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HanGrid

2026 · chunq

A free browser idle game about buying Chinese-character components and placing them so neighbours form characters; built in an afternoon with Claude Code running DeepSeek v4 Flash.

Where to play

Official site www.chunqiuyiyu.com, verified Nov 3, 2026. Hosted on the developer's own website and linked as the online address in the developer's blog post and V2EX posts.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleased · Free browser prototype (the developer's word); its Full Version button links to WordJoy on SteamFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About HanGrid

A small idle (incremental) game in the browser. You buy Chinese-character components from a shop and place them on a 5×5 board, where they earn money every tick; when neighbouring components form a valid character, they level up and earn more. Money unlocks more shop slots and board cells. Version 0.3.0 added more than 1,500 recipes for over 1,700 character combinations, a tutorial, highlighting of what a selected component can form and spoken pronunciation. The developer, chunq, who also made the Steam game WordJoy, says the first version was vibe-coded in one afternoon with Claude Code using DeepSeek v4 Flash as the model, for about 80 million tokens (about 4 yuan); ChatGPT was used to plan the gameplay, and DeepSeek wrote the code. The developer calls it a prototype; its Full Version button links to WordJoy on Steam, to which, the developer says, the idle gameplay was later added. Free on the developer's website, in English with a switch to Simplified Chinese.

chinese-charactershanziincrementalidledeepseekbrowser

How it was built

Verified

The developer's blog post says the development tool was Claude Code with DeepSeek v4 Flash as the model: the Pro model was tried first but responded too slowly, thinking constantly even with thinking mode off. ChatGPT was used to plan the gameplay and details, the developer steered the actual direction, and DeepSeek wrote the code. For interface changes and bug fixes the developer used ASCII layout diagrams instead of screenshots. The first version took one afternoon and 80 million tokens, about 4 yuan. The developer had switched to DeepSeek because GPT, previously the developer's main coding model, had stopped producing working features. So Claude Code was the coding agent here, but the model writing the code was DeepSeek's, not a Claude model. No code share is given.

Development approach

Vibe-coded in one afternoon with Claude Code driving DeepSeek v4 Flash, with ChatGPT used for planning and the developer setting direction; layout problems were communicated with ASCII diagrams. A single-page web game that loads its character and component data from CSV files. Version 0.3.0, a few days later, rebuilt the combination system and added a tutorial and pronunciation after feedback that the game was hard to understand.

Engine / framework
None (single web page with JavaScript)
Languages
JavaScript
Team size
Not disclosed
Initial build time
One afternoon for the first version (80 million tokens, about 4 yuan)Developer Reported春秋一语 (chunqiuyiyu.com)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“使用 ChatGPT 来规划游戏的玩法与细节,我来把握实际的开发方向,DeepSeek 负责具体来写代码。”
— chunq, 用 DeepSeek Vibe 了一款汉字增量游戏

Verification notes: Tools, model, cost and build time come from the developer's own blog post (19 May 2026), which links the game on the developer's site; the 0.3.0 changes from the developer's V2EX post of 25 May 2026, whose supplement of 29 May says the idle gameplay has been added to WordJoy. The code was written by DeepSeek v4 Flash running inside Claude Code; no Claude model is named. We opened the game page: it is titled HanGrid, uses a 5×5 board, opens in English with a switch to Simplified Chinese, and its Full Version button links to WordJoy on Steam. The developer calls it a prototype; it is kept as its own record because its gameplay (idle placement) and tools differ from WordJoy's. The posts are in the first person and name no other contributors, but no source states the team size. The page loads a visitor counter (GoatCounter); no visitor or player numbers are published. The V2EX post's view count is not recorded.

Development history

  1. First version published on the developer's website with a blog post on building it with Claude Code and DeepSeek.

  2. Version 0.3.0: more than 1,500 new recipes (over 1,700 character combinations), a tutorial, highlighting of possible combinations and pronunciation.

  3. The developer says the idle gameplay has been added to the developer's Steam game WordJoy.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Released (Free browser prototype (the developer's word); its Full Version button links to WordJoy on Steam)FreeOfficial site

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Ranking positions

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Sources

SourceTypePublishedAccessed
用 DeepSeek Vibe 了一款汉字增量游戏
春秋一语 (chunqiuyiyu.com) · Chinese (Simplified)
DevlogMay 19, 2026Nov 3, 2026
感谢大家反馈,汉字增量游戏现已扩展到 1700+ 汉字组合
V2EX (chunqiuyiyu) · Chinese (Simplified)
DevlogMay 25, 2026Nov 3, 2026
HanGrid (game page)
chunq (chunqiuyiyu.com)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
chunq
Official siteNot confirmedNov 3, 2026
Verification: VerifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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