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2048 Classic: Number Puzzle preview image

2048 Classic: Number Puzzle

2025 · Sunil Targe · Solo

A calm, native iPhone version of the 2048 number puzzle with three board sizes; its developer says Claude Code wrote the bones and they did the finish.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • App StoreReleasedFree-to-Play

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · Official link verified Nov 3, 2026.

    View on the App Store

About 2048 Classic: Number Puzzle

A version of the classic 2048 sliding-number puzzle for iPhone and iPad: swipe to slide every tile, merge equal numbers and aim for 2048 and beyond. It offers three boards (a quick 3×3, the classic 4×4 and a long 5×5), one-tap undo, a swap-two-tiles helper, auto-save, light and dark mode, Game Center leaderboards and shareable result cards, and it plays offline with no account. The developer, Sunil Targe, an iOS engineer in Taipei who makes indie apps alone, calls it a native iOS 2048 variant. In a post on r/ClaudeAI they say Claude Code scaffolded the game model (moving, merging and spawning tiles, scoring, undo and saving), wrote the SwiftUI views and animations, wired up the ads, in-app purchase and Game Center code and built the share-card renderer, while the developer drove spacing, motion feel, final polish and product decisions: “Bones from Claude, finish from me.” Free with banner ads and a one-time purchase to remove them.

2048number-puzzleiosswiftuioffline

How it was built

Partially verified

In a post on r/ClaudeAI the developer says they shipped the game using Claude Code over a few weekends. Claude Code scaffolded the whole game model (the move, merge and spawn pipeline, score and best-score tracking, one-level undo with state snapshots and saving to UserDefaults), which the developer puts at probably 60% of the actual code; wrote the SwiftUI views for the tile grid, gestures and animations; did the third-party integration (AdMob, RevenueCat for the in-app purchase, Game Center, App Tracking Transparency); built the share-card renderer; and helped write the CLAUDE.md and DESIGN.md files loaded into every session. The developer says they handled spacing, hierarchy and the feel of motion (rejecting four of five versions of the “+N” score chip), the final polish and the product decisions.

Supporting evidence
  • DeveloperThe developer's website says the developer is focused on indie apps with Claude Code as their daily driver, and, describing the developer's self-employed work since September 2025, lists Claude Code for code generation, test scaffolding and self-debugging loops; it does not say which apps each tool was used on (a November 2025 Reddit post linked from the site is titled as building another of the developer's apps with Cursor). — suniltarge.com
Development approach

Feature-by-feature work with Claude Code, per the developer's post: CLAUDE.md (conventions, build commands, file structure) and DESIGN.md (colour, radius, spacing and motion tokens) were written before any feature code and loaded into every session; each feature went on its own branch with one pull request so diffs stayed reviewable; sessions were scoped tightly; and xcodebuild was trusted over the editor's error markers. The developer says Claude supplied the bones and they supplied the finish: design judgement, motion feel, the confetti, streak pill and share-card layout, and what to ship or cut.

Engine / framework
Not disclosed (native iOS app in SwiftUI, per the developer)
Languages
Swift
Team size
1 (solo)Developer Reportedsuniltarge.com
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Bones from Claude, finish from me.”
— Sunil Targe, Used Claude Code to ship a native iOS puzzle game over a weekend, full breakdown (r/ClaudeAI, u/suniltarge; mirror snapshot)

Verification notes: AI use from the post by u/suniltarge on r/ClaudeAI, read through a mirror snapshot captured 9 May 2026 (the original reddit.com URL was not checked); the post links this App Store listing. The username matches the developer's name, and the developer's website (the App Store seller website) links the same app and names Claude Code as the developer's daily driver, but the site does not link this post or name the Reddit account (its Reddit section links four of the developer's other posts, whose author was not checked), so the tie between the account and the seller rests on the name and the matching links. “Probably 60% of the actual code” is attached in the post to the game model that Claude Code scaffolded; it can be read as the model's share of the code or as Claude's share, and the post also credits Claude with the views, integrations and share card, so no AI code share is recorded. The developer drove design and polish, so the game is listed as AI-assisted. The app was first released on 20 Nov 2025 and the post came about six months later, so it is not clear whether Claude Code was used from the first version (see conflicts). Solo development from the developer's website. Release date, version history, price, in-app purchase, requirements and languages from the US App Store page and Apple's lookup data. The App Store showed 4.6 out of 5 from 9 ratings on 3 Nov 2026 (observed; there is no App Store rating metric, so it is not recorded as one). The developer's website links the app under a URL slug reading 2048-brain-training-game, possibly an earlier name; not confirmed. A commenter asked whether the code was copied from common 2048 implementations; no answer appears in the snapshot. No source mentions generative AI running in the app.

Development history

  1. Released free on the App Store.

  2. Version 1.0.2 adds the Undo button.

  3. Version 1.2.0 gives the game a fresher, calmer look; version 1.2.2 (29 Apr) improves the score-sharing card.

  4. Early May 2026 (archived 9 May 2026)

    The developer posts a breakdown on r/ClaudeAI of shipping the game with Claude Code.

  5. Version 2.0 adds Apple TV support.

  6. Version 2.4 adds Swap Two Tiles, a way to swap any two tiles when stuck.

  7. Version 2.8 released on the App Store.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

App Store (iOS)

Free with banner ads; one in-app purchase, VIP Member - Remove Ads at $2.99 (US store, observed 3 Nov 2026). iPhone and iPad (Apple TV support was added in version 2.0); requires iOS 16.4 or later.

Downloads
Not disclosed

Not publicly available: Gross revenue.

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Sources

SourceTypePublishedAccessed
Used Claude Code to ship a native iOS puzzle game over a weekend, full breakdown (r/ClaudeAI, u/suniltarge; mirror snapshot)
Reddit (via reddit.sentinel-team.org archive)
Social postNot confirmedNov 3, 2026
Sunil Targe · iOS Engineer & Indie App Maker
suniltarge.com
Official siteNot confirmedNov 3, 2026
2048 Classic: Number Puzzle on the App Store
Apple App Store
Store pageNot confirmedNov 3, 2026
Where sources disagree
Timeline
The post (early May 2026) says the game was shipped with Claude Code “over a few weekends”, and its title says “over a weekend”, but the App Store lists the first release on 20 Nov 2025 and more than 15 updates before the post. The post may describe the original build or the April 2026 redesign; it does not say. (Reddit (via reddit.sentinel-team.org archive), Apple App Store)
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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