
Core Breach: Protocol Zero
Free · play online in your browser, no download
Fight through three procedural facility sectors, pick up weapons and augments and take down the Apex Warden, in a pixel-art roguelite shooter coded with Qwen for a game jam.
Official site dailydrivergames.itch.io, verified Nov 3, 2026. Linked from the official Vibe Summer Game Jam '26 submission page, which also links the developer's source repository.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — itch.ioitch.ioReleasedFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
- View on GitHubGitHubReleased · Source of the jam build: a single HTML fileFree
Source code repository, not a place to play.
Official link verified Nov 3, 2026.
About Core Breach: Protocol Zero
Core Breach: Protocol Zero is a free pixel-art roguelite shooter for the browser. Every run sends you into a new hostile facility: you blast through procedurally generated sectors, from the Outpost to the Foundry, collect weapons such as a scatter blaster and a missile launcher, choose one system augmentation at a time from upgrades like Power Slugs, Overclock or Grav-Pull, and survive escalating waves of rogue machines on the way to the boss, the Apex Warden. Clearing all three sectors wins the run. The developer, DailyDriverGG, made it for the Vibe Summer Game Jam '26, a jam powered by Qwen AI, and says in the submission that AI, with the model Qwen 3.8 Flash, was used for the entire game-making process: drafting the first game design document, coding the prototype and the final release on an HTML canvas, generating the art as HTML and making the audio with the Web Audio API. It runs as one HTML file, free in the browser on itch.io, and the source is on GitHub.
How it was built
Partially verifiedIn the “AI Tools Used” answer of the official Vibe Summer Game Jam '26 submission the developer writes: “Models Used: Qwen 3.8 Flash. AI was utilised for the entire game making process: drafting initial Game Design Document; coding prototype and final release using html canvas; Game art, html generated; Audio using the audio web api.” Qwen 3.8 Flash is a model from Alibaba's Qwen family, which is not a tool we track; the app used to run it is not stated.
Made for the Vibe Summer Game Jam '26 (entries 24 Aug to 1 Sep 2026; the rules say all game code must be created in the jam window and Qwen AI must be used in development). The game is one HTML file of about 127 KB that draws everything on an HTML canvas, with sound from the Web Audio API and the Press Start 2P and Silkscreen fonts loaded from Google Fonts. Per the developer, a Qwen model drafted the design document, coded the prototype and the final release and generated the art as HTML. The game's file calls no AI services (observed).
- Engine / framework
- None (vanilla JavaScript)
- Languages
- JavaScript
- Team size
- Not disclosed
- Initial build time
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“AI was utilised for the entire game making process”Verification notes: AI use from the “AI Tools Used” answer on the official jam submission page; the audit re-opened the page on 8 Nov 2026 and found the same answer. The itch.io page (description, status Released, HTML5, AI disclosure ticks AI Assisted, Code and Graphics, rating 4.0 from 1 rating, one comment) and the jam page (hosted by MCheca and Haaaaaayden; 33 entries; entries 24 Aug, 22:00 to 1 Sep 2026, 21:59; judged on Vibe, Creativity, AI Usage, Fun and Polish) were re-read on 8 Nov 2026. The submission was made 7 minutes 40 seconds before the deadline; the HTML build on itch.io was uploaded on 1 Sep 2026, 21:41 UTC. No results page or placement was found, so none is recorded. The jam's rule only requires using Qwen AI and is not evidence about code; the developer's answer is. Developer: the itch.io account DailyDriverGG describes itself as a college student experimenting with game development; the source repository belongs to the GitHub account nyasha-rowan and was uploaded in one commit (2 Sep 2026, 03:23 +05:30). No real name is given by the developer, so none is recorded. The title is the itch.io name “Core Breach” plus the in-game and description name “Protocol Zero”. The game's HTML file and the itch.io build were checked and call no AI services. The game was not played.
Development history
Vibe Summer Game Jam '26 opens (22:00); the rules require using Qwen AI and creating all game code in the jam window.
Officialitch.io (MCheca, Haaaaaayden)Published on itch.io and submitted to the jam 7 minutes 40 seconds before the deadline.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5) on itch.io.
Not publicly available: Gross revenue.
GitHub
Free; the repository holds the game's single HTML file. No licence file was found.
No public metrics recorded for this listing.
Not publicly available: GitHub stars.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Core Breach by DailyDriverGG itch.io | Store page | Sep 1, 2026 | Nov 3, 2026 |
| Core Breach by DailyDriverGG for Vibe Summer Game Jam '26 (300$ prizes) itch.io (Vibe Summer Game Jam '26, hosted by MCheca and Haaaaaayden) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Summer Game Jam '26 (300$ prizes) itch.io (MCheca, Haaaaaayden) | Official site | Not confirmed | Nov 3, 2026 |
| Core-Breach-Vibe-Jam-submission GitHub (nyasha-rowan) | Repository | Not confirmed | Nov 3, 2026 |
| Official game page (language check) DailyDriverGG | Official site | Not confirmed | Nov 3, 2026 |
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