
Pyramid Wars
StrategyA top-down pixel-art RTS about destroying the enemy pyramid, vibe coded with Claude.
Plays instantly in the browser
Play free — itch.ioVibeGameDB lists 48 games in this group, 41% of the 118 games on the Claude page. Each one has a source for how it was made. 45 are free or free to play and 1 is paid; 3 can be played in a browser. The most recently added is AI WORMS : They're Everywhere (November 2026). Developers with more than one game here: Dmar3000 (6), quantumcodemonk (3), Commodore 64 Mania (2).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

A top-down pixel-art RTS about destroying the enemy pyramid, vibe coded with Claude.
Plays instantly in the browser
Play free — itch.io
A short incremental game about little workers gathering resources on different planets.
Plays instantly in the browser
Play free — itch.io
A Fighting Fantasy-style gamebook for the Commodore 64, coded by Claude under the developer's direction.
Download required
View on itch.io
Two pet rats try to find their way home through a rainy city.
No download needed
View demo on itch.io
An open-source ASCII life sim where you age, marry, run a business and play on as your heirs.
Download required
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A gacha pull decides your birth year, prefecture and family; then you live through postwar Japan.
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Play free — itch.io
A free, open-source browser MMORPG in the style of classic-era WoW.
Plays instantly in the browser
Play free — official site
A raycast dungeon crawler where the story comes back in memory fragments.
Plays instantly in the browser
Play free — itch.io
A 2.5D mining game set in a Norwegian mountain mine, with Claude writing most of the code.
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Play free — itch.io
A Korean life sim: be born into a random family and live a whole life, from starting school and the college entrance exam to retirement.
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Play free — itch.io
A short, unsettling text-based hacking game that the developer says Claude made from one prompt.
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Play free — itch.io
A short choose-your-own-adventure about AI safety, coded mainly by Claude and ChatGPT.
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Play free — itch.io
A short vertical-scrolling shmup whose code, art and music were made by Claude and Codex.
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Play free — itch.io
A polished hanafuda card game, implemented in two days with Claude and Godot.
Download required
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A cyberpunk text adventure with three endings, made with Claude.
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Play free — itch.io
A horror gamebook for the Commodore 64: stranded at a cursed Maine manor in 1984, you have to survive until dawn.
Download required
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One button, eleven worlds: tap the glowing-eyed worms possessing your house before they tunnel away.
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A 3D mech combat game for the Sega 32X with a 32-mission contract campaign and split-screen deathmatch, inspired by Armored Core's structure and written from scratch with a Claude skill.
Download required
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A 3D survivors-like roguelite dressed up as a lost PlayStation-era demo disc, with two parody heroes. The developer says it was mostly made using Opus 5.5 in Godot.
No download needed
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An unofficial Sega 32X port of Atari's 1996 Jaguar 3D fighting game Fight For Life, rebuilt from the original source and data with a Claude skill.
Download required
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A racing game with no steering wheel and no throttle: drive a hospital wheelchair one wheel per thumb over 31 courses and chase world records. The developer says Claude wrote the code.
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Play free — itch.io
A 3D weapon-fighting game for the Sega 32X, built on an engine modelled on Battle Arena Toshinden's game structures, with its own cast and assets made with a Claude skill.
Download required
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An unofficial Sega 32X port of Remdy Software's Mr. Boom, by way of the developer's own Atari Jaguar remake: up to eight bombers in a Bomberman-style arena.
Download required
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An unofficial anti-gravity racer for the Sega 32X, ported from the wipEout rewrite engine with track and ship data taken from the original WipEout.
Download required
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A free doodle tower defense on notebook paper: draw circles for cannons, lines for walls and triangles for mines to stop marching stick figures. The developer says it was made with Opus 5.5 and that the first version ran after a little over an hour.
