
Slime Escape
A top-down arena shooter: survive escalating slime waves as the darkness closes in, then beat the boss and escape through the portal.
Official site slimeescape.com, verified Nov 3, 2026. Linked as the main game in the README of the developer's repository alxdos/slime-escape (“A game by Wertakull”), whose owner alxdos matches the GitHub account linked from the entrant's X profile alxdos_; the game's menu links back to that repository. The portal address slimeescape.com/portal is the entry URL in the official Vibe Jam 2026 games data.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleased · The jam entry starts at slimeescape.com/portalFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source code (TypeScript, Three.js, Vite), MIT licence; assets all rights reservedFree
Download from the GitHub releases page.
Desktop · Official link verified Nov 3, 2026.
About Slime Escape
A fast top-down survival shooter in the browser. You wake up inside a strange arena and fight through escalating waves of slimes, some of them armed, while a ring of darkness closes in; the short breaks when it pulls back are your chance to breathe, and at the end waits the one who trapped you in this world. The entry submitted to the jam is a run of ten waves ending with a gargoyle boss; the game's menu also offers easy, normal and hard campaign runs, the normal one being a main run of five themed sets with rocks, bombs, mines and crossfire. You switch between weapons such as a pistol, shotgun and SMG and collect power-ups along the way. The entrant says it was inspired by their son's hand-drawn fantastic worlds of strange creatures and weird machines. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Cursor as the tool, and the repository's credits say it was built with AI-assisted coding. It finished 83rd of 945 entries. Free, on desktop; the submission marks it as not mobile-ready. The source code is public on GitHub under the MIT licence; the art and other assets are not.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Cursor as the tool and answers Yes to the AI-written field. The repository's README credits read “Created and designed by Wertakull. Built with AI-assisted coding.”, without naming a tool. Which model ran in Cursor is not stated, and the submission covers the jam version only.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
- DeveloperREADME credits: “Created and designed by Wertakull. Built with AI-assisted coding.” No tool is named. — GitHub (alxdos)
Built for the Cursor Vibe Jam 2026 in TypeScript with Three.js and Vite, with Cursor named as the tool. Per the README, the repository also holds game design and product documents, engineering decisions, stories and vertical slices, content data with its own build pipeline, and UI mockups. The README credits design to Wertakull and keeps the art, characters and name under all rights reserved, separate from the MIT-licensed code; it does not say how the art was made.
- Engine / framework
- Three.js
- Languages
- TypeScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Slime Escape was inspired by my son's hand-drawn fantastic worlds: strange creatures, weird machines, and tiny stories that looked like they wanted to become a game.”Verification notes: Tool (Cursor), engine, genre, pitch, inspiration and the multiplayer (No), mobile (No) and portal flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 27 Apr 2026, 21:31 UTC; final rank 83 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. README, licence and package.json read through raw.githubusercontent.com (main branch); the repository's stars and commit history are unchecked, and no CLAUDE.md, AGENTS.md or .cursorrules file was found at its root. Developer: the README and the game's credits name Wertakull; the jam data gives the X handle alxdos_ (display name Alex; bio “Building animatas, not agents”), which links github.com/alxdos, the owner of the repository. We take Wertakull and alxdos to be the same developer on that basis; no page says so in words. Team size is not stated. Modes, weapons and the gargoyle boss come from the game's script; we did not play every mode, and an endless loop, a training run and test arenas found in the script are hidden from the menu and not described as features. The game's script talks only to its own site, a Discord invite and the jam widget; socket.io-client is listed as a dependency, but no calls to AI services were found. The jam page's widget counters showed 13,631 plays and 5,602 portal transfers for slimeescape.com on 4 Nov 2026 (observed; sessions, not players or downloads, so not recorded as metrics). The release date is not stated; the jam submission is dated 27 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, UTC); the jam required at least 90% AI-written code. Final rank 83 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
GitHub
No public metrics recorded for this listing.
Not publicly available: GitHub stars.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Slime Escape (game page and script) Wertakull | Official site | Not confirmed | Nov 3, 2026 |
| alxdos/slime-escape — README, LICENSE and package.json GitHub (alxdos) | Repository | Not confirmed | Nov 3, 2026 |
| Alex (@alxdos_) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Wertakull | Official site | Not confirmed | Nov 3, 2026 |





