VibeGameDB lists 6 games in this group, 11% of the 54 games on the Physics page. Each one has a source for how it was made. The most common engine is Three.js (67%). 5 are free or free to play and 1 is paid; 5 can be played in a browser. The most recently added is backroad rally (November 2026).
Games
6
Free / paid
5 / 1
Most used engine
Three.js
Last updated
Nov 4, 2026
Engines (top 5, where disclosed)
Three.js4
Platforms (top 5)
GitHub6
Browser5
Steam1
All 6 games
Ordered by editorial score, then player rating, then release date. Open a game for its sources.
An experimental physics sandbox: spawn tetrahedrons as “facts”, join them into shapes and molecules inside a Klein-bottle universe, and share them with friends over a direct connection.
A small top-down rally game with a diorama look, free in the browser: five cars, six stages, weather, times of day and a short career against ghost rivals. The README says Claude Code with Opus 5.5 wrote almost all of it.
A top-down 3D space game in the browser: build your ship from parts on a grid, mine, trade and fight pirates in an endless universe. The developer designs and decides; AI coding agents (Claude Code) write the code, art scripts and music.
A small 2D side-scrolling souls-like demo in the browser, with grappling, a day-night cycle and a built-in map and body editor. The developer says it is mostly coded with AI agents (Codex and Claude).
Pick one of seven cars and drive a procedurally generated coastal city with simulation-grade physics, police chases and a helicopter at three stars. The README says Claude Opus 5.5 wrote it in Claude Code and nobody edited the code by hand.