
World of Claudecraft
A free, open-source browser MMORPG in the style of classic-era WoW.
Official site worldofclaudecraft.com, verified Nov 3, 2026. Linked as the official site from the developer's itch.io page and as the play URL in the developer's GitHub README.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Mobile · itch.io
- Coming soon · SteamSteamComing soon · Release date: "Coming soon"Free-to-Play
Download through the Steam app. A free Steam account is required.
Desktop · Steam
- View on GitHubGitHubReleasedFree
Download from the GitHub releases page.
Desktop · GitHub
About World of Claudecraft
A free MMORPG that runs in the browser on desktop and mobile, modelled on the original World of Warcraft, with nine classes, 14 zones, quests, parties, PvP, five-player dungeons and ten-player raids. The developer's itch.io page says it was vibe-coded with Claude, and its AI disclosure covers code, graphics, sounds and text. The source code is on GitHub under the MIT licence. It plays free at worldofclaudecraft.com and on itch.io; a Steam version is listed as coming soon.
Screenshots and art
World of Claudecraft key art · Steam store artwork
How it was built
Partially verifiedThe developer's itch.io page says the game was "vibe-coded with Claude"; its AI disclosure tags code, graphics, sounds and text. The page does not say whether Claude Code or another Claude product was used.
- ObservedThe repository contains CLAUDE.md, AGENTS.md and GEMINI.md agent-guidance files; it does not state how much code AI wrote. — GitHub
Vibe-coded with Claude, per the itch.io page. TypeScript codebase with a custom deterministic simulation core, Three.js rendering and a PostgreSQL backend; Electron and Capacitor shells for desktop and mobile.
- Engine / framework
- Three.js
- Languages
- TypeScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“built in the spirit of vanilla WoW and vibe-coded with Claude.”Verification notes: AI use, release date and rating from the itch.io page; Steam status, developer name and languages from the Steam store API (the itch.io page lists a shorter set of 12 languages); licence and stack from the GitHub repository. The official site and the repository make no statement about how much code AI wrote. The README also describes an optional Solana community token ($WOC) with wallet linking; it says none of it is needed to play.
Reported popularity
Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.
- Trending
t3n reported that a vibe coder built World of Claudecraft, a playable, free browser MMORPG in the style of World of Warcraft, with Claude in about two days. The developer described the project on Reddit. t3n first ran the story in June 2026 and republished it in August because readers were still interested.
- Trending
Notebookcheck covered World of ClaudeCraft as a browser MMO whose playable foundation was built with AI in two days, and summarised criticism of it from WinFuture and Reddit users.
Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype).
Development history
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
itch.io
Not publicly available: Gross revenue.
Steam
Listed as free to play; the store page lists in-app purchases.
Not publicly available: Concurrent players, Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.
GitHub
Shown rounded as "2.3k" on GitHub. Stars measure interest, not players.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
On HN, people were surprised a playable browser MMO could be built in 2 days (about $200), but it runs poorly on phones and Firefox, right-click attacks on a trackpad are awkward, turning the camera can cause dizziness, and some note it mostly stitches together free assets.
Editorial team · Nov 3, 2026 · How we score
Prototype: your vote is kept only in this browser and is not counted anywhere.
No player reviews yet.
Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| World of Claudecraft on itch.io itch.io | Store page | Not confirmed | Nov 3, 2026 |
| World of ClaudeCraft — official site Levy Street | Official site | Not confirmed | Nov 3, 2026 |
| World of ClaudeCraft on Steam Steam | Store page | Not confirmed | Nov 3, 2026 |
| levy-street/world-of-claudecraft GitHub | Repository | Not confirmed | Nov 3, 2026 |
| In nur zwei Tagen und für 200 Dollar: Vibe-Coder baut spielbaren WoW-Klon mit Claude t3n · de | Press | Aug 8, 2026 | Nov 3, 2026 |
| World of ClaudeCraft: AI builds MMO in 2 days – here's why gamers aren't impressed Notebookcheck | Press | Jun 24, 2026 | Nov 3, 2026 |





