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Rogue Lith

ickack1

Made with CursorDeveloper ReportedVibe Jam ↗Made with CodexDeveloper Reportedickack1 ↗Made with Claude CodeDeveloper Reportedickack1 ↗ActionBrowserVerified

A Descent-style ship crawler with stealth and roguelike levels, deep inside a hostile asteroid.

Where to play

Official site roguelith.com, verified Nov 3, 2026. Entry URL submitted by the entrant in the official Vibe Jam 2026 games data under the X handle ickack1; the game's About panel says “Made by @ickack1” and links that X profile.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleased · The in-game About panel labels it the “April 2026 Build”Free

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Rogue Lith

A neon sci-fi ship crawler in the browser, in which you fly a small craft freely in all directions through labs, mining tunnels, machine vaults and infected corridors inside an asteroid. The first five levels are procedurally generated, each with a lower room that leads further down. Every shot costs energy, you earn experience by destroying enemy bots or slipping through rooms unnoticed, and you spend levels on upgrades; flares, a flashlight, a sensor you can throw ahead and an IR viewer let you work with or against the dark, and journal entries you pick up tell what happened before you arrived. The entrant names Descent and Thief as the inspiration. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the submission lists Cursor as the tool, while the in-game credits list Cursor, Codex and Claude Code for coding, and generative AI tools for the music, 3D models, videos, narration and images. It finished 34th of 945 entries. Free in the browser; the submission marks it as multiplayer and mobile-ready.

6dofstealthproceduralsci-fithree-jsvibe-jam

How it was built

Verified
CursorPrimary

In the official Vibe Jam 2026 submission the entrant lists Cursor as the tool and answers Yes to the AI-written field. The in-game credits list Cursor under “Coding”, alongside Codex and Claude Code, without saying which tool wrote which parts.

Supporting evidence
CodexSecondary

Listed under “Coding” in the in-game credits. The jam submission does not mention Codex, and how it was used is not stated.

Claude CodeSecondary

Listed under “Coding” in the in-game credits. The jam submission does not mention Claude Code, and how it was used is not stated.

Development approach

Built for the Cursor Vibe Jam 2026 on Three.js, with a Colyseus server for multiplayer. The About panel says the production stack mixes code assistants, generative media tools and custom game code. The credits name Sonauto and Suno for music, Tripo for 3D models, Glif for videos, ElevenLabs for sound effects and narration, and ChatGPT for images; these assets ship with the game.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (Cursor), engine, genre, pitch, inspiration and the multiplayer and mobile flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 27 Apr 2026; final rank 34 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. The in-game About panel (labelled “April 2026 Build”) says the game is being made in April 2026 for #vibejam, says “Made by @ickack1”, points to the developer's 2025 Vibe Jam game Super Splash, and lists the tools by category. The developer is identified only by the handle ickack1: the X profile's display name is base12 and its location reads “kinda sf, kinda nyc”, so no real name or location is recorded. Team size is not stated. Gameplay from the game's own help panels. The game's code talks to its own Colyseus game server, Vercel analytics and the jam widget; no calls to AI services were found. The jam page's widget counters showed 1,224 plays and 21 portal transfers on 3 Nov 2026 (observed; sessions, not players or downloads, so not recorded as metrics). The release date is not stated; the jam submission is dated 27 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data); the jam required at least 90% AI-written code. Final rank 34 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Released (The in-game About panel labels it the “April 2026 Build”)FreeOfficial site

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
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Ranking positions

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Player reviews

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Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Rogue Lith (game page, help panels and About credits)
ickack1
Official siteNot confirmedNov 3, 2026
base12 (@ickack1) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
ickack1
Official siteNot confirmedNov 3, 2026
Where sources disagree
AI coding tools named
The official jam submission lists Cursor only; the in-game credits list Cursor, Codex and Claude Code under “Coding”. (Vibe Jam, ickack1)
Verification: VerifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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