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Play free — itch.ioA 2.5D arcade shoot-'em-up about a fighter pilot flying home for a colony that is already gone: six missions, three bosses fought in stages and seven original music tracks. The solo developer says Claude, used with Godot, wrote code and some of the art.
Download required
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A short detective game played by reading a stranger's late-90s computer, two days before the year 2000.
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Play free — itch.io
A story game about crisis negotiation: talk a man down on live radio, then work two phone lines at once while one of them lies.
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Play free — itch.io
A Turkish sci-fi visual novel played from both sides: the Earth crew in orbit and the Sevra tribe on the planet below.
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Play free — itch.io
A top-down survival roguelite in the browser where your torch is your health: guard the flame and survive the dungeon until dawn.
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Play free — itch.io
An unofficial Atari Jaguar fan port of Wolfire Games' open-source rabbit action game Lugaru, rewritten for the console with its converted models, animations, maps and sounds and vibe-ported with a Claude skill.
Download required
View on itch.io
Romania, 1998: process ghost reports on a Windows 98-style workstation. The anomalies don't follow the rules.
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Play free — itch.io
A 15-minute choice-driven story: your startup's voice-cloning app launches in the morning, and you know its safety check can be fooled.
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Play free — itch.ioHelp little demon PIP run a Halloween costume shop in a human town, matching costumes to customers' clues, in English or Traditional Chinese. The developer says Claude wrote the code and tests.
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Slot car racing on a table in an '80s basement, played with one analog trigger, solo against bots, four on one screen or online. The one-person developer says Claude Opus 5.5 wrote essentially all of the code.
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Play free — itch.ioAn incremental fishing cove on a rock in the sea: haul lines, hire a crew and grow it up to the lighthouse.
Plays instantly in the browser
Play free — itch.io
A satirical browser game: you are the “AI”, really one guy in a bedroom in India, answering customers fast and robotically enough not to get caught.
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Play free — itch.io
A free survivor-like played in one dimension with two buttons: walk left or right to shoot, chain short and long presses into combos and outlast waves of enemies and bosses. A LittleJS Jam 3 entry whose developer says almost everything but the concept was done by a Claude coding agent.
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Play free — official site
A cinematic side-view survival story: break the city's six emergency rules to get your sister back.
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Play free — itch.io
A small sewer rat with a toy torch relights the dead lamps of a dark maze, one floor closer to the sky.
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Play free — itch.io
A free 2D roller-coaster sandbox with physics: draw the track, hit play and see whether the train makes it. The developer says it was vibecoded, first in Claude chat and then in Claude Code.
Plays instantly in the browser
Play free — official site
A puzzle roguelike for the Game Boy Advance: dig down through timed puzzle rooms, run after run. Made in about 15 hours; the developer credits the code to Claude Opus 5.
Download required
View on itch.io
A joke browser game with four modes about sperm racing to the egg, from 120 obstacle stages to a 90-second survival arena; the developer, who had never coded, says Claude wrote it as one HTML file.
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Play free — itch.io
A laser tower-defence game for GameDev.tv Game Jam 2026: bend a single beam of light with reflectors to burn enemies on their way to your base. The developer set out to make it without writing a line of code.
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Play free — itch.io
A free 3D third-person shooter prototype in the browser: a steampunk demon hunter trapped in Hell saves souls, finds keys and lands headshots for points. The developer says the whole game was vibe-coded in JavaScript with Grok and Claude.
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Play free — itch.io
A small strategy puzzle about guiding vegetation through a dying world: place your tools, run the cycle, and reset if it fails.
Plays instantly in the browser
Play free — itch.io
Three AI models given the same prompt to build a Suika-style fruit-merging game, playable side by side, first tries and fixes untouched.
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Play free — itch.io
Fly an FPV racing drone low and fast with nothing but vim keys, through procedural canyons, a tunnel and real terrain around Mt. Fuji and the Itsukushima Shrine torii. The README says the game was designed and implemented entirely by Claude.
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Play free — itch.io