built with AI in three hours.
- Trending
Genbeta covered Pieter Levels's AI-made browser flight simulator. It reported 20 to 50 players online at any time, a record 22,000 players in one day, and the creator's own claim of over $77k (about 70,000 euros) a month in sponsor revenue.
Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype). Viral: Independent press reported rapid, widespread social sharing. Each claim links to the article and its publication date.
Development history
First version goes live after about three hours of prompting in Cursor.
DeveloperVibeCodeHQ404 Media reports the creator's claim that the game makes more than $50,000 a month.
Developer404 Media
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free to play; the F-16 is sold in-game for $29.99 and in-world ad placements are sold to companies (per the game's own page).
404 Media: "more than $50,000 a month, its creator claims". Self-reported, not audited. Higher later figures circulate only in secondary write-ups and are not recorded.
Not publicly available: Concurrent players (site), Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Prototype: your vote is kept only in this browser and is not counted anywhere.
No player reviews yet.
Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| fly.pieter.com — game page Pieter Levels | Official site | Not confirmed | Nov 3, 2026 |
| This Game Created by AI 'Vibe Coding' Makes $50,000 a Month. Yours Probably Won't 404 Media | Press | Mar 5, 2025 | Nov 3, 2026 |
| One Year of Vibe Coding: From Levelsio's Flight Sim to a $285 Billion Selloff VibeCodeHQ | Press | Not confirmed | Nov 3, 2026 |
| Pieter Levels used AI to build a viral flight simulator in 3 hours with no background in game development Indie Hackers | Press | Not confirmed | Nov 3, 2026 |
| Este desarrollador creó un clon de Flight Simulator con IA en 30 minutos. Ya está ganando 70.000 euros al mes con el juego Genbeta · es | Press | Mar 10, 2025 | Nov 3, 2026 |
| Official game page (language check) Pieter Levels | Official site | Not confirmed | Nov 3, 2026 |
- Initial build time
- The developer's launch post, as quoted in secondary write-ups, says about three hours; 404 Media says the game was initially made in 30 minutes. (VibeCodeHQ, 404 Media)
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