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点数加一

CyanHaze

A Chinese number-merging puzzle on WeChat: tap a card to add one, and three or more matching numbers in a row merge. The developer says AI wrote over 95% of the code.

Where to play

Links go to the official store or developer page. Last verified Nov 6, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • WeChatReleased · Live as a WeChat mini game, per the developer; search 点数加一 in WeChat or scan the QR code in the developer's post. The URL is the developer's announcement post, not a WeChat link.Free

    A WeChat mini game: open it inside the WeChat app. No separate install.

    Mobile · V2EX (CyanHaze)

    Open in WeChat

About 点数加一

点数加一 (roughly “points plus one”) is a free puzzle game released as a WeChat mini game. Tapping any card adds one to its number; when three or more cards with the same number touch, they merge into a bigger number. You start with five stamina points, each tap costs one and each successful merge gives one back, so the game is about planning chains rather than tapping freely. The developer, posting on V2EX as CyanHaze, describes it as a mix of a match-three game and 2048. It was made over a few days during the Chinese New Year holiday without a game engine, in native JavaScript on WeChat's mini-game API; the developer says AI contributed over 95% of the code (in the Antigravity editor, mainly with Gemini 3.1 Pro and Claude Opus 4.6) and that their own part was testing and adjusting details, and that most of the images were generated with Nano Banana. The game went public after more than a month of waiting for China's filing (备案) approval. It is played inside the WeChat app, and the developer reports a little income from in-game ads; the developer's post links only a QR code, not a WeChat page. In Chinese.

number-mergematch-three2048-likewechat-mini-gamechineseno-engine

How it was built

Unverified

Google Antigravity, an agentic AI coding editor. In the V2EX post (2 Apr 2026, Chinese) the developer says AI contributed over 95% of the project's code and that their own part was testing and adjusting details; the editor was Antigravity and the main models were Gemini 3.1 Pro and Claude Opus 4.6. The developer says most of the in-game images were generated with Nano Banana.

Development approach

Made over a few days of the Chinese New Year holiday with AI writing over 95% of the code, per the developer, who tested and tweaked. No game engine: native JavaScript on WeChat's mini-game API. Images mostly generated with Nano Banana. After the main features were done the developer paid the verification fee and submitted the filing, which took over a month; the wait was spent adjusting details, mostly styling.

Engine / framework
None (native JavaScript with the WeChat mini-game API)
Languages
JavaScript
Team size
Not disclosed
Initial build time
A few days (main features, over the Chinese New Year holiday)Developer ReportedV2EX (CyanHaze)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~95% of shipped codeDeveloper ReportedV2EX (CyanHaze)
“整个项目 AI 贡献了 95%以上的代码,我只负责测试和细节调整。”
— CyanHaze, vibe 了一个微信小游戏

Verification notes: Everything comes from the developer's own V2EX post (2 Apr 2026, 16:00 Beijing time) and the developer's replies in the thread, re-read on 6 Nov 2026: the gameplay, the AI share of the code (over 95%), the editor and models (Antigravity, Gemini 3.1 Pro, Claude Opus 4.6, quoted as written), Nano Banana images, native JavaScript with no engine, the individual account and casual-game category, and the ads (a reply on 12 Oct 2026 says the game makes only a few fen to a few jiao a day from ads). The filing was approved on 1 Apr 2026 (“昨天”, the day before the post), so the game went public on or shortly before 2 Apr 2026; the exact launch date is not given. We could not open the WeChat listing (the post links only a QR code image), so we could not check the game for runtime AI; the developer describes a native-JavaScript tap-and-merge puzzle with no AI features. Antigravity is not one of the tools we track separately, so the tool is listed as undisclosed with the editor and models named in the usage text. Team size and location are not stated. The game was not played.

Development history

  1. Chinese New Year 2026

    Main features built over a few days with AI, per the developer, before submitting the filing.

  2. The filing (备案) is approved after more than a month's wait, per the developer.

  3. The developer announces the WeChat mini game on V2EX with a QR code and asks for bug reports.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

WeChat mini games

Released (Live as a WeChat mini game, per the developer; search 点数加一 in WeChat or scan the QR code in the developer's post. The URL is the developer's announcement post, not a WeChat link.)FreeStore page

Free to play. The developer says an individually registered mini game can only earn money from ads, and in October 2026 reported ad income of a few fen to a few jiao a day; the ads themselves were not checked.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
vibe 了一个微信小游戏
V2EX (CyanHaze) · Chinese (Simplified)
Social postApr 2, 2026Nov 3, 2026
Official game page (language check)
CyanHaze
Official siteNot confirmedNov 3, 2026
Verification: UnverifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
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