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Depths Unbound

2026 · Vegros101 · Solo

Made with Claude CodeDeveloper Reporteditch.io ↗StrategySimulationitch.ioPartially verified

You are the dungeon: dig deeper, fill your halls with monsters and traps, and outlast the adventurers who come for your Core.

Where to play

Official site vegros101.itch.io, verified Nov 3, 2026. The developer's own itch.io page (Vegros101), listed on the developer's itch.io profile.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Listed as In development on itch.io and described as a beta on the page, although the 30 Oct 2026 devlog is titled “Depths Unbound 1.0”Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — itch.io

About Depths Unbound

A dungeon-keeper strategy game in pixel art where you play a newly awakened, sentient dungeon beneath the border town of Wakefield. You dig downward floor by floor, carve rooms, stock them with monsters from 11 affinities, set traps and lay edicts over whole floors, then watch each party of adventurers delve through a side-view cross-section of your domain. Fallen adventurers feed you Aether; survivors report to the Guild, and the next party comes prepared for your favourite tricks. You pledge yourself to a patron god whose Smite can save you when all seems lost, climb the ranks from G to SSS, and face raids, monthly events and, since version 1.0, a Dark Lord campaign. The developer says it is hard and your dungeon will probably fall more than once. Vegros101 works alone and says on their itch.io profile that they develop their games with help from Claude Code; the game page's AI disclosure says it was developed with Claude and ChatGPT. It plays in the browser on itch.io (name your own price), with an Android APK; the page still calls it a beta.

dungeon-keepertower-defensepixel-artfantasyandroid

How it was built

Partially verified

The developer's itch.io profile, which lists this game, says they develop their games with help from Claude Code and have no team. The game page's AI disclosure says the game was developed “in coordination with claude and chatgpt”, and its itch.io AI tags cover code, graphics, sounds and text (“AI Assisted”). Neither source says which tool did which part, or how much of the code AI wrote.

Supporting evidence
  • DeveloperGame page AI disclosure: developed in coordination with Claude and ChatGPT; itch.io AI tags: AI Assisted, Code, Graphics, Sounds, Text. — itch.io
Development approach

Solo development with AI help (Claude Code, per the developer's profile; Claude and ChatGPT, per the game page). Released as a beta and expanded through devlog updates: a world map, five peoples and new adventurer classes in 0.9, then a Dark Lord campaign and dynamic lighting in 1.0. The developer answers bug reports in the page comments.

Engine / framework
Not disclosed (HTML5 and Android builds)
Languages
Not disclosed
Team size
1 (solo)Developer Reporteditch.io
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Developing video games with help from claude code. I do not have a team, this is an independent operation.”
— Vegros101, Vegros101 — itch.io profile

Verification notes: Description, AI disclosure, platforms, files, pricing, status and rating from the developer's itch.io page; publication time (9 Oct 2026, 19:46 UTC) from the page's date data. Claude Code and the no-team statement come from the developer's itch.io profile, which covers the developer's games in general and lists this one; the game page itself says “claude and chatgpt” without naming Claude Code, and ChatGPT stays in the usage text. Counts such as 330 monster types are the developer's description and were not checked by us. Updates from the two devlogs (15 and 30 Oct 2026). We did not inspect the game's code for calls to AI services. Downloads are not shown by itch.io. The same developer made Great Expanse: Road to Immortality and Mountain Where Disciples Rise; they are separate games with their own profiles.

Development history

  1. Published on itch.io (19:46 UTC) as a beta, playable in the browser with an Android download.

    Observeditch.io
  2. Version 0.9 adds a map of the world's eight realms with their lore, adventurers from five peoples, new classes and random monthly events.

  3. Version 1.0 adds a once-per-game Dark Lord campaign led by four Calamities, a new ending, and dynamic lighting in the dungeon and the town.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Listed as In development on itch.io and described as a beta on the page, although the 30 Oct 2026 devlog is titled “Depths Unbound 1.0”)FreeStore page

Name your own price; playable in the browser, with an Android APK download.

itch.io rating
Observed
5.0 / 5
as of Nov 3, 2026itch.io

Based on 1 rating.

Downloads
Not disclosed

Not publicly available: Gross revenue.

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Sources

SourceTypePublishedAccessed
Depths Unbound by Vegros101
itch.io
Store pageOct 9, 2026Nov 3, 2026
Vegros101 — itch.io profile
itch.io
Official siteNot confirmedNov 3, 2026
0.9 Beta Update
Vegros101 (itch.io devlog)
DevlogOct 15, 2026Nov 3, 2026
Depths Unbound 1.0
Vegros101 (itch.io devlog)
DevlogOct 30, 2026Nov 3, 2026
Official game page (language check)
Vegros101
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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