
DUNG: Azure Flame
A terminal-style roguelike RPG for Windows, made by a non-engineer with Claude Code.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
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- View on itch.ioitch.ioReleased$2.00
Download from itch.io.
Desktop · itch.io
About DUNG: Azure Flame
A terminal-style roguelike RPG whose dungeons are drawn in coloured text characters, with turn-based combat, a 10-slot equipment system and gems. Dying costs your gear, which can be bought back with souls or put into building up the town. The developer says it was built in about two weeks by a non-engineer using Claude Code, and that Claude Code writes the code. It is sold as a Windows download on itch.io for $2 or more.
How it was built
Partially verifiedThe itch.io page (in Japanese) says a non-engineer made the game with Claude Code in two weeks, and itch.io's AI disclosure lists Code, Graphics and Text. The launch devlog says it was built entirely with Claude Code, and the developer's dev.to post says "Claude Code writes the code" while the developer supplies the vision and feedback.
A self-described non-engineer who says they cannot write code directed Claude Code, giving it the vision and feedback. The launch devlog describes a codebase of more than 15,000 lines of Python; the itch.io download is a Windows .exe.
- Engine / framework
- Not disclosed
- Languages
- Python
- Team size
- Not disclosed
- Development time
- 2 weeksDeveloper Reportedyurukusa (dev.to)
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude Code writes the code. But it doesn't know what makes a game fun.”Verification notes: Claude Code use from the developer's itch.io page (Japanese text plus the AI disclosure), the launch devlog and the developer's dev.to post. The itch.io listing is titled "Azure Flame Dungeon"; the game and description use "DUNG: Azure Flame". No publish date is shown: the earliest devlog is dated 7 Feb 2026, the dev.to post about the first sale shows Feb 9 with no year (2026 inferred from the author joining dev.to on 9 Feb 2026; edited Aug 12) and the "Azure Flame is live!" devlog 10 Feb 2026. The dev.to post gives one-day stats (1 payment, $2); these are not recorded as sales totals. A devlog titled "How This Game Was Built Entirely by AI" says the AI writes 100% of the code, but it mostly discusses the developer's later Godot game Spell Cascade, so no code share is recorded for this game. The launch devlog mentions an AI Browser Game Jam submission; this was not checked on a jam page. The itch.io rating (1 rating) is too thin to record.
Development history
Earliest devlog: a design post on the death penalty, where dying costs the player's gear.
DeveloperyurukusaThe developer reports the game's first sale on itch.io, about two weeks after the first prompt to Claude Code.
Developeryurukusa (dev.to)Launch devlog says the game is available on itch.io.
DeveloperyurukusaDevlog announces the game is free (pay what you want).
DeveloperyurukusaDevlog update says the price is back to a $2 minimum; copies downloaded while free keep working.
Developeryurukusa
Game performance
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itch.io
"$2.00 USD or more" on itch.io (minimum $2). A devlog says the game was made free on 24 June 2026 and set back to a $2 minimum in an update dated 3 August 2026. The itch.io status reads Released, but the description calls it Early Access and the download is version 0.1.0-alpha.
Not publicly available: itch.io rating, Downloads.
Sales & revenue (all platforms)
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Azure Flame Dungeon on itch.io itch.io | Store page | Not confirmed | Nov 3, 2026 |
| Azure Flame Dungeon devlog index yurukusa | Devlog | Not confirmed | Nov 3, 2026 |
| Why Death Should Cost Everything — The Design of Azure Flame yurukusa | Devlog | Feb 7, 2026 | Nov 3, 2026 |
| I Made $2: A Non-Engineer's First Game Sale, Built Entirely with AI yurukusa (dev.to) | Devlog | Feb 9, 2026 | Nov 3, 2026 |
| Devlog #1: Azure Flame is live! yurukusa | Devlog | Feb 10, 2026 | Nov 3, 2026 |
| 価格を $2 に戻しました / Now back to $2 yurukusa | Devlog | Aug 3, 2026 | Nov 3, 2026 |
| Official game page (language check) yurukusa | Official site | Not confirmed | Nov 3, 2026 |
- Release stage and version
- The itch.io status field says Released and the launch devlog calls it v1.0, but the description says Early Access and the Windows download is labelled 0.1.0-alpha. (itch.io, yurukusa)





