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Mature themes

Brunweiser

AlHubar

Made with Undisclosed AI toolDeveloper Reporteditch.io ↗Actionitch.ioPartially verified

A vibe-coded multiplayer melee brawler for up to eight players: swords, axes and hammers, lost limbs, loot chests and beer.

Where to play

Links go to the official store or developer page. Last verified Nov 6, 2026.

Mature content

Tagged Gore on itch.io. Cutting off limbs is part of the combat, and severed limbs can be picked up and swung as weapons. (itch.io)

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Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioEarly access · Listed as “In development” on itch.io; files at version 0.3.1Free

    Download from itch.io.

    Desktop · Official link verified Nov 3, 2026.

    View on itch.io

About Brunweiser

Brunweiser is a third-person multiplayer melee brawler for Windows and Linux. You pick a character and a blade and fight up to seven other players online or over LAN, or bots in three difficulties. Combat is mostly melee: a fast sword, a balanced axe or a slow two-handed hammer that kills in two blows, plus a crossbow that can take off a limb. Swings, dodges and throws cost stamina, shields soak damage until they shatter, a well-timed parry leaves the attacker open, and a fighter who loses an arm drops what it held; severed limbs can be picked up and swung. You can also throw weapons, toss a net, ground-slam, drink beer to recover and fill a Bloodlust bar to go berserk. Version 0.3.0 added loot chests that fall from the sky with 20 boons and 17 curses (some chests are mimics), improved weapons from the reliquary and an official server. Modes are Deathmatch, Team Deathmatch, Arena duels and Capture the Flag on three maps, with proximity voice and text chat, end-of-match awards and dedicated servers players can run themselves. The developer, AlHubar, calls it a vibe-coded multiplayer melee brawler and mainly a hobby project to see what they can achieve with AI; no tool is named. Made with Godot and Blender; name-your-own-price download on itch.io, in development.

meleebrawlermedievaldismembermentlandedicated-servergodot

How it was built

Partially verified

The itch.io page: “Vibe-coded multiplayer melee brawler, mainly a hobby project to see what I can achieve with AI.” Further down it says again: “It's a hobby project made with AI.” No tool or model is named, and the page does not say whether any of the code was written by hand. The itch.io AI disclosure ticks Code, Graphics and Sounds, and the page lists Blender and Godot as the tools the game was made with.

Developer ReportedBrunweiser by AlHubar
Development approach

Described by the developer as vibe-coded and made with AI as a hobby project; the AI tool is not named. Made with Godot and Blender, per the itch.io page. The game ships as Windows and Linux builds with a dedicated server (start scripts and a server.cfg file; it listens on UDP port 7777), a server list and an official server.

Engine / framework
Godot
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Vibe-coded multiplayer melee brawler, mainly a hobby project to see what I can achieve with AI.”
— AlHubar, Brunweiser by AlHubar

Verification notes: Gameplay, modes, server setup and AI use from the developer's itch.io page (status In development; Windows and Linux; genres Fighting and Action; made with Blender and Godot; languages English; inputs keyboard and mouse; server-based networked multiplayer; AI disclosure ticks AI Assisted, Code, Graphics and Sounds) and its devlog list, re-read on 6 Nov 2026. The AI claim rests on the developer's own words, “vibe-coded” and “a hobby project made with AI”; the page does not otherwise say who wrote the code. itch.io gives 23 Oct 2026 (14:28 UTC) as the publication date, but the earliest comment on the page is dated 3 Oct 2026 and devlogs go back to early October, so no release date is recorded. The bots are conventional game opponents; no AI content generated during play is described. The downloads (about 630 MB each) were not opened. itch.io shows no rating and no download count. Team size and location are not stated. We did not play the game.

Development history

  1. Earliest comment on the itch.io page.

    Observeditch.io
  2. Publication date shown on the itch.io page (14:28 UTC); devlogs from early October predate it.

    Observeditch.io
  3. Version 0.3.0 adds loot chests with boons, curses and mimics, improved reliquary weapons, the crossbow and an official server.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Early access (Listed as “In development” on itch.io; files at version 0.3.1)FreeStore page

“Name your own price” on itch.io; it can be downloaded for free. Windows and Linux zip downloads (about 630 MB each); keyboard and mouse.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Brunweiser by AlHubar
itch.io
Store pageNot confirmedNov 3, 2026
Major update v0.3.0
itch.io (AlHubar)
DevlogOct 29, 2026Nov 3, 2026
Verification: Partially verifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
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