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戦う情報システム部 key art · Steam store artwork

戦う情報システム部 store artwork
戦う情報システム部 key art · 1 / 5
Partially verifiedSteam

戦う情報システム部

An incident-response adventure played with real Linux commands, coded entirely by Claude Code.

Developer
CandyRock
Release date
Price
$3.00Playable now
Languages
Japanese onlyJapanese
Officialas of Nov 3, 2026Steam

Steam store “Supported languages”.

Development method
Vibe-Coded
AI coding tools
Claude Code

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • SteamReleased$3.00

    Download through the Steam app. A free Steam account is required.

    Desktop · Steam

    View on Steam

About 戦う情報システム部

A Japanese-language incident-response adventure: you become the only IT administrator left at an exploitative company and stop cover-ups and a large cyberattack by typing real Linux commands. The developer, CandyRock, says in a Qiita devlog that Claude Code wrote the Unity C# code and the terminal engine (about 52,200 lines) with no hand-written lines, while Google Gemini drafted the scenario and image AI made the art. The Steam AI disclosure says the same and that no AI runs while the game is played. It is a paid Windows game on Steam.

linuxhackingit-departmenttypingunity

How it was built

Partially verified

Lead engineer per the developer's devlog: implemented the Unity C# code and the Linux command emulator, converted scripts into stage data, ran automated checks and kept the Markdown docs up to date. The devlog names the models Claude Opus 5, Claude Fable 5.1 and Claude Opus 5.5 (plus 13 responses from Claude Opus 4.8 on 10-12 September), and reports zero hand-written lines of C#. Google Gemini 3.1 Pro drafted the scenario and audited scripts; image AI (NanoBananaPro2) made the art. Neither wrote game code.

Supporting evidence
  • DeveloperSteam AI disclosure: implementation and dialogue revisions were done with Claude Code; scenario draft with Google Gemini; images from image-generation AI, selected and edited by a human; no AI-generated content at runtime. — Steam
Development approach

The developer acted as producer and tester; Claude Code wrote all the code, Gemini drafted the scenario and audited scripts, image AI made the art. The terminal engine is pure C# without UnityEngine dependencies, so the AI could work headless.

Engine / framework
Unity
Languages
C#, Python
Team size
Not disclosed
Initial build time
26 days (22 working days) from first commit to the v1.0 buildDeveloper ReportedQiita (@candynex)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper ReportedQiita (@candynex)

Verification notes: Release date, price, platform and languages from the Steam store API. AI use from the developer's Qiita devlog and the Steam AI disclosure, which agree. Line counts (about 52,200 lines of C# in 137 files, about 10,900 lines of Python tooling), the zero-hand-written-lines claim and the 26-day timeline are developer-reported and not independently checked. No English title exists on Steam.

Development history

  1. First commit; coding starts.

  2. v1.0 build frozen.

  3. Released on Steam for Windows.

    OfficialSteam

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Steam

Released$3.00Store page

US store price $3.00; a 15% launch discount ($2.55) was running when checked. Japanese store: ¥480 (¥408 with the launch discount).

Concurrent players
Observed
0
as of Nov 3, 2026Valve

Players online at our snapshot on 3 Nov 2026 from the Steam Web API. One reading, not a peak or a total.

All-time peak concurrent players
Not disclosed

Not publicly available: Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.

Sales & revenue (all platforms)

Copies sold
Not disclosed

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
No community votes yet · ranking needs 25+ votes
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Ranking positions

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Player reviews

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Sources

SourceTypePublishedAccessed
戦う情報システム部 on Steam
Steam
Store pageOct 30, 2026Nov 3, 2026
コードを1行も書かずに26日で5.2万行。Gemini と Claude Code と「情シスのインシデント対応」ゲームを作って Steam に出した話
Qiita (@candynex) · Japanese
DevlogOct 30, 2026Nov 3, 2026
Steam Web API: current players (app 5326350)
Valve
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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