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え!!クイズを解きながらポンを!?出来らぁっ! preview image
Unofficial · third-party IP

え!!クイズを解きながらポンを!?出来らぁっ!

2026 · zizo (zizochan)

Made with Claude CodeDeveloper Reportedunityroom ↗ArcadeCasualBrowserPartially verified

Keep a Pong rally going while answering quiz questions; wrong answers cost you. A three-minute Unity experiment made without writing code in Claude Code.

Where to play

Official site unityroom.com, verified Nov 3, 2026. Linked from the developer's note.com article; the unityroom page is posted by the developer's account (zizo).

Copyright notice: unofficial work · Uses a third-party trademark in its name

Rights holder / original work: Pong (Atari)

The title and the unityroom description say you play 「ポン」 (Pong) while answering quiz questions, using the name of Atari's paddle game for the game type. The game is the developer's own; no source mentions Atari assets or a licence. (unityroom)

VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site

About え!!クイズを解きながらポンを!?出来らぁっ!

え!!クイズを解きながらポンを!?出来らぁっ! (roughly: “What!! Play Pong while solving quizzes!? I can do it!”) is a free, very short browser game on unityroom in which you play Pong while answering quiz questions. You move the paddle with W/S or the up and down keys and answer with the 1, 2 and 3 keys; a wrong answer brings a penalty, and the aim is to keep the ball in play for a high score. The page puts play time at about three minutes, credits Irodori-TTS for the generated voice and asks players to forgive any mistakes in the quiz content. The developer, zizo, says on the game page that it was developed without coding as an experiment with Claude Code, and in a note.com article that it was built from scratch “100% no-code”, without writing a single line of code themselves; the developer still had to make and place the assets and set up the scenes by hand. Made with Unity, in Japanese, and posted on 6 Jun 2026.

pongquizpaddleunityshortjapanbrowser

How it was built

Partially verified

The unityroom page says: “Claude Codeの実験のために、ノーコードで開発しました。” (Developed without coding, as an experiment with Claude Code.) The developer's note adds: “完全新規作成で、100%ノーコードで開発しました。自分では一切コードを書いていません” (Built from scratch, 100% no-code; I did not write any code myself.) The developer stresses that no-code still meant manual work: making and placing assets and configuring scenes. The voice was generated with Irodori-TTS, per the page's asset credits.

Supporting evidence
  • DeveloperDeveloper's note: “完全新規作成で、100%ノーコードで開発しました。自分では一切コードを書いていません”. — note (zizochan)
Development approach

A small experiment in Unity: Claude Code wrote the code from instructions, while the developer made and placed the assets and set up the scenes by hand. Writing about the games in the article, the developer says the programming part handled by Claude Code took hardly any time, and that Claude Code was of little use for polishing visuals and effects.

Engine / framework
Unity
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“完全新規作成で、100%ノーコードで開発しました。自分では一切コードを書いていません”
— zizo (zizochan), Claude Codeでゲーム作ったよ@Unity編

Verification notes: The AI claim comes from the unityroom game page (posted and updated 6 Jun 2026, by zizo) and the developer's note.com article of 19 Jun 2026 (10:48 JST), both re-read on 4 Nov 2026; the article links the unityroom page. Controls, play time (about three minutes) and the Irodori-TTS credit come from the unityroom page, which showed no rating (too few ratings) and one player comment on 4 Nov 2026. The voice was generated with Irodori-TTS for the game, and the page does not say where the quiz questions come from; no source describes AI used during play, and a string search of the Unity WebGL build (data and wasm files) on 4 Nov 2026 found no AI service endpoints. The same article describes the developer's Grid Monsters, a hand-made game only brushed up with Claude Code, which is not recorded. The title echoes a well-known manga catchphrase; no source names it. The English gloss of the title is ours. The game was not played.

Development history

  1. Posted on unityroom.

    Observedunityroom
  2. The developer publishes a note.com article on making Unity games with Claude Code, starting with this one.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in the browser on unityroom (Unity WebGL); keyboard. About three minutes of play, per the page.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
え!!クイズを解きながらポンを!?出来らぁっ!
unityroom · Japanese
Store pageJun 6, 2026Nov 3, 2026
Claude Codeでゲーム作ったよ@Unity編
note (zizochan) · Japanese
DevlogJun 19, 2026Nov 3, 2026
Official game page (language check)
zizo
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 4, 2026OfficialDeveloperThird-PartyObservedUnverified
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