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宿命旅途 preview image

宿命旅途

2026 · 出头喵游戏 · Team

Made with TapTap MakerDeveloper Reported游戏茶馆 (via Sohu) ↗RPGCard GameTapTapPartially verified

An anime-style idle card RPG with servers and an async arena, made in 50 days with TapTap Maker by two brothers who say they cannot code.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • TapTapDemo · Store page title reads "宿命旅途测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree

    Install through the TapTap app.

    Mobile · Desktop · TapTap

    View demo on TapTap

About 宿命旅途

A portrait-mode, anime-style (二次元) idle card RPG on TapTap: you collect and awaken characters, equip gear and artifacts, and push through campaign stages, dungeons and an asynchronous arena on numbered servers, with a new server opening every Monday. It is the third game 出头喵游戏, a studio of twin brothers (one does design, the other art), made with TapTap制造 (TapTap Maker), TapTap's AI game-making tool. In a July 2026 interview and a talk at TapTap's developer salon (TDW), the brothers say two of them made it in 50 days although they knew nothing about servers or server code. They say AI generated almost all of the art, including the character portraits, while they designed the UI themselves. TapTap's CEO named it among TapTap Maker's examples. It is a free trial (试玩 DEMO) on Android, iOS and PC, with rewarded ads.

taptap-makeridle-rpganimegacha-styleportrait

Screenshots and art

宿命旅途 key art · Preview image published on the official page

宿命旅途 preview image
宿命旅途 key art · 1 / 4

How it was built

Partially verified

In 游戏茶馆's interview the brothers say 宿命旅途 was the third of the four games they made with TapTap制造 (TapTap Maker), the first they worked on full-time, and that two of them took 50 days. They say it is a server-based game and they knew nothing about servers or server code; for its asynchronous arena they spent days studying how other games work and then discussed with the AI how to build it. They also say the character portraits were entirely AI-generated and only the UI was their own design.

Supporting evidence
  • DeveloperTDW 2026 talk (GameLook transcript): 金浩斌 says the game took two people 50 days with TapTap Maker, that almost all of its art came from AI, and that it was their first server-based game. — GameLook (via Tencent News)
  • OfficialTapTap's CEO 黄一孟 lists 宿命旅途 among TapTap Maker examples in his TDW 2026 keynote (游戏陀螺 report). — 游戏陀螺 (via Sohu)
  • OfficialThe TapTap store page carries the "TapTap制造" tag. — TapTap
Development approach

Made full-time with TapTap Maker by the two brothers (design and art) over 50 days. The developers say AI produced almost all of the art and they designed the UI; the server-side arena was worked out by discussing approaches with the AI.

Engine / framework
Not disclosed (made with TapTap Maker)
Languages
Not disclosed
Team size
2 peopleDeveloper Reported游戏茶馆 (via Sohu)
Initial build time
50 days (two people)Developer Reported游戏茶馆 (via Sohu)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use, team, build time and the AI-made art come from the brothers as quoted by 游戏茶馆 (20 Jul 2026, syndicated on Sohu) and from 金浩斌's TDW 2026 talk as transcribed by GameLook (5 Aug 2026, on Tencent News). In the talk 金浩斌 also says the game's results fell short of expectations. TapTap's CEO lists it as a TapTap Maker example in 游戏陀螺's keynote report (26 Jul 2026). Developer, producer account, supplier (上海创巴科技有限公司), tags including TapTap制造, first-publication time (15 Jun 2026, page data), update log, rating, followers and platforms from the TapTap page; the developer page lists the game under 出头喵游戏. Not confirmed: whether the 特权卡 (privilege card) in the update log is a paid item, and the in-game languages. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads.

Development history

  1. First published on TapTap (12:58 China time, page data).

    OfficialTapTap
  2. 金浩斌 presents the studio's four TapTap Maker games, this one included, at TapTap's developer salon (TDW 2026).

  3. TapTap's CEO 黄一孟 names 宿命旅途 among TapTap Maker examples in his TDW 2026 keynote.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

TapTap

Demo (Store page title reads "宿命旅途测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 section)FreeStore page

TapTap's structured data lists a price of 0 (CNY). The update log mentions ads that players watch for rewards and a 特权卡 (privilege card); whether anything is sold for money is not confirmed.

TapTap rating
Observed
8.7 / 10
as of Nov 3, 2026TapTap

Based on 213 ratings shown on the TapTap page.

TapTap followers
Observed
22,883
as of Nov 3, 2026TapTap

Followers (关注), not downloads. The page shows a rounded "2.2万"; its page data gives 22,883.

Downloads
Not disclosed

Reviews & rankings

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Not yet reviewed by our editors.

Community rating
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Sources

SourceTypePublishedAccessed
宿命旅途 on TapTap
TapTap · Chinese (Simplified)
Store pageJun 15, 2026Nov 3, 2026
不会写代码的两兄弟,三个多月在TapTap制造上线了四款游戏
游戏茶馆 (via Sohu) · Chinese (Simplified)
PressJul 20, 2026Nov 3, 2026
“3个月做出4款游戏”!金浩斌:AI之后,独立游戏会变成什么样?
GameLook (via Tencent News) · Chinese (Simplified)
PressAug 5, 2026Nov 3, 2026
黄一孟分享TapTap数据:半年新增4000款AI小游戏,PC版DAU超50万
游戏陀螺 (via Sohu) · Chinese (Simplified)
PressJul 26, 2026Nov 3, 2026
出头喵游戏 developer page on TapTap
TapTap · Chinese (Simplified)
Store pageNot confirmedNov 3, 2026
Official game page (language check)
TapTap
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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