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Null Range ship and loadout screen

Null Range

Taylor Allen

Made with CursorDeveloper ReportedVibe Jam ↗ActionSimulationBrowserVerified

First-person multiplayer space dogfighting in the browser, and Vibe Jam 2026's “Best Art Direction” winner.

Where to play

Official site nullrange.com, verified Nov 3, 2026. Entry URL submitted by the entrant in the official Vibe Jam 2026 games data and named in the organizer's winners post; the game page's credit line “Project by Taylor” links the developer's X profile x.com/taylor_sntx, whose bio links taylorallen.co, which links back to the same profile.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleased · Version 1.04 (shown on the start screen); some ships and weapons marked “Coming soon”Free

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Null Range

A first-person space combat game in the browser. You pick a ship and a weapon loadout, enter a callsign and launch into a shared sector to fight other pilots, using sonar pings to find targets, boosting and firing missiles, and landing to spend the credits you earn on weapons and ship systems. The official submission pitches it as “first-person multiplayer space dogfighting” inspired by Elite: Dangerous. Developer Taylor Allen made it for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI, and lists Cursor as the tool in the submission. It won Cursor's “Best Art Direction” special award. The current build (V.1.04 on the start screen) still marks some ships and weapons as “Coming soon”, and the page invites players to join a mailing list for updates and play tests. Free, with no login; it also plays on phones held in landscape.

spacedogfightingfirst-personthree-jsvibe-jam

How it was built

Verified
CursorPrimary

In the official Vibe Jam 2026 submission the entrant lists Cursor as the tool and answers Yes to the AI-written field. No devlog describes how Cursor was used, which model was used inside it is not stated, and the submission covers the jam version only, not later updates.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 on Three.js, with Cursor named as the tool. The game has kept being updated since the jam: the start screen shows version 1.04 and the page collects sign-ups for updates and play tests.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (Cursor), engine, genre, pitch, inspiration and the multiplayer and mobile flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 12 Apr 2026; final rank 4 of 945 entries); rule 3 on the jam page requires at least 90% AI-written code. Award from the official data and the organizer's winners post of 17 Jun 2026, which credits “Null Range by @taylor_sntx”. Developer name: the game page credits “Taylor” and links x.com/taylor_sntx (display name Taylor); that profile links taylorallen.co, a portfolio headed “Taylor Allen” that links back to the same X profile. Team size and the developer's location are not stated. The game's code only talks to its own game server, analytics and the jam widget; no calls to AI services were found. The in-game “credits” are an earned currency, not a real-money purchase. The jam page's widget counters showed 104 plays and 479 portal transfers for nullrange.com on 3 Nov 2026 (observed; plays are sessions, not players or downloads, so neither is recorded as a metric). The release date is not stated; the jam submission is dated 12 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data); the jam required at least 90% AI-written code.

  2. Wins Cursor's “Best Art Direction” special award, one of 12 special prizes the jam page lists at $1,000 each; final rank 4 in the official games data.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Released (Version 1.04 (shown on the start screen); some ships and weapons marked “Coming soon”)FreeOfficial site

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
No community votes yet · ranking needs 25+ votes
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Your originality rating

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Ranking positions

Not currently ranked.

Player reviews

No player reviews yet.

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Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 winners and how the games are getting close to real production quality
levels.io (Pieter Levels, organizer)
Official siteJun 17, 2026Nov 3, 2026
Null Range (game page and credits)
Taylor Allen
Official siteNot confirmedNov 3, 2026
Taylor (@taylor_sntx) — X profile
X
Social postNot confirmedNov 3, 2026
Taylor Allen — portfolio
Taylor Allen
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Taylor Allen
Official siteNot confirmedNov 3, 2026
Verification: VerifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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