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Sector Dive loadout screen

Sector Dive

beatdjam · Solo

Made with Claude CodeDeveloper ReportedB-Teck! (beatdjam) ↗ActionBrowserVerified

A procedurally generated roguelite FPS for the browser, implemented by Claude Code.

Where to play

Official site beatdjam.github.io, verified Nov 3, 2026. Linked from the developer's own blog post (blog.beatdjam.com, 2026-10-03); hosted on the developer's GitHub Pages.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Sector Dive

A free roguelite first-person shooter that runs in the browser and is designed for smartphone touch controls. Stages are generated from a random seed, saves let you dive repeatedly, and after defeating a boss you choose to push on or go back, with a risk of losing what you carry. The developer, beatdjam, says on their blog that Claude Code wrote the implementation and that they did not write the code by hand, instead playing builds and deciding rules and design. It is playable in the browser on the developer's GitHub Pages site, with no payment asked.

fpsrogueliteproceduralthree-jsmobilejapan

How it was built

Verified

The developer says the implementation was left entirely to Claude Code and they did not write code themselves; they played builds, gave feedback and decided rules and structure. Claude produced the first prototype in about 15 minutes, added smoke tests on its own, and later made the trailer (PR #17). Sonnet and Haiku were used for subagents.

Development approach

Agent-driven: Claude Code implements while the developer plays, gives feedback and sets direction. The repository has a CLAUDE.md with rules, pre-commit checks and subagents ("worker" and "scout"); pull requests run type checks, lint, tests and a build in CI, so the agent can keep extending the game.

Engine / framework
Three.js
Languages
TypeScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use and play link checked in the developer's own blog post (Japanese); tech stack from the public repository README. The repository shows no licence, so it is not tagged open source. The first public release date is not stated; 2026-10-03 is the blog post date.

Development history

  1. Developer publishes a blog post saying Claude Code built the game, and describes a setup for the AI to keep extending it.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
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Your quality rating
Your originality rating

Prototype: your vote is kept only in this browser and is not counted anywhere.

Ranking positions

Not currently ranked.

Player reviews

No player reviews yet.

Prototype: reviews are stored in your browser only and are not published or sent to a server. Reviews are shown in the language they were written in.

Sources

SourceTypePublishedAccessed
Claude Codeに作ってもらったゲームが面白かったので、AIに作り続けてもらう仕組みを整えた
B-Teck! (beatdjam) · Japanese
DevlogOct 3, 2026Nov 3, 2026
beatdjam/mini-games
GitHub
RepositoryNot confirmedNov 3, 2026
Official game page (language check)
beatdjam
Official siteNot confirmedNov 3, 2026
Verification: VerifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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