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Echoes in the browser: rotating light walls around the player

Echoes

Bread

Made with CursorDeveloper ReportedBlog By Bread ↗Made with ClaudeDeveloper ReportedBlog By Bread ↗BrowserPartially verified

A free Unity browser game that its developer says AI designed and coded in about two weeks.

Where to play

Official site echoes.bakedbybread.com, verified Nov 3, 2026. Linked from the developer's own write-up on bakedbybread.com; same domain as the developer's blog.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About Echoes

A free Unity WebGL game that plays in the browser, including on mobile in landscape mode. The developer's write-up says the idea started as a black-hole arena and that its mechanics draw on "quantum stuff" such as entanglement and "time echoes". The developer, writing on the site Blog By Bread, says the AI did the design, code, infrastructure and writing: code was written in Cursor with Claude 3.7 and later Gemini 2.5 Pro, and ChatGPT 4.5 wrote the in-game text. The game links to Vibe Jam 2025; its jam entry has not been checked against the official jam list.

vibe-jam-2025unitywebglblack-hole

How it was built

Partially verified
CursorPrimary

The developer wrote the game's code through Cursor, with the project requirements document set as an "Always" rule so the AI saw it in every prompt. Models used in Cursor: Claude 3.7 early on, Gemini 2.5 Pro later.

ClaudeSecondary

Claude 3.7 was the coding model in Cursor in the early part of development, before the developer moved to Gemini 2.5 Pro.

Development approach

Built in about two weeks for Vibe Jam 2025. ChatGPT 4.5 brainstormed the idea, theme, name and mechanics and wrote all the in-game text; AI wrote most of the project requirements document; code was written with Claude 3.7 and Gemini 2.5 Pro in Cursor; the developer also worked through setting up a Google Compute virtual machine by prompting AI with errors. Built in Unity for WebGL, with PrimeTween for animation.

Engine / framework
Unity
Languages
Not disclosed
Team size
Not disclosed
Development time
2 weeksDeveloper ReportedBlog By Bread
Development cost
Not disclosed
AI-written code
Not disclosed
“But the AI did all the work across design, code, infrastructure, and writing.”
— Bread, I Made AI Make Me a Game in 14 Days: Here's How

Verification notes: AI use, tools, engine and dev time from the developer's blog post (23 Apr 2025). The game page loads (Unity WebGL) and links to Vibe Jam 2025; we did not confirm the game runs, and the jam entry is not checked against the official entry list. The developer is pseudonymous; team size is not stated.

Development history

  1. Spring 2025

    Built in about two weeks as an entry for Vibe Jam 2025 (the game page links to the jam).

  2. The developer publishes a write-up on how AI made the game.

    DeveloperBlog By Bread

Game performance

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Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Player reviews

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Sources

SourceTypePublishedAccessed
I Made AI Make Me a Game in 14 Days: Here's How
Blog By Bread
DevlogApr 23, 2025Nov 3, 2026
Echoes — game page
Blog By Bread
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Blog By Bread
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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