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Outrun 2026 (Amstrad CPC 6128) preview image
Unofficial · third-party IPTrending

Outrun 2026 (Amstrad CPC 6128)

Oldschool Is Beautiful · Also known as Outrun 2026

Made with Claude CodeDeveloper Reporteditch.io ↗RacingArcadeitch.ioPartially verified

An unofficial port of the Master System Out Run to the Amstrad CPC 6128 on one disk; the developer says Claude Code wrote every line of the Z80 assembly.

Where to play

Links go to the official store or developer page. Last verified Nov 7, 2026.

Copyright notice: unofficial work · Port of a commercial game

Rights holder / original work: Out Run (SEGA)

A port of the Master System version of SEGA's Out Run. It uses the Out Run name, its 15 stages, and its three tunes (Magical Sound Shower, Passing Breeze, Splash Wave) converted from the Master System; tracks, scenery, music and handling were taken from measurements of the Master System version with extraction tools. The page credits “Original game : Out Run © SEGA” and calls it a free, non-commercial fan port, not affiliated with SEGA, adding that Out Run is a trademark of SEGA. No source shows a licence from SEGA. (itch.io)

VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleased · Amstrad CPC 6128 disk image (zip, about 66 kB); needs a CPC 6128 or an emulator set to 128KFree

    Download from itch.io.

    Desktop · itch.io

    View on itch.io

About Outrun 2026 (Amstrad CPC 6128)

An unofficial, non-commercial port of the Master System version of SEGA's Out Run to the Amstrad CPC 6128 (128K), on a single disk. The page lists all 15 stages and their forks with the original curves and hills, the three full-length tunes (Magical Sound Shower, Passing Breeze and Splash Wave), a horizon and roadside scenery for each stage, arrow signs before curves, traffic, crashes and spins, the starting sequence with the crowd and lights, extended time at each checkpoint, three difficulty levels (HARD uses the Master System handling) and a manual or automatic gearbox. Because the Master System road relies on the console's video hardware, the engine was rewritten for the CPC, and the tracks, scenery, music and car handling were measured on the Master System version rather than guessed; it runs in Mode 0 with double buffering at about 16 frames per second, and the music was converted from the Master System's SN76489 sound chip to the CPC's AY chip. The page says the game “was programmed entirely by an AI: Claude Opus 5.5 (Anthropic), using Claude Code”: Claude wrote the Z80 assembly engine, the extraction tools and the music conversion, while Michel Louvet directed the project, tested every build on an emulator and on real hardware, and reported what was wrong. A free download on itch.io: a disk image for a CPC 6128 or an emulator set to 128K, played with a joystick or the keyboard.

amstrad-cpcz80-assemblyporthomebrewretroout-run

How it was built

Partially verified

The itch.io page says: “This game was programmed entirely by an AI: Claude Opus 5.5 (Anthropic), using Claude Code. I did not write a single line of assembly: I directed the project, tested every build on emulator and on real hardware, and reported what was wrong. Claude wrote the Z80 assembly engine, the extraction tools and the music conversion.” The credits list “Programming, tools, data and music conversion : Claude Opus 5.5 (Anthropic), via Claude Code” and “Project direction and testing : Michel Louvet”.

Supporting evidence
  • ObservedIndie Retro News reports that not a single line of the Z80 code was written by a human and that the creator used Claude Opus 5.5 via Claude Code for the engine, the extraction utilities and the music conversion. — Indie Retro News
Development approach

Directed and tested by Michel Louvet, with Claude Opus 5.5 in Claude Code writing the Z80 assembly engine, the tools that extract and measure data from the Master System version, and the music conversion from the SN76489 to the AY chip. Each build was tested on an emulator and on real hardware. Version 0.9.1 was the latest download on 7 Nov 2026.

Engine / framework
None (Z80 assembly, Amstrad CPC)
Languages
Z80 assembly
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper Reporteditch.io
“I did not write a single line of assembly: I directed the project, tested every build on emulator and on real hardware, and reported what was wrong.”
— Oldschool Is Beautiful, Outrun 2026 (Amstrad CPC 6128) by Oldschool Is Beautiful

Verification notes: AI use, features, technical notes and credits from the itch.io page, re-read on 7 Nov 2026 (status Released; genre Action, Racing; AI disclosure AI Assisted, Code, Graphics, Sounds, Text; last updated 14 Oct 2026, 08:28 UTC). “Programmed entirely by an AI” and “I did not write a single line of assembly” are the basis for the 100% AI code share, which is the developer's own statement. The Graphics, Sounds and Text ticks in the AI disclosure are not explained on the page; the graphics and music are described as measured and converted from the Master System version. Developer: the itch.io account is Oldschool Is Beautiful (mlouvet), which Indie Retro News calls a label; the credits name Michel Louvet for project direction and testing, and no other person is credited, but team size is not stated. Downloads are V0.9 and V0.9.1; devlogs V0.8.1 (3 Oct 2026, 21:09 UTC), V0.9 (5 Oct 2026, 14:58 UTC) and V0.9.1 (9 Oct 2026, 15:28 UTC). itch.io shows no publication date; Indie Retro News covered the game on 30 Sep 2026, so it was public by then. A German-language channel posted a video review in the comments; it was not reviewed here. The disk image was not run. itch.io rating 5.0 from 1 rating on 7 Nov 2026; no download count is shown.

Reported popularity

Popularity labels are only shown with a source. Press reports describe attention; they are not player counts.

  • Trending

    Indie Retro News covered the port as an arcade racing classic that gets an AI-made Amstrad CPC 128K port, noting that its Z80 code was written by Claude rather than a human.

    ObservedIndie Retro NewsPublished Sep 30, 2026

Trending: Rising attention: a documented press report, or a high trend score from observed signals (sample values in this prototype).

Development history

  1. Indie Retro News covers the port and its AI-written Z80 code.

  2. Version 0.8.1 devlog posted on itch.io (21:09 UTC).

    Observeditch.io
  3. Version 0.9 devlog posted on itch.io (14:58 UTC).

    Observeditch.io
  4. Version 0.9.1 devlog posted on itch.io (15:28 UTC).

    Observeditch.io

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Released (Amstrad CPC 6128 disk image (zip, about 66 kB); needs a CPC 6128 or an emulator set to 128K)FreeStore page

Free download; the page is listed under itch.io's Free games.

itch.io rating
Observed
5.0 / 5
as of Nov 7, 2026itch.io

Based on 1 rating.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Sources

SourceTypePublishedAccessed
Outrun 2026 (Amstrad CPC 6128) by Oldschool Is Beautiful
itch.io
Store pageNot confirmedNov 3, 2026
Outrun 2026 - An Arcade racing classic gets an AI Amstrad CPC 128k port by Oldschool Is Beautiful
Indie Retro News
PressSep 30, 2026Nov 3, 2026
Official game page (language check)
Oldschool Is Beautiful
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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