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Mountain Where Disciples Rise

2026 · Vegros101 · Solo

Made with Claude CodeDeveloper Reporteditch.io ↗SimulationActionitch.ioPartially verified

Found a murim sect on an unclaimed mountain, raise its disciples and step into a hand-controlled ink-drawn arena fighter yourself.

Where to play

Official site vegros101.itch.io, verified Nov 3, 2026. The developer's own itch.io page (Vegros101), listed on the developer's itch.io profile.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Listed as In development on itch.io; version 0.28.0 on 3 Nov 2026Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · Mobile · Official link verified Nov 3, 2026.

    Play free — itch.io

About Mountain Where Disciples Rise

A murim sect-management game with a side-view 2D fighter built in, drawn in two-tone ink on paper with colour only for qi. It is Year 1,302 of the Li Dynasty: you hold an Imperial Charter and an unclaimed mountain, and you build a sect from a single hall into a power the old sects have to reckon with. Halls, fields, mines, a library and a forge go up in real time, so the sect keeps growing while you are away; you recruit disciples, promote them from Outer Disciple to Grand Elder as they break through the realms of cultivation, and teach them manuals found on expeditions or bought from booksellers. When it comes to a fight you control it directly, with light, medium and heavy blows, throws, guards, juggles and over 300 martial arts, according to the developer. Expeditions, trade routes, rival powers and world events fill out the map. The developer, Vegros101, works alone and says on their itch.io profile that they develop their games with help from Claude Code; the game page's AI disclosure says it was developed with Claude and ChatGPT. It plays in the browser on itch.io (name your own price), with a portable Windows build and an Android APK; the page lists it as in development, with a day-one patch, a hotfix and two numbered updates posted between its release on 30 Oct and 3 Nov 2026.

murimwuxiasect-managementfightingandroid

How it was built

Partially verified

The developer's itch.io profile, which lists this game, says they develop their games with help from Claude Code and have no team. The game page's AI disclosure says the game was developed “in coordination with claude and chatgpt”, and its itch.io AI tags cover code, graphics, sounds and text (“AI Assisted”). Neither source says which tool did which part, or how much of the code AI wrote.

Supporting evidence
  • DeveloperGame page AI disclosure: developed in coordination with Claude and ChatGPT; itch.io AI tags: AI Assisted, Code, Graphics, Sounds, Text. — itch.io
Development approach

Solo development with AI help (Claude Code, per the developer's profile; Claude and ChatGPT, per the game page). The developer shipped a day-one patch a few hours after release, which they say came straight from player feedback (much shorter real-time waits, a guided tutorial, practice fights in the Main Hall), then a hotfix and version 0.25.0 the same day (lower memory use, faster loading) and version 0.28.0 on 3 Nov 2026 (town visits played out as short visual-novel scenes).

Engine / framework
Not disclosed (HTML5, Windows and Android builds)
Languages
Not disclosed
Team size
1 (solo)Developer Reporteditch.io
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Developing video games with help from claude code. I do not have a team, this is an independent operation.”
— Vegros101, Vegros101 — itch.io profile

Verification notes: Description, AI disclosure, platforms, files, pricing, status and rating from the developer's itch.io page; publication time (30 Oct 2026, 01:46 UTC) from the page's date data. Claude Code and the no-team statement come from the developer's itch.io profile, which covers the developer's games in general and lists this one; the game page itself says “claude and chatgpt” without naming Claude Code, and ChatGPT stays in the usage text. Features such as the 300 martial arts are the developer's description and were not counted by us. Updates from the four devlogs published 30 Oct to 3 Nov 2026. We did not inspect the game's code for calls to AI services. Downloads are not shown by itch.io. The same developer made Great Expanse: Road to Immortality and Depths Unbound; they are separate games with their own profiles.

Development history

  1. Published on itch.io (01:46 UTC), playable in the browser with Windows and Android downloads.

    Observeditch.io
  2. Day-one patch, based on player feedback: much shorter real-time waits for building, healing, cultivation and expeditions, a guided tutorial for new games, and practice fights in the Main Hall with nothing at stake.

  3. Update 0.25.0 lets players finish construction instantly with spirit stones, caps expeditions at four real hours, cuts image memory use and loading times, and renders at the screen's native resolution.

  4. Update 0.28.0 adds visits to every settlement, played out as short visual-novel scenes (23 kinds of place, 116 portraits and 123 scenes, per the developer), and a list of everything waiting on the player.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Listed as In development on itch.io; version 0.28.0 on 3 Nov 2026)FreeStore page

Name your own price; playable in the browser, with a portable Windows .exe and an Android APK among the downloads.

itch.io rating
Observed
5.0 / 5
as of Nov 3, 2026itch.io

Based on 2 ratings.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

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Sources

SourceTypePublishedAccessed
Mountain Where Disciples Rise by Vegros101
itch.io
Store pageOct 30, 2026Nov 3, 2026
Vegros101 — itch.io profile
itch.io
Official siteNot confirmedNov 3, 2026
Day One Patch
Vegros101 (itch.io devlog)
DevlogOct 30, 2026Nov 3, 2026
Update 0.25.0
Vegros101 (itch.io devlog)
DevlogOct 30, 2026Nov 3, 2026
Update 0.28.0
Vegros101 (itch.io devlog)
DevlogNov 3, 2026Nov 3, 2026
Official game page (language check)
Vegros101
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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