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Zig-Zag Hero preview image
Unofficial · third-party IP

Zig-Zag Hero

2026 · Lightcone Games

Made with ClaudeDeveloper Reporteditch.io ↗ActionArcadeitch.ioBrowserPartially verified

A free survivor-like played in one dimension with two buttons: walk left or right to shoot, chain short and long presses into combos and outlast waves of enemies and bosses. A LittleJS Jam 3 entry whose developer says almost everything but the concept was done by a Claude coding agent.

Where to play

Official site lightcone-games.itch.io, verified Nov 3, 2026. Linked from the developer's dev.to post.

Copyright notice: unofficial work · Parody of a brand

Rights holder / original work: Duke Nukem (the original 2D Duke Nukem games)

The developer's dev.to post says the game's first hero sprite is “a clear reference to the classic original 2D Duke Nukem”. The game does not use the Duke Nukem name, and no source mentions Duke Nukem assets or a licence; we did not play the game. (dev.to (Simone Sturniolo))

VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleased · LittleJS Jam 3 entryFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io
  • BrowserReleased · Same game on Wavedash, with achievements and cloud saves for signed-in playersFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About Zig-Zag Hero

Zig-Zag Hero is a free browser action game set in a one-dimensional world. Your hero can only move left and right, and the main weapon fires automatically in the direction you face, so moving is also aiming at enemies and their bullets. Enemies drop experience; levelling up lets you choose passive or active skills, and active skills are triggered by combos, sequences of short and long left and right presses that work in either direction. You fight through increasingly ridiculous stages and bosses, such as a biker king and a galactic emperor, and unlock meta progression between runs. The page describes it as half Vampire Survivors, half One Finger Death Punch, and the developer says the look borrows from side-scrolling shooters and beat 'em ups. It was made for LittleJS Jam 3 (theme: zig-zag) with the LittleJS engine. The developer, Simone Sturniolo (Lightcone Games on itch.io), made it as an experiment in how far a game could go with just a Claude coding agent: the concept, levels, mechanics, enemies and most of the flavour text are the developer's, and almost everything else, including the coding, balancing, sprites and the music (written in the ChucK music language), was done by Claude. Free on itch.io and on Wavedash.

survivor-liketwo-buttonsone-dimensionalcombosbosseschiptunelittlejsgame-jam

How it was built

Partially verified
ClaudePrimary

The AI use disclosure on the itch.io page says the game was made as an experiment in how far the developer could get with just a Claude coding agent: the concept design (level ideas, mechanics, enemies and bosses) and most of the flavour text are the developer's, and almost everything else (coding, balancing, sprites and music) was done by Claude, with no image or music generation models. In a dev.to post the developer adds that the challenge was basically no manual coding, using only a Claude Pro subscription for about a week; the post opens by discussing Claude Opus 5.5 before the developer decides to try it. Claude first built the mechanics with placeholder rectangles and, on its own initiative, a scripted bot that played the game at high speed and collected statistics used for balancing. Sprites were drawn by Claude through Claude Pixet, the developer's own pixel-art MCP tool (Claude also came up with drawing sprites as ASCII mapped to palette colours); the developer drew one boss sprite, the Biker King, by hand after Claude's attempts failed. Music was composed by Claude in the ChucK programming language. Claude moved all text into JSON files, which the developer then mostly rewrote. Neither source names a Claude product such as Claude Code.

Supporting evidence
  • Developerdev.to post (1 Nov 2026): “My challenge was to make a game entirely with Claude. No separate AI models for image or music generation and basically no manual coding.” — dev.to (Simone Sturniolo)
Development approach

The developer set the high-level concept and design and directed the rest qualitatively, usually without giving numbers; Claude built the mechanics and content and refined values with formulas and runs of its own test bot. Most of the work was done in a single conversation thread for stylistic consistency, which the developer says made token use grow; generating one level could take a whole five-hour session's worth of usage. Art came from the developer's Claude Pixet MCP tool, music from ChucK synths written by Claude, and the flavour text was mostly rewritten by the developer. Built with LittleJS, as the jam required.

Engine / framework
LittleJS
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Not disclosed
Development time
1 weeksDeveloper Reporteddev.to (Simone Sturniolo)
Development cost
Not disclosed
AI-written code
Not disclosed
“I made this game specifically as an experiment of how far I could get with making a game with just a Claude coding agent.”
— Lightcone Games, Zig-Zag Hero by Lightcone Games

Verification notes: AI use from the AI use disclosure on the itch.io page (which ticks AI Assisted, Code, Graphics, Sounds and Text) and the developer's dev.to post (1 Nov 2026, 21:56 UTC), which links the itch.io and Wavedash pages. Publication (25 Oct 2026, 09:24 UTC) and the last update (1 Nov 2026, 15:29 UTC) from the itch.io page; the Wavedash page also gives 25 Oct 2026 and lists English. The LittleJS Jam 3 page (hosted by Frank Force Games) ran submissions from 2 Oct to 2 Nov 2026, allows AI for any purpose and requires LittleJS; on 4 Nov 2026 voting was still in progress, so there is no result yet. The development time is the developer's “about a week of my Pro subscription”. The comparisons with Vampire Survivors and One Finger Death Punch are the developer's description of the design. The dev.to post calls the first hero sprite “a clear reference to the classic original 2D Duke Nukem”; the game does not use that name and no source mentions Duke Nukem assets; a parody notice records the reference. Location from the developer's dev.to profile; team size is not stated. The game was not played; nothing in the sources describes AI used during play.

Development history

  1. Published on itch.io (09:24 UTC) as an entry to LittleJS Jam 3; also released on Wavedash.

  2. The itch.io page is updated (15:29 UTC) and the developer publishes a dev.to post on making the game with Claude.

  3. LittleJS Jam 3 submissions close; voting was still in progress on 4 Nov 2026.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Released (LittleJS Jam 3 entry)FreeStore page

Free in the browser (HTML5); the soundtrack is offered as free MP3 downloads.

No public metrics recorded for this listing.

Not publicly available: itch.io rating, Gross revenue.

Browser (official site)

Released (Same game on Wavedash, with achievements and cloud saves for signed-in players)FreeOfficial site

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Zig-Zag Hero by Lightcone Games
itch.io
Store pageOct 25, 2026Nov 3, 2026
How I made a Game with Claude from scratch
dev.to (Simone Sturniolo)
DevlogNov 1, 2026Nov 3, 2026
Play Zig-Zag Hero for Free on Wavedash
Wavedash
Store pageNot confirmedNov 3, 2026
LittleJS Jam 3
itch.io (Frank Force Games)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Lightcone Games
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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