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Sconce

2026 · havocy28

A 3D cave run where your torch is the clock: bring the relics out of the dark, or let it die in a sconce's light.

Where to play

Official site havocy28.itch.io, verified Nov 3, 2026. The developer's own itch.io page (havocy28), linked from its official AI Browser Game Jam 5 submission page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · itch.io status: In developmentFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — itch.io

About Sconce

A 3D dungeon game in which your torch is the clock. Every zone of the cave you cross burns some of it, and you have to find the relics deep inside and carry them back up the stairs before the light runs out. Your first relic goes in your pocket and is yours whatever happens; everything after rides in your pack, and the pack stays in the dark if your torch dies out there, unless you are standing in a sconce's light, which the things in the dark will not enter. Lighting a sconce costs torch, and reaching one that is already burning warms your torch. As the torch burns down, eyes gather at the edge of the light, hands reach out of the rock and a heartbeat gets faster. There is a new cave every day, the same for everyone, a campaign of 24 levels in four chapters with stars to earn and the story of a keeper who went down to relight the deep sconces and did not come back, practice caves and three map settings from Charted to Uncharted. The developer, havocy28, credits Claude (Anthropic) with the game design, all of the code (three.js and Web Audio), the level design and balance simulations, the story text and all of the sound and music, which are synthesized in the browser; the 3D models are CC0 KayKit packs by Kay Lousberg. Free in the browser on itch.io, with keyboard or phone controls; it was entered in AI Browser Game Jam 5.

3ddungeondaily-runcampaignthree-jsprocedural-generation

How it was built

Partially verified
ClaudePrimary

The AI Tools Used answer on the official AI Browser Game Jam 5 submission page credits Claude (Anthropic) with the game design, all of the code (three.js and Web Audio), the level design and balance simulations, the story text and all of the sound and music, which are synthesized in the browser. It says the 3D models are not AI: they are the CC0 KayKit Dungeon Remastered and Character Pack: Adventures by Kay Lousberg. No model is named.

Supporting evidence
  • Developeritch.io page, “Made with”: “Built with Claude (Anthropic) for the AI Browser Game Jam 5, theme: Torch. 3D with three.js.” — itch.io
Development approach

Per the entrant's jam answer, Claude wrote all of the code in three.js and Web Audio, designed the game and its levels, ran balance simulations and wrote the story text; all sound and music are synthesized in the browser. The dungeon and character models are the CC0 KayKit Dungeon Remastered and KayKit Character Pack: Adventures by Kay Lousberg, and the fonts are Forum and Alegreya Sans (SIL Open Font License).

Engine / framework
Three.js
Languages
JavaScript
Team size
Not disclosed
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude (Anthropic): game design, all of the code (three.js and WebAudio), level design and balance simulations, the story text, and all sound and music, which are synthesized in the browser.”
— havocy28, Rate Sconce for AI Browser Game Jam 5

Verification notes: AI use from the AI Tools Used answer on the official AI Browser Game Jam 5 submission page and the “Made with” note on the itch.io page, both re-read on 5 Nov 2026. The jam answer credits Claude with all of the code but gives no percentage, so no AI code share is recorded. The itch.io AI disclosure ticks Code, Sounds and Text. The KayKit models are CC0 packs by Kay Lousberg, credited on the page. Publication (23 Oct 2026, 00:15 UTC), the In development status, the modes and the controls from the itch.io page. Team size and location are not stated. The browser build uses three.js and makes no calls to AI services; an optional shared-light feature only looks for the data store of Claude's artifact runtime (window.claude db and user), which is not present on itch.io, so the feature is off there (observed; a jam commenter reported this and the developer said the wording was adjusted). Jam voting was still open on 5 Nov 2026, so no placement is recorded; itch.io shows no public rating. The game was not played.

Development history

  1. Published on itch.io (00:15 UTC) and submitted to AI Browser Game Jam 5 (theme: Torch).

  2. AI Browser Game Jam 5 submissions close; voting was still in progress on 5 Nov 2026.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (itch.io status: In development)FreeStore page

Free in the browser (HTML5); arrow keys or WASD on a keyboard, or the arrow pad, swipes and taps on a phone.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Sconce by havocy28
itch.io
Store pageOct 23, 2026Nov 3, 2026
Rate Sconce for AI Browser Game Jam 5
itch.io (AI Browser Game Jam 5, hosted by Focaccai)
Official siteNot confirmedNov 3, 2026
AI Browser Game Jam 5
itch.io (Focaccai)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
havocy28
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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