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Cooked

davitb · Team

Made with ClaudeDeveloper ReportedHacker News (davitb) ↗ActionBrowserPartially verified

A free-for-all multiplayer FPS in the browser, built by a father with Claude while his kids acted as product managers.

Where to play

Links go to the official store or developer page. Last verified Nov 3, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Not yet verified as the official page.

    Visit official site

About Cooked

A free multiplayer first-person shooter that runs in the browser on computers and phones. You can play a free-for-all match, practise against bots, try every weapon on a range of standing dummies, or start a private game that friends join by typing the same room word. Each player picks a four-slot loadout, where heavier weapons slow you down and melee is fastest, and can customise skins, hairstyles and weapon sounds; there is an optional camera feature that puts your face on your character, which the site says is sent only to other players. Touch controls include an optional auto-aim, and there is opt-in voice chat. The game was posted to Hacker News by davitb, who describes himself in the post as a father of two, aged 7 and 12, who built it with them after they became obsessed with Roblox: the kids were the “PMs”, their requests were turned into prompts, and Claude implemented them. Per the post, a playable version existed after three hours and the project took two to three weeks. The site credits Cooked House Games; weapon models are by Quaternius (CC0).

fpsshootermade-with-kidsthree-jswebrtc

How it was built

Partially verified
ClaudePrimary

In the Show HN post the developer says the kids explained what they wanted, “we turned that into prompts” and Claude implemented it; “Claude and I became their engineer.” The post names Opus 4.8 as extremely good at architecting systems, researching references and implementing algorithms (for example, proposing a weapon system after researching other games), but weak at UI design and at building maps; an attempted loop of game-designer, UI-designer and architect agents failed on design taste, per the developer. The developer also writes that Fable drew weapon-holding hands on the first try when given the same task, without saying whether that work is in the game. The post does not say which Claude product was used or how much of the code it wrote.

Supporting evidence
  • DeveloperShow HN post (5 Jul 2026) by davitb, linking the game: “They explained what they wanted. We turned that into prompts. Claude would implement it.” — Hacker News (davitb)
Development approach

Kids as product managers and a parent prompting Claude, per the Show HN post: feature requests such as a rocket launcher that knocks players off the map were turned into prompts, implemented, and play-tested minutes later; mobile support was added in about 30 minutes when more children joined. The developer describes the architecture: a static web page in TypeScript and Three.js, multiplayer over a peer-to-peer WebRTC mesh with no game server, Supabase only for matchmaking and the WebRTC handshake, a few Cloudflare edge functions for TURN relay, and bots with random loadouts filling empty rooms. Weapon models are third-party (Quaternius, CC0), per the site's credits.

Engine / framework
Three.js (TypeScript)
Languages
TypeScript
Team size
Not disclosed
Initial build time
About 3 hours to the first playable version; 2–3 weeks on the project overallDeveloper ReportedHacker News (davitb)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“My kids became the PMs. Claude and I became their engineer.”
— davitb, Show HN: I hated how much my 12-year-old played Roblox, so we built our own FPS

Verification notes: AI use, timeline, architecture and the family story from the Show HN post of 5 Jul 2026 by the Hacker News user davitb, which links cooked.house. Modes, loadouts, face capture, voice chat, auto-aim, the coin shop and the credits (Cooked House Games; weapon models by Quaternius, CC0) observed on the game's page on 3 Nov 2026. The site names no person and does not link the post, so the developer is recorded under the Hacker News handle. The post says the author is CEO of Krisp.ai, and the account's profile says “CEO and Co-Founder of 2Hz.ai”; we did not find a source that ties the handle to a full name, so none is recorded. The children are minors and are not named; team size is not stated as a number. Several commenters said the post read as AI-written; that does not affect the game data. The post had 23 points and 7 comments on 3 Nov 2026 (observed; not a metric). No release date is stated; the game was public by the Show HN date.

Development history

  1. Posted to Hacker News as a Show HN after two to three weeks of work, per the developer.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free to play with no account; Google sign-in is optional. The game has an in-game shop priced in coins; whether real-money purchases exist was not checked.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

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Sources

SourceTypePublishedAccessed
Show HN: I hated how much my 12-year-old played Roblox, so we built our own FPS
Hacker News (davitb)
Social postJul 5, 2026Nov 3, 2026
cooked
Cooked House Games
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Cooked House Games
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 3, 2026OfficialDeveloperThird-PartyObservedUnverified
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