
A Game About Capybaras Delivering Food
Arcade · CasualRide a scooter, deliver food, try not to drop the order — the Vibe Jam 2026 winner.
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Visit official siteVibeGameDB lists 63 games in this group, 52% of the 122 games on the Arcade page. Each one has a source for how it was made. The most common engine is Three.js (48%). 62 are free or free to play and 2 are paid. The most recently added is HOVER DODGE (November 2026). Developers with more than one game here: たぬ (tanuu5) (7), akartit (2), SnapHit Studios (2).
Ordered by editorial score, then player rating, then release date. Open a game for its sources.

Ride a scooter, deliver food, try not to drop the order — the Vibe Jam 2026 winner.
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First place in Vibe Jam 2025, a game jam for AI-written browser games.
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A top-down 2D browser racer with time trials, online races and global leaderboards, and Vibe Jam 2026's “Most Portal Transfers” award.
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Two-phone pong where the ball travels between devices as sound.
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Race other players to the top of a giant beanstalk as a small beetle.
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A three-lap browser kart racer against six rivals, coded by Claude in Claude Code.
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Steer a paper airplane through procedurally generated rooms, an OpenAI Codex showcase demo.
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A browser platformer built in one evening inside an OpenAI Codex session.
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A Flappy Bird-style Game Boy Color game built with OpenAI's Codex.
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A free multiplayer flight sim in the browser, built by one person in Cursor.
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A free survivor-like played in one dimension with two buttons: walk left or right to shoot, chain short and long presses into combos and outlast waves of enemies and bosses. A LittleJS Jam 3 entry whose developer says almost everything but the concept was done by a Claude coding agent.
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A one-minute phone game about stamping five approvals on a fictional request form, each tilted in a bow toward the president. The developer says the code was written with OpenAI Codex and Claude Code.
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A free top-down stealth game for phone browsers: raid a street's trash cans as a raccoon and get the sack home before dawn. Made by one person with a team of Claude Code agents.
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A 3D vertical-scrolling bullet-hell shooter starring an apprentice fox shrine maiden, with three yokai bosses and spell cards. The README says Claude Code made it.
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Run, jump, glide and wall-kick across rooftops as a kemono-eared courier racing to deliver parcels on time. The README says Claude Code built it.
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A 3D rail shooter over sea, canyon and a neon fortress city, ending against a mechanical sea dragon. The developer says Claude Code made it from a one-sentence request in about 1 hour 40 minutes.
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A retro panel-swapping puzzle duel: match three, chain combos and drop garbage blocks on a friend, an online opponent or the CPU.
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Keep a Pong rally going while answering quiz questions; wrong answers cost you. A three-minute Unity experiment made without writing code in Claude Code.
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A one-button orbital-mechanics game: chain gravity assists around real planets to escape the solar system before your fuel runs out.
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A one-button survival game: steer a little “I” away from moving shapes for 60 seconds; its developer says Claude Desktop built it in a day through a Unity MCP server.
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Fly a UFO and beam up humans, cows, cats, dogs and sheep in a desktop browser arcade game made by a parent and two daughters.
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Fly a bee, collect flowers and get back to the hive before the wasps get you.
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Play the kaiju: stomp through New York, mutate and grow in a browser roguelite.
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A free pixel-art ski jumping game for desktop and phone browsers, with a daily jump in the same wind for everyone and a World Cup that follows the real calendar. The developer says it was built with Claude Code.
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A free multiplayer browser game about cats with propellers on their paws, brawling for catnip over tropical islands. The developer says the main tools were the Claude models Opus 5.5 and Fable.
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A four-lane browser rhythm game in odd time signatures, with Clawd, the Claude Code mascot, dancing beside the track. The developer says Claude Code made it.
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A breakout game with glass bricks that crack where the ball hits and shatter with a metallic clang. The README says not one line of the game's code was written by a human.
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A one-file browser drift game scored on angle and on how close to the edge you hold the slide, with a new road every day for everyone and a ghost of your last run to beat. Made with Claude Opus 5 through chats and Claude Code, the developer says.
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Fast drone combat in escalating waves, with boss waves, missions and a hangar of permanent upgrades between runs.
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A free top-down co-op horde shooter in the browser: your office job has been automated, so herd the robots into the shredder. The developer says Claude Code did basically all the work.
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A retro side-on biplane game in the browser: pop balloons, dive past barns and dodge airliners. The developer says Gemini Flash did the work.
