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Void Balls store artwork

Void Balls

2026 · LoopedInGames · Solo

Made with Claude CodeDeveloper ReportedLoopedInGames ↗Actionitch.ioSteamPartially verified

A two-button roguelite bullet hell: jump, parry and evolve a self-moving ball.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · In development (v0.1.0)Free

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · itch.io

    Play free — itch.io
  • SteamComing soon · Coming soon; Steam lists Q4 2026Paid

    Download through the Steam app. A free Steam account is required.

    Desktop · Steam

    Coming soon · Steam

About Void Balls

A 2D roguelite bullet-hell platformer played with two buttons, jump and parry. The player is a ball that moves on its own; parrying enemies absorbs their powers, and 15 upgrade cards change each run of about ten minutes. The developer, LoopedInGames, says in an itch.io devlog that the game was built in 10 days, with Claude Code (Opus) writing all of the roughly 29,000 lines of C# in Unity, reviewed by the developer. It is free to play in the browser on itch.io, with a paid Windows build; a Steam release is listed for Q4 2026.

bullet-hellplatformerneonunity

Screenshots and art

Void Balls key art · Steam store artwork

Void Balls store artwork
Void Balls key art · 1 / 5

How it was built

Partially verified

The developer says Claude Code (Opus) was the main development tool: architecture, C# implementation, game balance, marketing and content, with eight specialised agent roles from design to QA. Unity MCP connected Claude to the Unity Editor to inspect scenes, run play mode and debug live game state. Sprites were made with the Replicate API and audio with ElevenLabs.

Development approach

Solo project in Unity built in 10 days, per the developer. A game design document was drafted in AI-assisted sessions before coding; the developer reports about 173 scripts, roughly 29,000 lines of C# and 88 test files, and about $50 a month in AI tool costs.

Engine / framework
Unity
Languages
C#
Team size
1 (solo)Developer ReportedLoopedInGames
Initial build time
10 daysDeveloper ReportedLoopedInGames
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper ReportedLoopedInGames
“Void Balls was built in 10 days by me using AI at every stage of development.”
— LoopedInGames, Void Balls is Live — How One Dev + AI Built a Roguelite in 10 days

Verification notes: AI use, code size and build time from the developer's itch.io devlog; the itch.io AI disclosure lists only graphics and sounds. Steam data from the store API (coming soon, Q4 2026, English). The official site voidballs.game links the itch.io page but not Steam; the Steam developer and publisher name (LoopedInGames) matches.

Development history

  1. v0.1.0 goes live on itch.io (browser and Windows).

    DeveloperLoopedInGames
  2. Q4 2026

    Planned Steam release, per the Steam store page.

    OfficialSteam

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (In development (v0.1.0))FreeStore page

Free to play in the browser; the Windows download costs $6.99 or more.

itch.io rating
Observed
4.0 / 5
as of Nov 3, 2026itch.io

Based on 1 rating.

Not publicly available: Downloads, Gross revenue.

Steam

Coming soon (Coming soon; Steam lists Q4 2026)PaidStore page

Not free on Steam; no price announced yet.

All-time peak concurrent players
Not disclosed

Not publicly available: Concurrent players, Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.

Sales & revenue (all platforms)

Copies sold
Not disclosed

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
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Sources

SourceTypePublishedAccessed
Void Balls on itch.io
itch.io
Store pageNot confirmedNov 3, 2026
Void Balls is Live — How One Dev + AI Built a Roguelite in 10 days
LoopedInGames
DevlogMar 20, 2026Nov 3, 2026
Void Balls on Steam
Steam
Store pageNot confirmedNov 3, 2026
Void Balls — official site
LoopedInGames
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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