
Strilecka
A multiplayer dogfighter where the plane you doodle is the plane you fly.
Official site strilecka.com, verified Nov 3, 2026. Set as the website on the developer's X profile (@OndrejPraus, the handle in the official Vibe Jam 2026 games data), whose bio says the game placed 15th with strilecka.com; the game's About panel credits Ondrej Praus.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Strilecka
A multiplayer dogfighting game in the browser with a notebook-doodle look. You draw your plane by tapping and dragging, closing the outline to finish it, and the shape sets its stats, from hit points, speed and turning to guns and ammo; then you fly it against other players. Modes include free-for-all, blue-versus-red team matches, co-op defence against waves, a base war, private matches, and drawing a boss for other players to fight; bots can be switched on. Ondrej Praus made it with Praus's 6-year-old son, who loves drawing planes: according to the game's About panel, the son came up with ideas, drew the doodles and picked the name (střílečka is Czech for “shooting game”), while AI wrote most of the code under the developer's direction. It began as an entry to the Cursor Vibe Jam 2026, which required at least 90% AI-written code; the official submission lists Claude Code as the tool, and it finished 15th of 945 entries. Free, on desktop and on phones in landscape.
How it was built
VerifiedIn the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field. The game's About panel says AI wrote most of the code while the developer steered; the doodles were drawn by hand by the developer's son. Which model was used is not stated.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
- DeveloperAbout panel: “AI wrote most of the code while I steered.” — Ondrej Praus
Started for the Cursor Vibe Jam 2026 in vanilla JavaScript on HTML5 Canvas (per the submission), with PartyKit for the multiplayer server, as the jam address and the game's code show. The look comes from the son's real plane drawings, according to the submission; the developer calls it a first multiplayer game and says it is still growing.
- Engine / framework
- Vanilla JavaScript and HTML5 Canvas, with PartyKit for multiplayer
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I wanted to build something with my 6-year-old son who loves drawing planes. The notebook-doodle aesthetic came from his real drawings, and the "design-then-fly" loop felt like a natural way to make every player's plane personal.”Verification notes: Tool (Claude Code), engine, genre, pitch and the inspiration quote from the entrant's own answers in the official Vibe Jam 2026 games data (submitted 1 May 2026; final rank 15 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. The game's About panel names Ondrej Praus as the maker, credits the son with ideas, doodles and the name, and says AI wrote most of the code. The X profile @OndrejPraus (display name Ondrej, location Prague, read through a public X API mirror) links strilecka.com and says the game was co-developed with a 6-year-old son. Team size is left unstated: the sources name one developer and credit the son with ideas and drawings. The jam entry address, strilecka.xprao04.partykit.dev, did not respond on 3 Nov 2026; the game now runs at strilecka.com. The game's code was checked and contains no calls to AI services; network traffic goes to its PartyKit game server. The jam page's widget counter showed 315 plays and 87 portal transfers for the old address on 3 Nov 2026 (observed; sessions, not players or downloads, so not recorded as metrics). The title is written in lower case on the game page; the release date is not stated.
Development history
Entered in the Cursor Vibe Jam 2026 on the deadline day (submission date in the official games data); the jam required at least 90% AI-written code. Final rank 15 of 945 entries.
Game performance
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Browser (official site)
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Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
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Official site and look-alikes
Several similarly named websites exist. We keep one canonical record for the game at its official site and do not merge other sites into it: their versions, traffic or popularity claims are never attributed to this game.
| Domain | Relationship | Basis |
|---|---|---|
| strilecka.xprao04.partykit.dev | Official | The entry address in the official Vibe Jam 2026 data. It did not respond on 3 Nov 2026; the developer's X profile now links strilecka.com. (Vibe Jam) |
Only the official domain is linked. Other domains are shown as text so this page does not send them traffic.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| strilecka (game page and About panel) Ondrej Praus | Official site | Not confirmed | Nov 3, 2026 |
| Ondrej (@OndrejPraus) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Ondrej Praus | Official site | Not confirmed | Nov 3, 2026 |





