
FateDrawn
Free · play online in your browser, no download
A portrait-mode fantasy card battler in the browser: six factions, a front and back row to fight over, and roguelite runs that end at a boss.
Official site cbtechnology.itch.io, verified Nov 3, 2026. Linked as the place to play from the developer's own Reddit post on r/vibecoding.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — itch.ioitch.ioEarly access · In development, updated regularlyFree
Plays in the browser on itch.io. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
- Play free — official siteBrowserEarly access · In developmentFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About FateDrawn
FateDrawn is a free roguelite card battler for the browser, made for phones (portrait mode) and computers, with no download, account or ads. You pick one of six factions, each with its own keywords (Dark Mages raise the dead, Dwarves build an iron wall, Wood Elves rain arrows, Paladins endure, the Fireborn burn and the Beastkin run wild), and build a 30-card deck; every card comes in Base, Common, Rare and Epic versions. Units fight units on a board with a front row and a back row, and the back row can only be hit once the front row is gone; your hero only takes damage once your board is empty. In a run you travel across a map battle by battle, make Fate Choices after wins, find relics and run boosts and face bosses, 18 in all per the itch.io page; there is also a Daily Run and a Trophy Road. The developer, who publishes as CBTechnology and is credited in the game as Coen, says it is their first game and that they use Claude Code for all the code and ChatGPT for the artwork. All cards and rules live in spreadsheets that a script turns into the game, and the computer plays thousands of battles automatically for balance reports. The developer says Hearthstone was an inspiration. In active development on itch.io; the developer hopes to bring it to app stores.
How it was built
Partially verifiedIn a post on r/vibecoding (26 Oct 2026, UTC) the developer writes: “I use Claude Code for all the code and ChatGPT for the artwork.” All cards and game rules are kept in Excel sheets that a script turns into the game, so numbers can change without coding, and for balancing “the computer plays thousands of battles automatically and gives me a report.” In a reply the developer says they are not an experienced programmer and built it “together with Claude, step by step”, rewriting the tutorial many times.
- DeveloperThe game's own credits: “Created by Coen”, “Artwork made with ChatGPT”, “Built with help from Claude”. The itch.io AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
The developer says ChatGPT made the artwork (“ChatGPT for the artwork”), and the in-game credits read “Artwork made with ChatGPT”. It is not described as writing code.
A browser game in HTML and JavaScript; the card data, rules and design notes live in spreadsheets that a build script turns into the game, and automated battle simulations produce balance reports. Card artwork was made with ChatGPT; sound effects are Kenney's CC0 RPG Audio, the intro narrator voice was made in advance with Kokoro (Apache 2.0), and the music is Alexander Nakarada's “Fantasy Motion” (CC BY 4.0), per the in-game credits. Anonymous gameplay statistics go to a Supabase database when the player agrees. Per the developer there are about 780 cards (200 card families across six factions plus Neutral, in four versions each) as of 2 Nov 2026, with 30 Legendaries still being balanced.
- Engine / framework
- None (vanilla JavaScript)
- Languages
- JavaScript
- Team size
- 1 (solo)Developer Reporteditch.io
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I use Claude Code for all the code and ChatGPT for the artwork.”Verification notes: AI use from the developer's post on r/vibecoding by u/Fate_Drawn (26 Oct 2026, 21:01 UTC) and the developer's replies, read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links the itch.io page. The post says Claude Code wrote all the code; the in-game credit is softer (“Built with help from Claude”), and a reply says it was built “together with Claude”. No code share is recorded. Developer: itch.io account CBTechnology; the itch.io page says “Made by one person. No team. No studio. Just me.”, and the game's credits say “Created by Coen”; no surname or location is given. itch.io facts re-read on 8 Nov 2026: published 23 Oct 2026, 14:38 UTC, last updated 5 Nov 2026, 14:29 UTC (version 3.18), status In development, HTML5, rated 5.0 from 1 rating; it was entered in the Level Up Jam, Playtest & Feedback Exchange Jam #9 and Improve My Game Jam 47 (no placements recorded). The 18 bosses are from the itch.io page; the card counts are from a developer reply on 2 Nov 2026. The game's script was checked: the only external service it calls is a Supabase statistics endpoint; no AI services are called, and the Kokoro narrator voice is a pre-made audio file. The developer names Hearthstone as an inspiration; no names or assets from it appear in the sources, so no IP notice is recorded. Plans for app stores are the developer's; no store listing exists yet. The game was not played.
Development history
Published on itch.io (14:38 UTC).
Observeditch.ioThe developer shares the game on r/vibecoding, saying Claude Code writes all the code and ChatGPT makes the artwork.
DeveloperReddit (u/Fate_Drawn)Version 3.18 (“A Whole New Look”) is posted in the itch.io devlog.
Observeditch.io
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser on phone or computer, with no download, account or ads. With the player's agreement it sends anonymous game stats; progress is backed up online under a random code.
Not publicly available: Gross revenue.
Browser (official site)
Free on the developer's own site, with no download, account or ads; progress is saved in the browser.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| My vibe coding project: FateDrawn (r/vibecoding) Reddit (u/Fate_Drawn) | Social post | Oct 26, 2026 | Nov 3, 2026 |
| FateDrawn by CBTechnology itch.io | Store page | Oct 23, 2026 | Nov 3, 2026 |
| FATEDRAWN – Free Roguelite Card Battler in Your Browser FateDrawn | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) FateDrawn | Official site | Not confirmed | Nov 3, 2026 |
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