
AREA 51 – A Pumpkin's Journey
Action · ArcadeA one-button swinging game for the Commodore 64, written in assembly by Claude Code.
Download required
View on itch.ioVibeGameDB lists 25 games in this group, 20% of the 122 games on the Arcade page. Each one has a source for how it was made. The most common engine is No engine (HTML5) (44%). 23 are free or free to play and 2 are paid; 1 can be played in a browser. The most recently added is AI WORMS : They're Everywhere (November 2026). Developers with more than one game here: Dmar3000 (2), CaCC-Lab (2).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

A one-button swinging game for the Commodore 64, written in assembly by Claude Code.
Download required
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A side-scrolling pixel bullet hell whose code was generated by Codex.
Plays instantly in the browser
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A short vertical-scrolling shmup whose code, art and music were made by Claude and Codex.
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One button, eleven worlds: tap the glowing-eyed worms possessing your house before they tunnel away.
Plays instantly in the browser
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A racing game with no steering wheel and no throttle: drive a hospital wheelchair one wheel per thumb over 31 courses and chase world records. The developer says Claude wrote the code.
Plays instantly in the browser
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An unofficial Sega 32X port of Remdy Software's Mr. Boom, by way of the developer's own Atari Jaguar remake: up to eight bombers in a Bomberman-style arena.
Download required
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Pour one bottle of champagne evenly across a table of glasses, by eye and against the clock, before the toast.
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Play free — itch.ioA 2.5D arcade shoot-'em-up about a fighter pilot flying home for a colony that is already gone: six missions, three bosses fought in stages and seven original music tracks. The solo developer says Claude, used with Godot, wrote code and some of the art.
Download required
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Ships only see what you light: steer a lighthouse beam to bring them past the rocks through seven stormy nights.
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A 35-second steering game: lead a torch-carrying mother duck and a growing line of ducklings through the park to the pond.
Plays instantly in the browser
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A swipe-to-swing physics game: knock the blocks out of a torch-lit tower without letting the head fall.
Plays instantly in the browser
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A one-button arcade game about letting go of your orbit at exactly the right moment.
Plays instantly in the browser
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Slot car racing on a table in an '80s basement, played with one analog trigger, solo against bots, four on one screen or online. The one-person developer says Claude Opus 5.5 wrote essentially all of the code.
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A free survivor-like played in one dimension with two buttons: walk left or right to shoot, chain short and long presses into combos and outlast waves of enemies and bosses. A LittleJS Jam 3 entry whose developer says almost everything but the concept was done by a Claude coding agent.
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Play free — official siteHeat the metal, strike at the right instant, and forge five bells for one final chord.
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A top-down action game where your torch is shelter, bait and weapon: throw it, leave it burning, then recall it through the shadows.
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A one-button arcade roguelite: throw one shuriken, bounce it off four walls and stack relics until a single throw clears the room. The developer says Claude Code writes the code.
Download required
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A 90-second browser shooter for corporate AI training: shoot the work cards you would hand to AI, ram the ones a person should decide; the developer says Claude Code built it in Godot.
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An unofficial Sega 32X port of the free bubble shooter Frozen Bubble, itself a Puzzle Bobble clone: 100 levels, two-player and CPU versus modes, with music arranged from Frozen Bubble's GPL soundtrack.
Download required
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A QuickBASIC falling-block puzzle where you build target shapes instead of clearing lines. The developer designed it and says GPT 5.4 Sol wrote every line of the code.
Download required
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A joke browser game with four modes about sperm racing to the egg, from 120 obstacle stages to a 90-second survival arena; the developer, who had never coded, says Claude wrote it as one HTML file.
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Merge and multiply hexagons to become unstoppable, in a 2D pixel-art action game made in three days for Mini Jam 202.
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A free 3D on-rails space shooter in the browser with 50 levels and boss fights. The developer says it was vibe coded with Windsurf.
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Fly an FPV racing drone low and fast with nothing but vim keys, through procedural canyons, a tunnel and real terrain around Mt. Fuji and the Itsukushima Shrine torii. The README says the game was designed and implemented entirely by Claude.
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Play Momotaro on the run from the oni in a pixel-art runner roguelite: slash, jump, shield and stack skills to escape as far as you can.
Plays instantly in the browser
Play free — itch.io