
Echoes of the Last Light
A dark fantasy action-platformer in which your only weapon is a torch that lights, burns and imprisons.
Official site allam-tedge.itch.io, verified Nov 3, 2026. The developer's own itch.io page (Allam tedge), linked from its official AI Browser Game Jam 5 submission page.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Echoes of the Last Light
A dark fantasy action-platformer played in the browser. Your only weapon is a torch that lights, burns and imprisons: you collect shards of light, survive a frozen storm, face the screaming Heart and confront your ultimate reflection in the final night of the Kraken. Besides moving, jumping, attack combos and a dash, you can switch between worlds, switch torches and throw the torch. The page recommends playing in landscape at full screen. The developer, Allam tedge, says DeepSeek built the initial core game engine, mechanics and foundational code and came back at the end to debug, fix critical errors and polish the mechanics, Qwen expanded the game's scope and its graphics and animations, and Gemini was used at the start for brainstorming, story and lore; all of it was tested, stitched together and directed by a human developer. Free in the browser on itch.io with a keyboard; it was entered in AI Browser Game Jam 5.
How it was built
Partially verifiedThe AI usage disclosure on the itch.io page credits the code to models outside this database's tool list: DeepSeek was used to build the initial core game engine, mechanics and foundational code, then brought back in a final pass to debug, fix critical errors and polish the mechanics; Qwen was used to expand the game's scope, add visual assets and enhance the graphics and animations. Gemini was used at the very beginning for brainstorming, story, lore and atmosphere, not for code. The page says all AI-generated code and ideas were tested, stitched together and directed by a human developer. No share of the code is given for each model.
- DeveloperAI Browser Game Jam 5 submission, AI Tools Used: “Gemini (for initial story and ideas), DeepSeek (for core game engine, code, and fixing bugs), and Qwen (for expanding the game and graphics)”. — itch.io (AI Browser Game Jam 5, hosted by Focaccai)
Made for AI Browser Game Jam 5 (theme: Torch) through what the developer calls an intensive, iterative collaboration with several AI models. Gemini helped with brainstorming, story and lore at the start; DeepSeek built the initial core engine, mechanics and foundational code; Qwen expanded the scope and added visual assets, graphics and animations; and DeepSeek returned for a final debugging and polishing pass. The developer tested and stitched the AI-generated code together and directed the work. The browser build is a single HTML file that draws on a 2D canvas, with no game framework identified (observed).
- Engine / framework
- None (vanilla JavaScript)
- Languages
- JavaScript
- Team size
- Not disclosed
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“DeepSeek: Used to build the initial core game engine, mechanics, and foundational code.”Verification notes: AI use from the AI usage disclosure on the itch.io page and the AI Tools Used answer on the official AI Browser Game Jam 5 submission page, both re-read on 5 Nov 2026. DeepSeek and Qwen are not tools tracked by this database, so the coding tool is recorded as undisclosed with both named in the usage text; Gemini is not recorded as a tool because the developer used it only for story and ideas. No percentage is given, so no AI code share is recorded. The itch.io AI disclosure lists AI Assisted: Code. Publication (22 Oct 2026, 18:55 UTC) from the itch.io page, which sets no genre, tags or language field; the page and controls are in English. The engine is not named; the build is a single HTML file drawing on a 2D canvas (observed), and it makes no calls to AI services. Jam voting was still open on 5 Nov 2026, so no placement is recorded; itch.io shows no public rating. The game was not played.
Development history
Published on itch.io (18:55 UTC) and submitted to AI Browser Game Jam 5 (theme: Torch).
AI Browser Game Jam 5 submissions close; voting was still in progress on 5 Nov 2026.
Officialitch.io (Focaccai)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5) with a keyboard; the page recommends landscape mode at full screen.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Echoes of the Last Light by Allam tedge itch.io | Store page | Oct 22, 2026 | Nov 3, 2026 |
| Rate Echoes of the Last Light for AI Browser Game Jam 5 itch.io (AI Browser Game Jam 5, hosted by Focaccai) | Official site | Not confirmed | Nov 3, 2026 |
| AI Browser Game Jam 5 itch.io (Focaccai) | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Allam tedge | Official site | Not confirmed | Nov 3, 2026 |
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