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A free multiplayer meme game in the browser: drive, boost and fly a sports car through stunt courses, highways and a neon city. The developer says Codex with the model Astra did most of the work, and Claude Code polished the graphics.
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Tap to flap and dodge walls and enemies as a little bird pilot, then take on 11 boss battleships across a four-chapter story. The developer says AI (Claude Code) wrote most of the code and most of the 3D models.
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A free daily endless-descent ball game with ten sliders for steepness, width, obstacles, speed and camera. Posted as “Slope remade in HTML5”; the developer says Claude Opus built the whole thing.
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A one-button browser game about riding out waves of new technology while keeping human flourishing alive, built from a professor's research. The developer asked Claude Fable 5 in Claude Code to research, design and code it.
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Two ink-splat shooting games in the browser, a 3D rail shooter that fires on the beat and a 90-second turf battle. The README credits the implementation to Claude Opus 5.5 in Claude Code.
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Virtual table football in the browser: steer the rods with your mouse, first to five goals.
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A death-metal mosh-pit game where the lyrics are flat-pack furniture names.
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A 50-marble royale in the browser: race down wooden-block courses, draft perks and survive the cut at every checkpoint. The developer says it was made with Claude Code.
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Fly through gates, don't get caught, collect score multipliers and climb the leaderboard in a neon arena.
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A free browser arcade of small original games, from a bubble shooter and a brick breaker to a kart racer and artillery duels, playable offline on a phone.
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A browser typing runner: every correct letter carries the Claude mascot forward, Space jumps over creatures, and a pixel-art wave closes in from behind. The README says Claude Opus 5.5 built it in Claude Code in one session of about 45 minutes.
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A small browser Breakout-style game with spin and quasi-physical ball physics, which the developer says was fully vibe coded with DeepSeek and ChatGPT; the levels are hand-made.
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A low-poly 3D marble game for phones and desktop with endless procedurally generated levels; the poster says Claude Code with Sonnet built it in about 6–8 hours of prompting after planning with Gemini Pro.
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A free browser prototype: drive a red roadster through rush-hour traffic and use its jets to hop over oncoming cars; the developer says it was made with Codex, chatting and revising along the way.
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A small pixel platformer in the browser: guide a leaf-topped sprout through three worlds, stomp beetles and find nine sun shards. The README says GPT-6 Astra built it in GitHub Copilot CLI from one prompt.
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A top-down arena shooter: survive escalating slime waves as the darkness closes in, then beat the boss and escape through the portal.
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Competitive online multiplayer Snake with ranked seasons, duels and team matches, rewritten in Rust 14 years after the original; the developer says AI got so good that they stopped writing code by hand.
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A top-down downhill mountain-bike game in the browser: ride an endless spring forest, or race 15 rivals from a glacier down to the valley.
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Guide a little fish to catch falling stars and dodge sea creatures over 93 stages, plus a Daily Challenge and a Sprint mode. The developer, who is not a programmer, says Claude Code handled the code.
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A multiplayer arcade ski and snowboard game: meet in the lodge, pick a slope, race down for points.
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A multiplayer dogfighter where the plane you doodle is the plane you fly.
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Swing through a city on a grappling rope and smash its skyline for the biggest damage bill.
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Ride a magic leaf down a hillside town as a tanuki: loops, wall runs, wire grinds, homing attacks and a runaway truck on your tail, in a 3D browser game.
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A 2002 student space shooter written in x86 assembly, ported to C and WebAssembly with Claude Code so it plays in the browser again.
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Fly, collect orbs and battle in a neon space arena, online or offline against bots.
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A cartoon kart racer for one to four players in split screen, with jump ramps, four tracks and an EASY mode that steers for you. Built in Claude Code, per the developer.
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A one-button, NES-style top-down stock car racer in the browser: hold to dive inside, release to drift high. The developer says 100% of the code was written by Claude Fable 5.
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Two plasticine blobs tied by a string, climbing as high as they can. Don't let the string break.
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Arcade 5-on-5 ice hockey in the browser against CPU teams, with skating, dekes, hits, shootouts and a lesson for every move. The developer says Claude Code wrote the game and its tests.
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A fast arcade five-a-side football game in the browser, with 16 national teams, a tournament, penalty shootouts and online matches. The developer says Claude Code wrote the code.
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Play a giant monster and wreck a bayside city at dusk, block by block. The README says it was developed with Claude Code.
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A free web tribute to the Kingsoft Typing game 生死时速: type an English passage to make a police officer or a thief run faster; vibe-coded with Codex.
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