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吞噬进化论 preview image

吞噬进化论

2026 · 哥谭市清洁工的工作室

A pixel-art evolution roguelite where you eat your way down through the abyss, made by a 3D character artist with no game-development experience by prompting AI.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • TapTapDemo · Store page title reads "吞噬进化论测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree

    Install through the TapTap app.

    Mobile · Desktop · TapTap 制造论坛 (哥谭市清洁工)

    View demo on TapTap

About 吞噬进化论

A single-player pixel-art action roguelite on TapTap. You play an ugly-cute creature in the abyss and grow only by eating: prey turns into evolution points and genes from six lines (fangs, shell, fins, toxin, psychic and flame), raising any two lines to level 3 unlocks one of 15 gene fusions, and each of the nine species has its own escape skill. A run goes down through six regions to six abyss overlords, which sleep in their lairs until you decide to fight. The developer's launch post says the game uses no texture images at all: everything is drawn pixel by pixel in code, so a creature's shape changes with its genes. Updates in October 2026 added more overlords per region and a search-and-extract treasure mode. According to an interview published by TapTap's developer-services team, the developer is a 3D character modeller with no game-development experience who works by prompting AI: first a minimal HTML demo to test whether an idea is fun, then AI-generated procedural content generators, AI-drafted design documents for systems, and AI-written scripts that play the game like players of different skill to test each change. It is a free trial (试玩 DEMO) on Android, iOS and PC, filed under TapTap制造 (TapTap Maker).

taptap-makerroguelitepixel-artevolutionprocedural

Screenshots and art

吞噬进化论 key art · Preview image published on the official page

吞噬进化论 preview image
吞噬进化论 key art · 1 / 5

How it was built

Partially verified

TapTap's developer-services team interviewed the developer, 哥谭市清洁工, a 3D character modeller by trade with no game-development experience. Per the interview, every project starts with a minimal HTML demo produced by AI, and is dropped if it is not fun or has too many bugs to fix; the core framework of this game took about a week. The developer describes an idea, has AI generate procedural content generators and keeps regenerating until one is good enough (the developer compares it to drawing lottery tickets), works out systems such as inventory and meta-progression by discussing options with AI and having it write the final design document, and has AI write scripts that simulate players of different skill levels to compare balance before and after a change. The developer decides what to test and what to change, and the interview says balance was finally settled over several rounds in which the developer relayed a player test group's feedback to AI to make the changes. The interview does not name the AI tool; TapTap files the game under TapTap制造 (TapTap Maker).

Supporting evidence
  • OfficialTapTap files the game under TapTap制造 (page breadcrumb and tag). — TapTap
Development approach

Prompt-driven: AI builds a throwaway HTML demo first, then generators and systems are iterated with AI, AI-written player-simulation scripts check each change, and a player test group settles the balance. The developer's launch post says all graphics are drawn pixel by pixel in code, with no texture images.

Engine / framework
Not disclosed (made with TapTap Maker)
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Core framework in about a weekDeveloper ReportedTapTap开发者服务 (TapTap 制造论坛)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: AI use, the developer's background and the workflow come from an interview published on 27 Oct 2026 in the TapTap Maker forum by TapTap's own developer-services account (TapTap开发者服务); it is a platform source, not independent press. The interview does not name the AI tool or say whether the code was written in Maker's cloud agent or a local agent; TapTap Maker is recorded because TapTap files the game under TapTap制造. The game description and the code-drawn graphics come from the developer's launch post (30 Sep 2026, China time), which does not itself mention AI. Developer, producer account (哥谭市清洁工), supplier (上海创巴科技有限公司), tags, update announcements, rating, followers and platforms from the TapTap page; the developer page also lists a second game, 跃点矩阵. Team size is not stated. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads.

Development history

  1. The developer announces the game as live in the TapTap Maker forum (08:03 China time).

  2. First-publication time in the TapTap page data (02:18 China time).

    OfficialTapTap
  3. Large update: three overlords per region instead of one (21 in rotation), four new UR creatures and 18 new genes, per the announcement on the TapTap page.

    DeveloperTapTap
  4. Update adds a deep-sea treasure mode in which players search for loot and extract with it, plus weekly challenges, per the announcement on the TapTap page.

    DeveloperTapTap
  5. TapTap's developer-services team publishes an interview with the developer about using AI to build and test the game.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

TapTap

Demo (Store page title reads "吞噬进化论测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 section)FreeStore page

TapTap's structured data lists a price of 0 (CNY). Whether the game has ads or paid items is not stated.

TapTap rating
Observed
9.0 / 10
as of Nov 3, 2026TapTap

Based on 734 ratings shown on the TapTap page.

TapTap followers
Observed
273,977
as of Nov 3, 2026TapTap

Followers (关注), not downloads. The page shows a rounded "27 万"; its page data gives 273,977.

Downloads
Not disclosed

Reviews & rankings

Editorial review
Quality6.5
Originality6.0
6.3/ 10 overall

A pixel roguelite about evolving down into the abyss by "eating"; very popular. Players report loading failures, phones overheating and problems with the arena locking.

Editorial team · Nov 3, 2026 · How we score

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Sources

SourceTypePublishedAccessed
吞噬进化论 on TapTap
TapTap · Chinese (Simplified)
Store pageOct 1, 2026Nov 3, 2026
【游戏上新】像素新游《吞噬进化论》
TapTap 制造论坛 (哥谭市清洁工) · Chinese (Simplified)
DevlogSep 30, 2026Nov 3, 2026
让 AI 扮演玩家测游戏:一套新的 QA 方法
TapTap开发者服务 (TapTap 制造论坛) · Chinese (Simplified)
PressOct 27, 2026Nov 3, 2026
Official game page (language check)
TapTap
Official siteNot confirmedNov 3, 2026
Where sources disagree
Release date
The developer's launch post, published at 08:03 China time on 30 Sep 2026, says the game is out; the TapTap page data gives a first-publication time of 02:18 China time on 1 Oct 2026. We use the launch post date. (TapTap 制造论坛 (哥谭市清洁工), TapTap)
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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