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BeetleJump preview image

BeetleJump

Peter Assentorp · Solo

Made with Claude CodeDeveloper ReportedPeter Assentorp (LinkedIn) ↗ArcadeActionBrowserPartially verified

Race other players to the top of a giant beanstalk as a small beetle.

Where to play

Official site beetlejump.com, verified Nov 3, 2026. Linked from the developer's own LinkedIn launch post; the game page credits @assentorp.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About BeetleJump

A multiplayer 3D platformer race in the browser: you play a small beetle climbing a giant beanstalk, and the first player to reach the top wins. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of the code to be written by AI. The developer, Peter Assentorp, says it is a single index.html file using Three.js and PartyKit, built with Claude Code. It is free to play at beetlejump.com with no login, including on mobile.

platformerbeetlethree-jspartykitvibe-jam

How it was built

Partially verified

The developer says the game was built with Claude Code over hundreds of prompts and many iterations, covering design, 3D camera angles, sound and playability. The result is a single index.html file using Three.js and PartyKit.

Supporting evidence
Development approach

Prompt-driven build with Claude Code during the Cursor Vibe Jam 2026, iterated over hundreds of prompts.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool and tech stack from the developer's LinkedIn post (in Danish). The post shows no exact date; April 2026 is inferred from the post's LinkedIn activity ID and the jam window (1 April – 1 May 2026). The post names the jam only as vibej.am, not Cursor. The Rage Quit Award is shown on the game's own page; we could not confirm it on an official results page (the jam page lists no winners).

Development history

  1. April 2026 (jam ran 1 April – 1 May 2026)

    Launched for the Cursor Vibe Jam 2026, whose rules required at least 90% AI-written code.

  2. Shown on the game page (checked 3 November 2026)

    The game's page shows a "VibeJam 2026 Rage Quit Award". Not confirmed by us on an official results page.

    UnverifiedPeter Assentorp

Game performance

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Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Ranking positions

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Player reviews

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Sources

SourceTypePublishedAccessed
Jeg har lavet mit eget spil: BeetleJump
Peter Assentorp (LinkedIn) · da
Social postNot confirmedNov 3, 2026
BeetleJump — official game page
Peter Assentorp
Official siteNot confirmedNov 3, 2026
Cursor Vibe Jam 2026
Pieter Levels (@levelsio)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Peter Assentorp
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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