
Almost My Room
Free · play online in your browser, no download
Walk through a 3D copy of the developer's real living room at night; if anything has changed, turn back.
Official site hallucivids.itch.io, verified Nov 3, 2026. Linked as “PLAY ALMOST MY ROOM” from the description of the developer's own YouTube video, which the itch.io page embeds.
Where to play
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- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Almost My Room
A short first-person horror game in the browser, set in a 3D copy of the developer's real living room. It is ten o'clock at night and you are standing in the room with a flashlight. If the room is exactly as it should be, go on through the far door; if anything at all has changed, turn back the way you came. Get it right and the clock on the wall moves on an hour and one more candle burns; get it wrong and something may happen before the hands spin back to ten. Make it to six in the morning and the room lets you go. Twenty-nine things can be wrong with the room, some obvious and some you only notice if you remember where the mug was, and E lets you look closer. Settings include quality, brightness, a reduce-flashing option and a loop counter, with subtitles for every spoken line. The developer, Viktor vs The Future, says: “This is my real living room. 34 AI agents (Claude Opus 5.5) and I turned it into this game in a day and a half.” The room was scanned with a phone (a Polycam LiDAR scan plus photos), rebuilt in Blender with the light baked in Cycles and built in Godot 4.7, with code by Claude Code agents, pictures from ChatGPT images and FLUX 3 Image Klein, sound effects from Stable Audio 3 and music and voice made by the developer with Suno. The developer's prompt for the game asked for “something like a horror mixed with The Exit 8”. Free on itch.io in a desktop browser; headphones recommended.
How it was built
Partially verifiedThe description of the developer's video (25 Oct 2026) says: “I scanned my real living room with my phone, and 34 AI agents turned it into a horror game you can play for free in your browser”, and lists the tools as “Claude Code (AI agents) · Blender · Godot 4 · Polycam (LiDAR scan) · Suno (music) · ElevenLabs (robot voices)”, with the robot voices belonging to the video's co-hosts. It quotes the two prompts: first a request for a realistic 3D model of the room from a video, a LiDAR scan, close-up photos and links to the furniture, then the night prompt for the game (“Something like a horror mixed with The Exit 8 … What can you really do by 8:30 am?”), sent with 8 mood pictures and 6 Suno songs, after which the developer “went to bed”. The video then covers checking what the AI built, adding the developer's own ideas and testing it as a player. The full Claude Code setup is in the developer's previous video (Spellsnatch).
- Developeritch.io page: “This is my real living room. 34 AI agents (Claude Opus 5.5) and I turned it into this game in a day and a half.” How it was made: “built in Godot 4.7 for the browser with AI help: code with Claude”. The AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
The room started as a phone video, a Polycam LiDAR scan and close-up photos; the AI agents rebuilt it in Blender with the light baked in Cycles and then made the game in Godot 4.7 for the browser overnight from a single prompt, mood pictures and the developer's Suno songs. Pictures come from ChatGPT images and FLUX 3 Image Klein, sound effects from Stable Audio 3 (Stability AI), music and voice from the developer with Suno, and further models and textures from Poly Haven and Quaternius (CC0); fonts are VT323 and Lora (SIL OFL). Quality steps down by itself on slow computers. All of this was made during development; the game's loader script contains no AI service addresses (the Godot data files were not inspected).
- Engine / framework
- Godot
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- A day and a halfDeveloper Reporteditch.io
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“This is my real living room. 34 AI agents (Claude Opus 5.5) and I turned it into this game in a day and a half.”Verification notes: AI use from the itch.io page (re-read 8 Nov 2026) and the description of the developer's YouTube video (Viktor vs The Future, 25 Oct 2026), read through YouTube's data endpoint on 8 Nov 2026; the video itself was not watched. The video's title was “AI Built a Horror Game Inside My Real Living Room” on 8 Nov 2026; the researcher's earlier copy had “AI Turned My Living Room Into an Exit 8-Style Horror Game (Opus 5.5)”. The itch.io page says “code with Claude” and the video names Claude Code as the agents' tool, so Claude Code is recorded. The Exit 8 is named by the developer as the format the prompt asked for; no third-party names or assets are used per the page, so no IP notice is recorded. No share of AI-written code is stated, so none is recorded. itch.io: published 25 Oct 2026, 10:41 UTC, last updated 13:12 UTC the same day, status Released, HTML5, Made with Godot, genre Puzzle; rated 5.0 from 1 rating (observed 8 Nov 2026). Developer: same itch.io account (hallucivids) and channel as Insert Soul and Spellsnatch; no full name, team size or location stated. The video had 394 views on 8 Nov 2026 (observed; not a metric). The loader script of the web build was checked for AI service addresses; the game data was not. The game was not played.
Development history
Published on itch.io (10:41 UTC) with the developer's YouTube video on how it was made.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser with keyboard and mouse; the first visit can take up to a minute to load. Optional tips. On 8 Nov 2026 the page offered only the browser version, although the developer's video mentions a Windows version.
Not publicly available: Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Almost My Room by Viktor vs The Future itch.io | Store page | Oct 25, 2026 | Nov 3, 2026 |
| AI Built a Horror Game Inside My Real Living Room YouTube (Viktor vs The Future) | Social post | Oct 25, 2026 | Nov 3, 2026 |
| Official game page (language check) Viktor vs The Future | Official site | Not confirmed | Nov 3, 2026 |
- Windows version
- The video description says the game is free in the “browser or Windows” and has a chapter called “The Windows version”; the itch.io page offered only the HTML5 version on 8 Nov 2026. (YouTube (Viktor vs The Future), itch.io)
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