
璇玑
A box-pushing puzzle about combining Chinese characters, made solo for the 聚光灯 2026 challenge by a developer who planned to build it 100% with AI, mainly TapTap Maker.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
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- View demo on TapTapTapTapDemo · Store page title reads "璇玑测试" ("test") and offers a trial ("试玩 DEMO"); listed in TapTap's 创意工坊 sectionFree
Install through the TapTap app.
Mobile · Desktop · TapTap
About 璇玑
A word puzzle on TapTap built on the rules by which Chinese characters combine. Because Chinese characters are square, the developer chose a box-pushing mechanic: you push characters together to form new ones, but unlike classic box-pushing the targets can change, and so can 人, the character you control, following the basic rules of character composition. There are twelve levels: the first four introduce combining characters and the rules, and each of the other eight has its own board and more than one solution. The sound effects use the five notes of the traditional Chinese pentatonic scale (宫商角徵羽). The developer, SeastZhu, wrote in a development log that as a solo creator they would develop the game 100% with AI, mainly TapTap制造 (TapTap Maker), TapTap's AI game-making tool; the creator note says the level design was made entirely in TapTap Maker. The log says the idea grew out of the 璇玑图, a classical Chinese poem grid that can be read in many directions. It is an entry in TapTap's 21-day 聚光灯 2026 challenge and a free trial (试玩 DEMO) on Android, iOS and PC.
Screenshots and art
璇玑 key art · TapTap store screenshot
How it was built
Partially verifiedIn a development log for the 聚光灯 2026 challenge (20 Oct 2026), SeastZhu writes: "因为我是个人创作者,我只有一个人,而且我会100%使用AI来开发这个游戏,主要使用TapTap制造。" (as a solo creator, they would develop the game 100% with AI, mainly with TapTap制造). The log says an analysis with TapTap Maker's 极致 model used up nearly 4,000 credits, after which the developer looked at TapTap's benchmark and judged DeepSeek Flash the best value; with DeepSeek Flash, TapTap Maker quickly built a first three-character 璇玑图 prototype, and the developer had it add playback that turns the characters into musical notes. The creator note on the store page says the level design was made entirely in TapTap Maker, that in practice the 极致 model suited complex mechanics with multiple solutions better than DeepSeek-Flash, and that this version used up the challenge's credit allowance. For researching the theme, the log says the developer chatted with several AIs, including Claude Code, 豆包 and Kimi; no source says Claude Code wrote any of the game, so it is not listed as a tool.
- DeveloperThe creator note on the TapTap page says the level design was made entirely in TapTap Maker ("关卡设计完全使用TapTap Maker制作"). — TapTap
- OfficialTapTap files the game under its "TapTap制造" and "聚光灯GameJam" tags and shows a banner presenting it as work made within 21 days for the 聚光灯 2026 challenge. — TapTap
Solo, building with TapTap Maker's AI, per the developer. The developer researched the theme by chatting with several AIs, prototyped in TapTap Maker with the DeepSeek Flash model, and found the 极致 model better for level design with multiple solutions; the creator note says the developer may try the 泰坦 model for more complex levels.
- Engine / framework
- Not disclosed (made with TapTap Maker)
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer ReportedTapTap 制造论坛 (SeastZhu)
- Initial build time
- Within 21 days (a 聚光灯 2026 challenge entry)OfficialTapTap
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: The 100% AI plan, the solo team, the models and the ideation chats come from SeastZhu's development log in the TapTap Maker forum (20 Oct 2026, 16:03 China time), posted with the badge 聚光灯GameJam 开发者; the level-design and model remarks also appear in the creator note on the TapTap page, where SeastZhu is both developer and producer account. The log states the 100% figure as a plan at the start of development and does not give a share of AI-written code, so no share is recorded. Tags (聚光灯GameJam, TapTap制造, 休闲), the 聚光灯 2026 banner (21-day entries by independent developers and small teams), supplier (上海创巴科技有限公司), first-publication time (20 Oct 2026, 07:05 China time; TapTap's structured data gives 19 Oct in UTC), rating, followers and platforms from the TapTap page. The page's 热度 (heat) figure is not recorded because it is not confirmed to be downloads.
Development history
First published on TapTap (07:05 China time, page data) as an entry in TapTap's 21-day 聚光灯 2026 challenge, with twelve levels.
OfficialTapTapThe developer posts a first development log describing the plan to build the game 100% with AI, mainly TapTap Maker.
DeveloperTapTap 制造论坛 (SeastZhu)
Game performance
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TapTap
TapTap's structured data lists a price of 0 (CNY). Whether the game has ads or paid features is not stated on the page.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 璇玑 on TapTap TapTap · Chinese (Simplified) | Store page | Oct 20, 2026 | Nov 3, 2026 |
| 开发者日志01 | 聚光灯GameJam 2026 | 璇玑 TapTap 制造论坛 (SeastZhu) · Chinese (Simplified) | Devlog | Oct 20, 2026 | Nov 3, 2026 |
| Official game page (language check) TapTap | Official site | Not confirmed | Nov 3, 2026 |





