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Lodelight

ohaaland

Made with ClaudeDeveloper Reportedohaaland (itch.io devlog) ↗ActionAdventureitch.ioPartially verified

A 2.5D mining game set in a Norwegian mountain mine, with Claude writing most of the code.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · In development (v0.3.0 build); saves from older versions may not load after major updatesFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · itch.io

    Play free — itch.io

About Lodelight

A 2.5D mining game set in a Norwegian mountain mine: dig down through eight rock bands, sell ore at the Trading Post, ride minecarts, repair mine lifts and upgrade your gear while dealing with darkness and cave creatures. It is made in Godot 4.7. The developer says Claude, Anthropic's AI, writes most of the GDScript while they direct, test and decide what the game should be; some art and the title music were made with local AI tools and edited by hand. It is a free, in-development build on itch.io that plays in the browser or on Windows and Linux.

mining2.5dpixel-artgodot

How it was built

Partially verified
ClaudePrimary

The developer's first devlog says Claude, Anthropic's AI, writes most of the GDScript while the developer directs, tests and decides what the game should be. No specific product (such as Claude Code) or model version is named. The itch.io AI disclosure covers code, graphics and sounds.

Supporting evidence
  • Developeritch.io AI disclosure: AI Assisted — Code, Graphics, Sounds. — itch.io
Development approach

Claude writes most of the GDScript; the developer directs, tests and decides what the game should be. Surface buildings, the title painting and title music were generated with local AI tools (ComfyUI with Qwen-Image, Stable Audio) and hand-edited. The title parallax was rendered in Blender, the miner is a procedural skeleton animated in code, and sound effects are synthesized.

Engine / framework
Godot
Languages
GDScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I am building this together with Claude, Anthropic's AI, which writes most of the GDScript”
— ohaaland, Lodelight 0.1 – first public build

Verification notes: AI use from the developer's 0.1 devlog and the itch.io AI disclosure; platforms, engine and build version from the itch.io page. itch.io shows only relative dates (published "1 day ago" on 2026-11-03), so no exact release date is recorded. Windows and Linux downloads also exist, so downloads are recorded as not disclosed rather than with the browser-only noDownloads note.

Development history

  1. November 2026

    First public build (0.1) published on itch.io; versions 0.2 and 0.3.0 followed within about a day.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (In development (v0.3.0 build); saves from older versions may not load after major updates)FreeStore page
Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

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Sources

SourceTypePublishedAccessed
Lodelight on itch.io
itch.io
Store pageNot confirmedNov 3, 2026
Lodelight 0.1 – first public build
ohaaland (itch.io devlog)
DevlogNot confirmedNov 3, 2026
Official game page (language check)
ohaaland
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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