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Partially verifiedBrowserTrendingViral

fly.pieter.com

A free multiplayer flight sim in the browser, built by one person in Cursor.

Developer
Pieter Levels · Solo
Release date
Price
Free to playPlayable now
Languages
EnglishEnglish
Observedas of Nov 3, 2026Pieter Levels

English interface on the official page; no other language option found.

Development method
Vibe-Coded · Solo Developer · Build in Public
AI coding tools
Cursor

Official site fly.pieter.com, verified Nov 3, 2026. The page is on the developer's own domain (pieter.com) and credits @levelsio.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree-to-Play

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About fly.pieter.com

A browser-based MMO flight simulator: open the page and you are flying, with other players in the same sky and nothing to download. You can pick a free Cessna, a free "Cyberpink" jet or an F-16 sold in-game, and startups can buy ad placements inside the world. Pieter Levels, an indie founder with no previous game-development experience, built the first version in a few hours in February 2025 (reports range from 30 minutes to about three hours) and kept extending it in public. The game's own page credits "@levelsio + Cursor + ThreeJS" and calls it "100% made with AI". It became one of the best-known examples of a vibe-coded game, and its creator's public revenue claims were widely reported.

flight-simmmothree-js

How it was built

Partially verified
CursorPrimary

The game's page credits "@levelsio + Cursor + ThreeJS" and says it is "100% made with AI". At launch the developer said he made it "100% with Cursor" in about three hours.

Supporting evidence
  • DeveloperGame page credits: "by @levelsio + Cursor + ThreeJS", "100% made with AI". — Pieter Levels
  • DeveloperQuotes the launch post: "just made my own flight simulator 100% with Cursor in I'd say 3 hours". — VibeCodeHQ
Development approach

Prompt-driven solo development in Cursor, with Three.js for 3D rendering. Features were added after launch in response to players, in public on X. Some secondary articles also name xAI's Grok; no statement from the developer confirming that was found, so it is not recorded.

Engine / framework
Three.js
Languages
JavaScript
Team size
1 (solo)Developer ReportedPieter Levels
Initial build time
About 3 hours to the first playable versionDeveloper ReportedVibeCodeHQ
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper ReportedPieter Levels

Verification notes: AI tool and credits checked on the game's own page. Launch date and the three-hour quote come from a secondary write-up quoting the developer's post; the original post URL was not retrieved. Revenue is the creator's own claim as reported by 404 Media.

Reported popularity

Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.

  • Trending

    404 Media reported on the vibe-coded flight game and its creator's claim that it makes more than $50,000 a month.

    Observed404 MediaPublished Mar 5, 2025
  • Viral

    Indie Hackers described it as a viral flight simulator built with AI in three hours.

    ObservedIndie Hackerspublication date not confirmed
  • Trending

    Genbeta covered Pieter Levels's AI-made browser flight simulator. It reported 20 to 50 players online at any time, a record 22,000 players in one day, and the creator's own claim of over $77k (about 70,000 euros) a month in sponsor revenue.

    ObservedGenbetaPublished Mar 10, 2025

Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype). Viral: Independent press reported rapid, widespread social sharing. Each claim links to the article and its publication date.

Development history

  1. First version goes live after about three hours of prompting in Cursor.

    DeveloperVibeCodeHQ
  2. 404 Media reports the creator's claim that the game makes more than $50,000 a month.

    Developer404 Media

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free to play; the F-16 is sold in-game for $29.99 and in-world ad placements are sold to companies (per the game's own page).

Monthly revenue
Developer
$50,000
as of Mar 5, 2025404 Media

404 Media: "more than $50,000 a month, its creator claims". Self-reported, not audited. Higher later figures circulate only in secondary write-ups and are not recorded.

Not publicly available: Concurrent players (site), Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
No community votes yet · ranking needs 25+ votes
Your quality rating
Your originality rating

Prototype: your vote is kept only in this browser and is not counted anywhere.

Ranking positions
Player reviews

No player reviews yet.

Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.

Sources

Where sources disagree
Initial build time
The developer's launch post, as quoted in secondary write-ups, says about three hours; 404 Media says the game was initially made in 30 minutes. (VibeCodeHQ, 404 Media)
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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