
Lodelight
A 2.5D mining game set in a Norwegian mountain mine, with Claude writing most of the code.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
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- Play free — itch.ioitch.ioEarly access · In development (v0.3.0 build); saves from older versions may not load after major updatesFree
Plays in the browser on itch.io. No download.
Browser (no download) · Desktop · itch.io
About Lodelight
A 2.5D mining game set in a Norwegian mountain mine: dig down through eight rock bands, sell ore at the Trading Post, ride minecarts, repair mine lifts and upgrade your gear while dealing with darkness and cave creatures. It is made in Godot 4.7. The developer says Claude, Anthropic's AI, writes most of the GDScript while they direct, test and decide what the game should be; some art and the title music were made with local AI tools and edited by hand. It is a free, in-development build on itch.io that plays in the browser or on Windows and Linux.
How it was built
Partially verifiedThe developer's first devlog says Claude, Anthropic's AI, writes most of the GDScript while the developer directs, tests and decides what the game should be. No specific product (such as Claude Code) or model version is named. The itch.io AI disclosure covers code, graphics and sounds.
- Developeritch.io AI disclosure: AI Assisted — Code, Graphics, Sounds. — itch.io
Claude writes most of the GDScript; the developer directs, tests and decides what the game should be. Surface buildings, the title painting and title music were generated with local AI tools (ComfyUI with Qwen-Image, Stable Audio) and hand-edited. The title parallax was rendered in Blender, the miner is a procedural skeleton animated in code, and sound effects are synthesized.
- Engine / framework
- Godot
- Languages
- GDScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I am building this together with Claude, Anthropic's AI, which writes most of the GDScript”Verification notes: AI use from the developer's 0.1 devlog and the itch.io AI disclosure; platforms, engine and build version from the itch.io page. itch.io shows only relative dates (published "1 day ago" on 2026-11-03), so no exact release date is recorded. Windows and Linux downloads also exist, so downloads are recorded as not disclosed rather than with the browser-only noDownloads note.
Development history
- November 2026
First public build (0.1) published on itch.io; versions 0.2 and 0.3.0 followed within about a day.
Game performance
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itch.io
Not publicly available: itch.io rating, Gross revenue.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Lodelight on itch.io itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Lodelight 0.1 – first public build ohaaland (itch.io devlog) | Devlog | Not confirmed | Nov 3, 2026 |
| Official game page (language check) ohaaland | Official site | Not confirmed | Nov 3, 2026 |




