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四十秒のオリ図鑑 preview image

四十秒のオリ図鑑

Free · play online in your browser, no download

2026 · kawaiy · Solo · Also known as The Forty-Second Ori Index

Made with Claude CodeDeveloper ReportedZenn (kawaiy) ↗Made with ChatGPTDeveloper ReportedZenn (kawaiy) ↗RPGBrowserVerified

Catch the little spirits left behind by a Monday that keeps repeating, in battles that last only while the light is green. A collection RPG for the browser, its code written almost entirely by Claude Code.

Where to play

Official site vannangames.com, verified Nov 3, 2026. Play address linked from the game's page on VANNAN GAMES (vannangames.com), the developer's own site, which the developer's Zenn article links.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About 四十秒のオリ図鑑

四十秒のオリ図鑑 is a free collection RPG for the browser, in Japanese, and a spin-off of the developer's time-loop novel 四十秒の交差点. In the same town, the repeated Monday has left behind “ori” (澱, sediment of time): small spirits made from everyday leftovers such as an alarm clock that failed to ring, a sold-out sign or a forgotten umbrella. You can only fight while the crossing light is green: if a battle is not settled in 40 seconds, which is four turns, the ori dissolves and is gone. You copy ori onto ema (votive plaques) to catch them and fill the index; which species appear depends on the place and time of day, some only on rainy loops or on real-world Mondays, and rare shining ones exist. Each ori learns its own moves by level and can use four at a time, and types follow a cycle (morning beats noon, noon beats evening, evening beats night, night beats morning). The signature mechanic, “rewind 10 seconds”, undoes the last turn, whether a failed catch or a hit you took; how often an ori can rewind is innate, and clock-themed ori rewind more. Catching the same species again stacks it and, at the cap, awakens it so its finisher can be used twice per battle. You explore the shrine, school, shopping street, riverside and hills, take a bus to the next town as the index progresses, and face “masters” at night, which are the game's boss fights. You decide when time moves on; a day's end fully heals your team, and losing costs no ori or levels. The story is told in the original's novel style with Asuka and a childhood friend, Chinatsu. Once the master of the home town is calmed, a fixed-order gauntlet, “40-second rush”, opens at the shrine. The developer describes it as squeezing the collection RPGs of the Game Boy Color era into one vertical phone screen. Per the developer, kawaiy, the code is almost all written by Claude Code, and the illustrations on the site are generated with ChatGPT and the music with Suno. Plain HTML, CSS and JavaScript with no framework. Free in desktop and phone browsers.

monster-collectingturn-basedtime-loopspin-offjapanbrowserno-accountvanilla-js

How it was built

Verified

In a Zenn article (23 Aug 2026) about building the eight-game VANNAN GAMES site in 34 days, the developer lists the division of work as “Claude : コード、ドキュメント、シナリオの下書き、レビュー” (Claude: code, documents, scenario drafts, reviews) and writes “コードはほぼClaude Codeに書かせています。” (I have Claude Code write almost all of the code.) The article names this game as the heaviest page on the site: its first load went from 2,634 KB in 48 requests to about 1.8 MB less in 32 requests, mostly by not preloading title music that only plays after a tap, switching start-up sound effects from WAV to MP3 and subsetting the font. Check and generator scripts run from a Claude Code Stop hook after every agent reply and again on GitHub Actions.

Supporting evidence
  • DeveloperA production note on the site (17 Sep 2026) opens: “このサイトは、コードを書く作業の大半をAIに頼んで作っています。” (This site is built by leaving most of the code writing to AI.) It describes asking the AI on 19 Aug 2026 to add version numbers to this game's images. — VANNAN GAMES
ChatGPTSecondary

Per the Zenn article and the site's operator page, the site's illustrations are generated with ChatGPT from request files kept in the repository; this game's own page carries no credit line.

Development approach

Plain HTML, CSS and JavaScript with no framework, served as static files from Tencent Cloud EdgeOne Pages; game data, story and game logic are separate scripts, and saves live in the browser's localStorage. Claude Code writes almost all of the code under checks run by a Stop hook; ChatGPT generates the illustrations and Suno the music. The game links to the site's other games from an arcade cabinet inside it and gives a prize when you return with a new personal best.

Engine / framework
None (vanilla JavaScript)
Languages
JavaScript
Team size
1 (solo)Developer ReportedVANNAN GAMES
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“コードはほぼClaude Codeに書かせています。”
— kawaiy, 34日でブラウザゲーム8本のサイトを立てた。Claude・ChatGPT・Sunoの分担と、丸投げできなかったもの

Verification notes: AI use, the workflow and the loading figures come from the developer's Zenn article (23 Aug 2026, 02:03 JST), re-read through Zenn's API on 8 Nov 2026; it links vannangames.com. The article covers the whole site (eight games on 23 Aug 2026) and names this game only for its loading optimisation, so the Claude Code statement is applied to it as to each of the site's games. A production note on the site (17 Sep 2026) also says most of the code writing is left to AI. Story, systems, release date (公開日 18 Aug 2026, last updated 23 Aug 2026) and features come from the game's page and the site's updates log, read on 8 Nov 2026. Unlike the other games' pages, this page has no credit line; the operator page says the site's illustrations use ChatGPT and its music Suno, and names kawaiy (個人) as the operator. The comparison with Game Boy Color-era collection RPGs is the developer's own; no specific game is named. The English title is our translation; there is no official English title. The game's scripts (data, story, game) contain no AI service addresses; the site loads Google Analytics. The Japanese interface was observed (lang="ja"); no other language option was found. The game was not played.

Development history

  1. Released on VANNAN GAMES.

  2. The developer's Zenn article describes building the eight-game site with Claude Code writing almost all of the code, and the cut to this game's loading size.

    DeveloperZenn (kawaiy)

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in modern desktop and phone browsers, with no install or account; progress autosaves in the browser and can be exported from the site's backup page. The site accepts optional support through OFUSE.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
34日でブラウザゲーム8本のサイトを立てた。Claude・ChatGPT・Sunoの分担と、丸投げできなかったもの
Zenn (kawaiy) · Japanese
DevlogAug 23, 2026Nov 3, 2026
四十秒のオリ図鑑|時間の澱を集めるコレクションRPG|VANNAN GAMES
VANNAN GAMES · Japanese
Official siteAug 18, 2026Nov 3, 2026
更新情報|VANNAN GAMES
VANNAN GAMES · Japanese
Official siteNot confirmedNov 3, 2026
ルールを決めた8日後に、自分でそれを破った——AIへの指示を4つのレイヤーに分けた|VANNAN GAMES 制作ノート
VANNAN GAMES · Japanese
DevlogSep 17, 2026Nov 3, 2026
VANNAN GAMESについて|運営者情報
VANNAN GAMES · Japanese
Official siteNot confirmedNov 3, 2026
Official game page (language check)
VANNAN GAMES
Official siteNot confirmedNov 3, 2026
Verification: VerifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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