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Spell Cascade preview image

Spell Cascade

yurukusa · Solo

Made with Claude CodeDeveloper Reporteditch.io ↗Actionitch.ioPartially verified

A top-down horde-survival roguelike made in Godot with Claude Code.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleasedFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Desktop · itch.io

    Play free — itch.io

About Spell Cascade

A top-down survival roguelike: survive ten minutes against waves of enemies, combine skills, supports and modifiers, and each run is given a build name. After the timer runs out you can keep going in an Endless Mode. The developer's itch.io page says it was built in Godot 4.3 by a non-engineer working with Claude Code; it does not say how much of the code the AI wrote. It plays in the browser or on Windows from itch.io, with a name-your-own-price option.

horde-survivalbullet-hellgodotmagic

How it was built

Partially verified

The itch.io page says the game was built by a non-engineer paired with Claude Code, with "235 commits of iterative improvement". The share of AI-written code is not stated; itch.io's AI disclosure reads "AI Assisted".

Developer ReportedSpell Cascade on itch.io
Development approach

Built in Godot 4.3 by a self-described non-engineer working with Claude Code, with frequent small updates logged in itch.io devlogs.

Engine / framework
Godot
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Built in Godot 4.3 by a non-engineer paired with Claude Code AI.”
— yurukusa, Spell Cascade on itch.io

Verification notes: Claude Code use, engine and platforms from the developer's itch.io page. No publish date is shown; the earliest devlog is dated 19 Feb 2026. Version and count figures differ between pages (download file v0.2.2, devlogs v0.10.0 and v0.11.6; 143 quality improvements on the game page vs 216 iterations in a devlog title; 235 commits on the game page vs 277 Git commits in a devlog). A third-party "100% Claude Code" claim was not found in any primary source and is not recorded.

Development history

  1. Earliest devlog found: v0.9.3-0.9.4 adds background music and pacing changes.

    Developeryurukusa
  2. v0.9.9 adds Endless Mode; v0.10.0 gives each run a build name.

    Developeryurukusa
  3. Devlog reports version 0.11.6 with a date-seeded Daily Challenge and a daily streak counter.

    Developeryurukusa

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

ReleasedFreeStore page

"Name your own price" on itch.io; it can be played for free.

No public metrics recorded for this listing.

Not publicly available: itch.io rating, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Community rating
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Ranking positions

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Player reviews

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Sources

SourceTypePublishedAccessed
Spell Cascade on itch.io
itch.io
Store pageNot confirmedNov 3, 2026
Spell Cascade devlog index
yurukusa
DevlogNot confirmedNov 3, 2026
v0.9.3-0.9.4: BGM Complete + Better Pacing
yurukusa
DevlogFeb 19, 2026Nov 3, 2026
Why I Keep Coming Back to Spell Cascade (216 Iterations and Counting)
yurukusa
DevlogFeb 28, 2026Nov 3, 2026
Official game page (language check)
yurukusa
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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