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地道暗袭 screenshot from the TapTap store page

地道暗袭

2026 · veyra工作室 · Solo

Made with Undisclosed AI toolDeveloper ReportedTapTap ↗StrategyTapTapPartially verified

A small tower-defence game on TapTap in which you defend a village from underground tunnels while miners dig towards the enemy camp for a surprise attack; its solo developer says they conceived it and built it with AI.

Where to play

Links go to the official store or developer page. Last verified Nov 4, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • TapTapDemo · Store page title reads "地道暗袭测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree

    Install through the TapTap app.

    Mobile · Desktop · TapTap

    View demo on TapTap

About 地道暗袭

A Chinese-language strategy tower-defence game released as a test build on TapTap. Enemies are sweeping through a village and you defend it from a network of underground tunnels: you place fighters who fire automatically through holes in the tunnel walls, while the enemy digs into and damages the tunnels to break down your defences. Coins from defeated enemies pay for more fighters or for miners, and the more miners you have, the faster they dig; the goal is to open a tunnel all the way to the enemy base and launch a surprise attack before your own tunnels are dug through. In the creator note the game's solo developer says they conceived the game themselves and that it was built with AI ("ai搭建"), wanting a tower defence where defending is not the end goal and digging tunnels to strike first is. The same note says AI could only help generate art, sound effects and repetitive scripts, while the gameplay framework, level pacing and design choices had to be designed and play-tested by a person, and then that this time it was made entirely with AI, which is why it looks rough. TapTap files it under TapTap制造 (TapTap Maker), its AI game-making tool. It is a free trial (试玩 DEMO) on Android, iOS and PC.

taptap-makertower-defensetunnelsprototype

Screenshots and art

地道暗袭 key art · TapTap store screenshot

地道暗袭 screenshot from the TapTap store page
地道暗袭 key art · 1 / 4

How it was built

Partially verified

In the creator note on the TapTap page the developer, who calls themselves the game's solo developer ("单人开发者"), writes that they conceived the game independently and that it was built with AI ("这是我独立构思、ai搭建的一款塔防小游戏"). The note goes on to say that, although many people claim AI can now make a game in one click, in practice AI could only help generate art assets, sound effects and repetitive scripts, while the gameplay framework, level pacing and mechanics had to be designed and play-tested by a person; it then ends by saying that this time the game was made entirely with AI, which is why it looks very rough ("所以说这次是全使用AI制作的,导致看起来非常烂"). The note does not name a tool or model. TapTap lists the game under TapTap制造 (TapTap Maker), but the developer does not say which tool was used for this game, so the tool is recorded as undisclosed.

Developer Reported地道暗袭 on TapTap
Supporting evidence
  • OfficialTapTap files the game under its "TapTap制造" tag. The tag does not name the tool used for this game. — TapTap
  • OfficialThe developer's design post (23 Oct 2026) is in TapTap's official TapTap 制造 forum; TapTap shows the author Veyra 维拉 with a "TapTap制造创作者" (TapTap Maker creator) badge. The post itself describes the planned gameplay and does not say how the game was built. — TapTap 制造 forum on TapTap (Veyra 维拉)
Development approach

Conceived and designed by one developer and built with AI, per the creator note; the note credits AI with art assets, sound effects and repetitive scripts and the developer with the gameplay framework, level pacing and design choices. A design post in the TapTap 制造 forum, 11 days before the store's publication time, lays out the planned core loop (fighters at tunnel wall holes, enemy sappers with a tunnel-damage bar, coins for fighters or miners, a digging-progress bar) and a first prototype with three fighter types.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
1 (solo)Developer ReportedTapTap
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use and team size come from the developer's creator note on the TapTap page. The note both limits AI's role (art, sound effects, repetitive scripts) and says the game was made entirely with AI; it is recorded as vibe-coded on the strength of "ai搭建" and "全使用AI制作", and the contradiction is listed under conflicts. The coding tool is recorded as undisclosed: the note says only "AI". The same note says AI can only help generate art assets, sound effects and repetitive scripts and that this game was made entirely with AI; it does not say directly which of this game's assets AI generated. Developer veyra工作室 and producer account Veyra 维拉, supplier (上海创巴科技有限公司), tags (TapTap制造, 动作), the game description, publication time (3 Nov 2026, 19:57 China time, page data), followers and platforms from the TapTap page. The page also says this level was created from the TapTap game 策略游戏合集(TapTap测试版); the supplier may belong to that parent collection rather than to this developer. The design post by Veyra 维拉 (23 Oct 2026, 15:29 China time) predates the store's publication time; whether an earlier version was published on TapTap is not confirmed, so the store date is used. The post opens by saying the author has run out of 积分 (credits). The same developer account also published 余生回档. Nothing on the page describes AI-generated content during play. The page shows 1 review but no score yet, so no rating is recorded. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads.

Development history

  1. The developer posts the game's design (setting, core loop, controls and a three-unit prototype) in the TapTap 制造 forum.

  2. Published on TapTap as a test build (19:57 China time, page data).

    OfficialTapTap

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

TapTap

Demo (Store page title reads "地道暗袭测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 section)FreeStore page

TapTap's structured data lists a price of 0 (CNY). Whether the game has ads or paid features is not stated on the page.

TapTap followers
Observed
43
as of Nov 4, 2026TapTap

Followers (关注), not downloads.

Downloads
Not disclosed

Not publicly available: TapTap rating.

Reviews & rankings

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Sources

SourceTypePublishedAccessed
地道暗袭 on TapTap
TapTap · Chinese (Simplified)
Store pageNov 3, 2026Nov 3, 2026
地道暗袭游戏
TapTap 制造 forum on TapTap (Veyra 维拉) · Chinese (Simplified)
DevlogOct 23, 2026Nov 3, 2026
Official game page (language check)
TapTap
Official siteNot confirmedNov 3, 2026
Where sources disagree
How much of the game AI made
The same creator note says AI could only help with art assets, sound effects and repetitive scripts while the gameplay framework, level pacing and mechanics were designed by a person, and then says the game was made entirely with AI ("全使用AI制作"). (TapTap)
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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