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SIS - Special Incidents Service

2026 · Sebastian Pavel · Solo · Also known as Serviciul de Incidente Speciale

Made with ClaudeDeveloper Reporteditch.io ↗HorrorSimulationitch.ioPartially verified

Romania, 1998: process ghost reports on a Windows 98-style workstation. The anomalies don't follow the rules.

Where to play

Official site sebastianpavelgames.itch.io, verified Nov 3, 2026. The developer's own itch.io page (Sebastian Pavel), linked from the official Game Dev Romania Halloween Jam 2026 submission page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleasedFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io

About SIS - Special Incidents Service

A short analog-horror office game set in Romania in 1998. You are Operator 0841 at the Special Incidents Service, working at a complete imitation Windows 98 workstation with a boot screen, login, Start menu and taskbar. Over three shifts you clock in, read the anomaly reports that arrive in IntraMail 98, register each case, compare it with the official Knowledge Base (which loads at 56k speed) and decide what the department does; the Knowledge Base says exactly what each phenomenon can and cannot do, but the anomalies have not read it. Records change on their own, programs crash and things appear on screen that should not be there. Sebastian Pavel made it in Godot 4.4 for the Game Dev Romania Halloween Jam 2026, whose theme was a workplace that deals with ghosts that ignore the department's rules, and it placed 2nd of 11 entries and 1st for creativity. The developer's AI disclosure says the code and part of the in-game text were written with the help of Claude; all images, icons, cursors and sounds come from credited people and stock libraries. About 15 minutes long, in English, free in the browser.

analog-horrorwindows-98officeghostsromania

How it was built

Partially verified
ClaudePrimary

The AI disclosure on the itch.io page says the code and part of the in-game text were written with the help of an AI assistant, Claude; no Claude product or model is named. All images, icons, cursors and sounds are credited to people and stock libraries (a retro Windows GUI pack, Unsplash photographs and Pixabay sound effects). How much of the code Claude wrote is not stated.

Supporting evidence
  • DeveloperJam submission, AI use: Programming / Code and Storyline / Writing. — itch.io
Development approach

Made alone in Godot 4.4 during the Game Dev Romania Halloween Jam 2026 (19–31 Oct 2026). Claude helped write the code and part of the in-game text; the interface uses a retro Windows GUI pack by Comp-3 Interactive, with photographs from Unsplash and sounds from Pixabay, all credited on the page.

Engine / framework
Godot 4.4
Languages
Not disclosed
Team size
1 (solo)Developer Reporteditch.io
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use from the developer's disclosure on the itch.io page and the AI-use answer on the official jam submission page (Programming / Code and Storyline / Writing). The developer names Claude without a product, so the tool is recorded as Claude. Placement from the official results page: 2nd overall (score 3.542 from 8 ratings) out of 11 entries and 1st for Creativity / Originality; rating ran from 31 Oct to 1 Nov 2026. The jam does not require AI; its submission form asks entrants to declare it. Published on itch.io on 31 Oct 2026 (21:59 UTC) and submitted to the jam about 16 minutes before its 22:17 UTC deadline. Team size is one because the credits say “Made by: Sebastian Pavel” and list only asset creators besides the developer. The jam was open only to Romanian developers, in Romania or abroad, so the developer's location is not recorded. The game files were checked for calls to AI services and none were found; the in-game text is in English. itch.io shows no public rating for the game.

Development history

  1. Published on itch.io and submitted to the Game Dev Romania Halloween Jam 2026, about 16 minutes before the deadline.

  2. Jam rating closes; the game places 2nd of 11 entries (score 3.542 from 8 ratings) and 1st for Creativity / Originality.

Game performance

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itch.io

ReleasedFreeStore page

Free in the browser; the page accepts optional support payments.

No public metrics recorded for this listing.

Not publicly available: itch.io rating, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Ranking positions

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Sources

SourceTypePublishedAccessed
SIS - Special Incidents Service by Sebastian Pavel
itch.io
Store pageOct 31, 2026Nov 3, 2026
SIS - Special Incidents Service — Game Dev Romania: Halloween Jam 2026 submission
itch.io
Official siteNot confirmedNov 3, 2026
Game Dev Romania: Halloween Jam 2026 — results
itch.io (hosted by gamedevromania)
Official siteNot confirmedNov 3, 2026
Game Dev Romania: Halloween Jam 2026 — rules
itch.io (hosted by gamedevromania) · ro
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Sebastian Pavel
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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