
Rogue Memory
RPG · StrategyA raycast dungeon crawler where the story comes back in memory fragments.
Plays instantly in the browser
Play free — itch.ioVibeGameDB lists 7 games in this group, 6% of the 118 games on the Claude page. Each one has a source for how it was made. The most common engine is Godot (43%). 3 are free or free to play and 2 are paid. The most recently added is ORBIT: Bingo Roguelite (November 2026).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

A raycast dungeon crawler where the story comes back in memory fragments.
Plays instantly in the browser
Play free — itch.io
A roguelite autobattler whose code, art and sound the developer says came almost entirely out of conversations with Claude.
Download required
View on Steam
A 3D survivors-like roguelite dressed up as a lost PlayStation-era demo disc, with two parody heroes. The developer says it was mostly made using Opus 5.5 in Godot.
No download needed
View demo on itch.io
A top-down survival roguelite in the browser where your torch is your health: guard the flame and survive the dungeon until dawn.
Plays instantly in the browser
Play free — itch.io
A turn-based bingo roguelite where your card keeps every mark: set up lines over several hands, then close them together while jokers multiply the score. The solo developer says the program was written by AI coding agents (Claude and Codex).
Download required
View on Steam
A puzzle roguelike for the Game Boy Advance: dig down through timed puzzle rooms, run after run. Made in about 15 hours; the developer credits the code to Claude Opus 5.
Download required
View on itch.ioA hardcore 2.5D pixel dungeon game for PC: go down with one lantern, build your own dungeon from the loot and dare friends to clear it; the solo developer says Claude made all of the code.
Demo available
View demo on GitHub