戦う情報システム部 key art · Steam store artwork
戦う情報システム部
An incident-response adventure played with real Linux commands, coded entirely by Claude Code.
- Genre
- AdventureSimulation
- Developer
- CandyRock
- Release date
- Price
- $3.00Playable now
- Languages
- Japanese onlyJapaneseas of Nov 3, 2026Steam
Steam store “Supported languages”.
- Gameplay
- Text-BasedInteractive Story
- Development method
- Vibe-Coded
- AI coding tools
- Claude Code
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on SteamSteamReleased$3.00
Download through the Steam app. A free Steam account is required.
Desktop · Steam
About 戦う情報システム部
A Japanese-language incident-response adventure: you become the only IT administrator left at an exploitative company and stop cover-ups and a large cyberattack by typing real Linux commands. The developer, CandyRock, says in a Qiita devlog that Claude Code wrote the Unity C# code and the terminal engine (about 52,200 lines) with no hand-written lines, while Google Gemini drafted the scenario and image AI made the art. The Steam AI disclosure says the same and that no AI runs while the game is played. It is a paid Windows game on Steam.
How it was built
Partially verifiedLead engineer per the developer's devlog: implemented the Unity C# code and the Linux command emulator, converted scripts into stage data, ran automated checks and kept the Markdown docs up to date. The devlog names the models Claude Opus 5, Claude Fable 5.1 and Claude Opus 5.5 (plus 13 responses from Claude Opus 4.8 on 10-12 September), and reports zero hand-written lines of C#. Google Gemini 3.1 Pro drafted the scenario and audited scripts; image AI (NanoBananaPro2) made the art. Neither wrote game code.
- DeveloperSteam AI disclosure: implementation and dialogue revisions were done with Claude Code; scenario draft with Google Gemini; images from image-generation AI, selected and edited by a human; no AI-generated content at runtime. — Steam
The developer acted as producer and tester; Claude Code wrote all the code, Gemini drafted the scenario and audited scripts, image AI made the art. The terminal engine is pure C# without UnityEngine dependencies, so the AI could work headless.
- Engine / framework
- Unity
- Languages
- C#, Python
- Team size
- Not disclosed
- Initial build time
- 26 days (22 working days) from first commit to the v1.0 buildDeveloper ReportedQiita (@candynex)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~100% of shipped codeDeveloper ReportedQiita (@candynex)
Verification notes: Release date, price, platform and languages from the Steam store API. AI use from the developer's Qiita devlog and the Steam AI disclosure, which agree. Line counts (about 52,200 lines of C# in 137 files, about 10,900 lines of Python tooling), the zero-hand-written-lines claim and the 26-day timeline are developer-reported and not independently checked. No English title exists on Steam.
Development history
First commit; coding starts.
DeveloperQiita (@candynex)v1.0 build frozen.
DeveloperQiita (@candynex)Released on Steam for Windows.
OfficialSteam
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Steam
US store price $3.00; a 15% launch discount ($2.55) was running when checked. Japanese store: ¥480 (¥408 with the launch discount).
Players online at our snapshot on 3 Nov 2026 from the Steam Web API. One reading, not a peak or a total.
Not publicly available: Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.
Sales & revenue (all platforms)
Reviews & rankings
Not yet reviewed by our editors.
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Not currently ranked.
No player reviews yet.
Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 戦う情報システム部 on Steam Steam | Store page | Oct 30, 2026 | Nov 3, 2026 |
| コードを1行も書かずに26日で5.2万行。Gemini と Claude Code と「情シスのインシデント対応」ゲームを作って Steam に出した話 Qiita (@candynex) · Japanese | Devlog | Oct 30, 2026 | Nov 3, 2026 |
| Steam Web API: current players (app 5326350) Valve | Official site | Not confirmed | Nov 3, 2026 |
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