
Girigiri Shussha! — One Second to Spare
A morning-routine score attack where being early earns nothing: wake one second before the alarm and reach work one second before the bell.
Links go to the official store or developer page. Last verified Nov 3, 2026.
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- View on SteamSteamReleased$1.99
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Desktop · Steam
About Girigiri Shussha! — One Second to Spare
Girigiri Shussha! (roughly “Just Made It to Work!”) is a short score-attack game about the morning commute that rewards you only for how narrowly you make it. You wake up without seeing the clock and have to count the seconds until the alarm: get up one second before it for 140 points, let it ring and you get nothing. Then you fit in as much of washing your face, breakfast, brushing your teeth, coffee and stretching as time allows, deal with small crises such as a missing sock, bin day, exploded bed hair or a text from your mum, and walk to work at a steady pace, since running burns stamina and breaks your multiplier. Sometimes you remember halfway through that work starts thirty minutes early today. The results screen lists what you scored and what you skipped, gives you a “morning type” and lets you copy the result to share; a perfect morning is 500 points and a run takes three to four minutes. The developer's Steam AI disclosure says the game was developed with the help of Anthropic's Claude, and that the game code, in-game text, English translation and store text were created by AI under the developer's direction and review; the icon and store images were drawn as shapes by AI-written code, with no image-generation models. A paid game on Steam for Windows, in English and Japanese, released 7 Oct 2026.
Screenshots and art
Girigiri Shussha! — One Second to Spare key art · Steam store artwork
How it was built
Partially verifiedThe developer's Steam AI disclosure says the game was developed with the help of generative AI (Anthropic's Claude), and that the game code, in-game text, English translation and store page text were created by AI under the developer's direction and review. The icon and store images were drawn as shapes by AI-written code, and no image-generation models were used. The game does not use AI while it is played. Whether Claude was used as a chat assistant or through Claude Code is not stated, and no share of the code is given.
Not described beyond the Steam disclosure: Claude created the code, the text, the English translation and the store text under the developer's direction and review, and the images are shapes drawn by AI-written code. All content is fixed at release.
- Engine / framework
- Not disclosed
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“The game code, in-game text, English translation and store page text were created by AI under the developer's direction and review.”Verification notes: The AI claim rests on one source, the developer-written AI disclosure on the game's Steam page (re-read on 4 Nov 2026), which names Anthropic's Claude and says the game code was created by AI under the developer's direction and review; it gives no share. Steam lists はるなな as developer and publisher and no website; no devlog or social post was found. Steam shows the same romanised title on its Japanese store page, so no Japanese-script title is recorded; the English gloss in the description is ours. Release date, price, platform and languages from the Steam store API. The store page showed no user reviews on 4 Nov 2026, so no review figures are recorded.
Development history
Released on Steam for Windows at US$1.99.
OfficialSteam
Game performance
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Steam
US$1.99 on the Steam store API on 4 Nov 2026. Windows only.
Not publicly available: Concurrent players, Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.
Sales & revenue (all platforms)
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Girigiri Shussha! — One Second to Spare on Steam Steam | Store page | Not confirmed | Nov 3, 2026 |





