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Fanto's Mega-Mart preview image

Fanto's Mega-Mart

ecto

Made with CodexDeveloper ReportedVibe Jam ↗RacingActionBrowserPartially verified

Shopping-cart racing at rocket speed through a haunted supermarket — second place at Vibe Jam 2026.

Where to play

Official site wavedash.com, verified Nov 3, 2026. The game's original jam address, fantos-megamart.vercel.app (the entry URL the developer submitted in the official Vibe Jam 2026 data, also linked in the organizer's winners post), now shows a “We moved to Wavedash!” notice whose Play button points to this page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About Fanto's Mega-Mart

A fast 3D shopping-cart racing game set in a haunted supermarket. It took second place ($10,000) at the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; in the official submission the developer, ecto, lists Codex as the tool. After the jam the game moved to Wavedash, where it was released on 30 September 2026 and is free to play. The Wavedash page promises millions of procedurally generated supermarkets, five game modes, monthly leaderboards and private lobbies for racing friends. The original jam address now sends players to Wavedash. Whether the post-jam updates were also written with Codex is not stated.

shopping-carthauntedproceduralthree-jsvibe-jam

How it was built

Partially verified
CodexPrimary

In the official Vibe Jam 2026 submission the entrant lists Codex as the tool and answers Yes to the AI-written field. No devlog describes how Codex was used, and the submission covers the jam version only, not the later Wavedash release.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 with Three.js, with Codex named as the tool. After the jam the developer kept working on it and moved it to the Wavedash game platform; the notice on the jam address says monthly maps, ghosts, stickers and multiplayer now live there, and the Wavedash page lists monthly leaderboards and private lobbies.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (Codex), engine, genre and multiplayer flag from the entrant's own answers in the official Vibe Jam 2026 games data; rule 3 on the jam page requires at least 90% AI-written code. Second place and the $10,000 prize from the organizer's winners post (17 Jun 2026), which matches the Silver prize on the jam page and final rank 2 in the official data. The organizer's winners post credits the game to @e_c_t_o and links the jam address (the X profile itself could not be re-checked on 3 Nov 2026); that address now shows a notice sending players to Wavedash, whose page names ecto as developer and publisher and gives the 30 Sep 2026 release date and English as the language. The Wavedash version is a post-jam update; its AI-code share is not stated. The jam page's widget counter showed 1,413 plays on 3 Nov 2026 for the jam address (observed; sessions, not players). The developer's real name, location and team size were not found. No link to the rejected game “Dungeon Mart” was found; the records are separate.

Development history

  1. Entered in the Cursor Vibe Jam 2026 on the deadline day (submission date in the official games data); the jam required at least 90% AI-written code.

  2. Takes second place and the $10,000 Silver prize at Vibe Jam 2026.

  3. Released on Wavedash; the original jam address now points players there.

    DeveloperWavedashecto

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free; the Wavedash page lists a price of $0. Wavedash offers an optional free account for cloud saves, achievements and friends.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Community rating
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Your originality rating

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Ranking positions

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Player reviews

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Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 winners and how the games are getting close to real production quality
levels.io (Pieter Levels, organizer)
Official siteJun 17, 2026Nov 3, 2026
Fanto's Mega-Mart (original jam address, now a “moved to Wavedash” notice)
ecto
Official siteNot confirmedNov 3, 2026
Play Fanto's Mega-Mart for Free on Wavedash
Wavedash
Store pageSep 30, 2026Nov 3, 2026
ecto (@e_c_t_o) — X profile
X
Social postNot confirmedNov 3, 2026
Where sources disagree
Jam prize total
The Vibe Jam 2026 page says “$50,000+ total in cash prizes” in its prizes section but “$40,000 total” in its FAQ (help topic “prizes”); the gap matches the 12 special prizes of $1,000 each, which the $40,000 figure leaves out. The $10,000 second-place prize is the same in both places and in the winners post. (Vibe Jam (Pieter Levels), levels.io (Pieter Levels, organizer))
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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