
いつもの商店街
A short 3D spot-the-difference game on a night-time shopping street, playable in the browser; its credits say the art, sound and program were made with Claude Code.
Links go to the official store or developer page. Last verified Nov 3, 2026.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — Freem!Freem!ReleasedFree
Plays in the browser on Freem!. No download.
Browser (no download) · Mobile · ふりーむ! (Freem!)
About いつもの商店街
A free 3D spot-the-difference game for the browser. You stand in an ordinary shopping street at night, the one you always walk down, and something about it has changed: you look around, notice what is different and point at it. There are no text explanations in the game, a play takes a few minutes, and you can start again straight away. You drag (or use the arrow keys or WASD) to look around and click or tap to point; Space or Enter points at the centre of the screen. The developer says it plays in PC and smartphone browsers and is made for portrait screens. The credits in the ReadMe say the art, sound and program were made using generative AI (Claude Code), and that the pictures and sounds are drawn and synthesised by the program, with no image, audio or 3D model files; 3D rendering uses three.js. The game page gives the development period as two days.
How it was built
Partially verifiedThe ReadMe credits list the art, sound and program as made using generative AI (Claude Code), and say the pictures and sounds are drawn and synthesised by the program rather than taken from image, audio or 3D model files. The game page lists HTML5 / JavaScript, three.js and Claude Code (generative AI) as its production tools. Neither page describes how the developer worked with Claude Code.
- DeveloperFreem! game page: production tools listed as HTML5 / JavaScript, three.js and Claude Code (generative AI); development period two days. — ふりーむ! (Freem!)
An HTML5 / JavaScript browser game using three.js for 3D rendering. Per the ReadMe, the art, sound and program were made using Claude Code, and the art and sound are generated by the program at run time, so the game ships no image, audio or 3D model files. The game page gives a development period of two days. No devlog describes the process.
- Engine / framework
- Three.js
- Languages
- HTML, JavaScript
- Team size
- Not disclosed
- Initial build time
- 2 daysDeveloper Reportedふりーむ! (Freem!)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: AI use from the developer's own credits in the ReadMe on Freem! (“絵・音・プログラム 生成AI(Claude Code)を使って作成しました。”) and the production-tools line on the game page; no other source was found, and the Relia creator page links no website or social account. The credit does not give a share of AI-written code, so none is recorded. Registered on Freem! on 14 Oct 2026 (version 1.00). Whether Relia is one person is not stated, so team size is not recorded. The ReadMe says the game saves only the best score and the sound setting on the device and does not communicate externally during play, so no AI runs while you play. The game was not run. Freem! shows no reviews yet.
Development history
Published on Freem! as a free browser game (version 1.00).
Officialふりーむ! (Freem!)
Game performance
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Freem!
Free browser game on Freem! (“Play on Browser”, version 1.00, 445 KB). The game page says it plays in PC and smartphone browsers and is made for portrait screens.
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Sales & revenue (all platforms)
Browser game — there are no downloads to count.
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Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| いつもの商店街 (ふりーむ!) ふりーむ! (Freem!) · Japanese | Store page | Oct 14, 2026 | Nov 3, 2026 |
| いつもの商店街 — ReadMe (ふりーむ!) ふりーむ! (Freem!) · Japanese | Store page | Oct 14, 2026 | Nov 3, 2026 |
| Relia — Freem! creator page ふりーむ! (Freem!) · Japanese | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Relia | Official site | Not confirmed | Nov 3, 2026 |





