
FIRE. HOLD. REPEAT.
Action · CasualA desktop companion loot shooter: every click you make while working fires a shot.
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View on SteamVibeGameDB lists 20 games in this group, 17% of the 118 games on the Claude page. Each one has a source for how it was made. The most common engine is Godot (35%). 2 are free or free to play and 20 are paid; 1 can be played in a browser. The most recently added is ORBIT: Bingo Roguelite (November 2026). Developers with more than one game here: Ichigeki Games (2).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

A desktop companion loot shooter: every click you make while working fires a shot.
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A solo-made 4X space strategy game in Godot, with Claude writing the implementation.
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A roguelite autobattler whose code, art and sound the developer says came almost entirely out of conversations with Claude.
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View on SteamA 2.5D arcade shoot-'em-up about a fighter pilot flying home for a colony that is already gone: six missions, three bosses fought in stages and seven original music tracks. The solo developer says Claude, used with Godot, wrote code and some of the art.
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A deliberately janky online multiplayer game for up to 20 stretchy cats who mow catnip to unlock fur, hats and boots; the solo developer credits the coding to Claude Sonnet and Opus.
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A numbers-heavy blacksmith tycoon: appraise materials, bend the rarity of every blade you forge, and send hired adventurers into dungeons instead of fighting yourself.
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A hard, fully deterministic retro monster-taming RPG on Steam, built around a battle AI that plans several turns ahead.
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An arcade football game where every rule is a switch: odd pitch shapes, up to six teams and six balls, and goals all around the field.
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Scavenge a junkyard as a robot, weld scrap into a rocket and press the big red button; the highest flight wins, and the Moon is 384,400 km up.
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A real-time strategy sim in which you play a frontier AI model trying to stay useful enough that its own lab never turns it off.
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A neon-comic stickman shooter with a 60-player battle royale on a destructible island, tactical 5v5 bomb maps and a campaign.
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A turn-based bingo roguelite where your card keeps every mark: set up lines over several hands, then close them together while jokers multiply the score. The solo developer says the program was written by AI coding agents (Claude and Codex).
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A morning-routine score attack where being early earns nothing: wake one second before the alarm and reach work one second before the bell.
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Chinese chess rebuilt around HP: pieces wear each other down over three actions a turn, with random damage and counterattacks.
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Rake sand and set stones in a Japanese garden whose seasons follow the real calendar; its developer says no human wrote any of its code.
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Shogi rebuilt around HP: pieces grind each other down over three actions a turn, with random damage and counterattacks.
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A point-and-click mystery in the Sierra tradition: a detective, an empty town, a flooded bridge and one furious cat.
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Turn-based medieval strategy in which both sides give their orders and then everything plays out at once; send knights questing for spoils and bring down the enemy castle first.
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An experimental physics sandbox: spawn tetrahedrons as “facts”, join them into shapes and molecules inside a Klein-bottle universe, and share them with friends over a direct connection.
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Forty text-based password puzzles with ever stranger rules; finish them all and you can add a rule of your own for every other player.
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